From 264dde8e13bc9f5d740276d98ab9288a9ef0ed71 Mon Sep 17 00:00:00 2001 From: Brandon Date: Fri, 8 Sep 2023 12:36:36 -0300 Subject: Fix bad skyblock locations in the end, howling cave, and dreadfarm (#453) Fix bad skyblock locations in the end, howling cave, and dreadfarm #453 --- src/main/java/at/hannibal2/skyhanni/features/misc/EnderNodeTracker.kt | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'src/main/java/at/hannibal2/skyhanni/features/misc') diff --git a/src/main/java/at/hannibal2/skyhanni/features/misc/EnderNodeTracker.kt b/src/main/java/at/hannibal2/skyhanni/features/misc/EnderNodeTracker.kt index 9205b0154..a6a9d44d3 100644 --- a/src/main/java/at/hannibal2/skyhanni/features/misc/EnderNodeTracker.kt +++ b/src/main/java/at/hannibal2/skyhanni/features/misc/EnderNodeTracker.kt @@ -146,8 +146,7 @@ class EnderNodeTracker { display = formatDisplay(drawDisplay()) } - private fun isInTheEnd() = LorenzUtils.inIsland(IslandType.THE_END) - && ScoreboardData.sidebarLines.any { it.contains("The End") } + private fun isInTheEnd() = LorenzUtils.skyBlockArea == "The End" private fun isEnderArmor(displayName: String?) = when (displayName) { "ยง5Ender Helmet", -- cgit