From 16ef943b3c2ce8db2331332261143a12bdba61cf Mon Sep 17 00:00:00 2001 From: Vixid <52578495+VixidDev@users.noreply.github.com> Date: Sat, 14 Oct 2023 10:05:48 +0100 Subject: Feature: SBA Chroma but in SH (#487) Porting SBA's chroma into SkyHanni with many more options and chroma everything. #487 --- src/main/resources/assets/skyhanni/shaders/chroma.vsh | 15 +++++++++++++++ 1 file changed, 15 insertions(+) create mode 100644 src/main/resources/assets/skyhanni/shaders/chroma.vsh (limited to 'src/main/resources/assets/skyhanni/shaders/chroma.vsh') diff --git a/src/main/resources/assets/skyhanni/shaders/chroma.vsh b/src/main/resources/assets/skyhanni/shaders/chroma.vsh new file mode 100644 index 000000000..5f5030d07 --- /dev/null +++ b/src/main/resources/assets/skyhanni/shaders/chroma.vsh @@ -0,0 +1,15 @@ +// Chroma Vertex Shader +// Credit: https://github.com/BiscuitDevelopment/SkyblockAddons/blob/main/src/main/resources/assets/skyblockaddons/shaders/program/chroma_screen_textured.vsh + +#version 120 + +varying vec2 outTextureCoords; +varying vec4 outColor; + +void main() { + gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; + + // Pass the color & texture coords to the fragment shader + outColor = gl_Color; + outTextureCoords = gl_MultiTexCoord0.st; +} -- cgit