From aca98055728de99808e5d07c4ca1aea72773e703 Mon Sep 17 00:00:00 2001 From: hannibal2 <24389977+hannibal00212@users.noreply.github.com> Date: Sat, 21 Sep 2024 13:24:57 +0200 Subject: added docs to InventoryFullyOpenedEvent --- .../at/hannibal2/skyhanni/events/InventoryFullyOpenedEvent.kt | 11 +++++++++++ 1 file changed, 11 insertions(+) (limited to 'src/main') diff --git a/src/main/java/at/hannibal2/skyhanni/events/InventoryFullyOpenedEvent.kt b/src/main/java/at/hannibal2/skyhanni/events/InventoryFullyOpenedEvent.kt index d786445fb..5374b95d3 100644 --- a/src/main/java/at/hannibal2/skyhanni/events/InventoryFullyOpenedEvent.kt +++ b/src/main/java/at/hannibal2/skyhanni/events/InventoryFullyOpenedEvent.kt @@ -26,6 +26,17 @@ open class InventoryOpenEvent(private val inventory: OtherInventoryData.Inventor val fullyOpenedOnce: Boolean get() = inventory.fullyOpenedOnce } +/** + * This event is getting fired after every slot in the newly opened inventory has item data. + * + * New inventory data gets first sent as an empty inventory from the server. + * Item stack slot information is sent afterwards, sometimes with a short delay. + * + * This approach is faster than to wait a fix duration after the inventory open packet is detected. + * + * Since this logic only works via packets, and the player inventory (pressing E) is client side, + * this event does not get fired when opening the invenotory via pressingE. + */ class InventoryFullyOpenedEvent(inventory: OtherInventoryData.Inventory) : InventoryOpenEvent(inventory) class InventoryUpdatedEvent(inventory: OtherInventoryData.Inventory) : InventoryOpenEvent(inventory) -- cgit