package at.hannibal2.skyhanni.config; import at.hannibal2.skyhanni.SkyHanniMod; import at.hannibal2.skyhanni.config.features.*; import com.google.gson.annotations.Expose; import io.github.moulberry.moulconfig.Config; import io.github.moulberry.moulconfig.Social; import io.github.moulberry.moulconfig.annotations.Category; import net.minecraft.util.ResourceLocation; import java.util.Arrays; import java.util.List; public class Features extends Config { public static final ResourceLocation DISCORD = new ResourceLocation("notenoughupdates:social/discord.png"); public static final ResourceLocation GITHUB = new ResourceLocation("notenoughupdates:social/github.png"); @Override public boolean shouldAutoFocusSearchbar() { return true; } @Override public List getSocials() { return Arrays.asList( Social.forLink("Join our Discord", DISCORD, "https://discord.gg/8DXVN4BJz3"), Social.forLink("Look at the code", GITHUB, "https://github.com/hannibal002/SkyHanni") ); } @Override public void saveNow() { SkyHanniMod.configManager.saveConfig("close-gui"); } @Override public String getTitle() { return "SkyHanni " + SkyHanniMod.getVersion() + " by §channibal2§r, config by §5Moulberry §rand §5nea89"; } @Expose @Category(name = "About", desc = "Information about SkyHanni and updates") public About about = new About(); @Expose @Category(name = "GUI Locations", desc = "Change the locations of GUI elements. (§e/sh gui§7)") public GUI gui = new GUI(); @Expose @Category(name = "Chat", desc = "Change how the chat looks.") public Chat chat = new Chat(); @Expose @Category(name = "Dungeon", desc = "Features that change the dungeon experience in catacombs.") public Dungeon dungeon = new Dungeon(); @Expose @Category(name = "Inventory", desc = "Changing the behavior around items and the inventory.") public Inventory inventory = new Inventory(); @Expose @Category(name = "Item Abilities", desc = "Stuff about item abilities.") public ItemAbilities itemAbilities = new ItemAbilities(); @Expose @Category(name = "Summonings", desc = "Mobs you revive.") public Summonings summonings = new Summonings(); @Expose @Category(name = "Ashfang", desc = "Ashfang fight in Crimson Isle.") public Ashfang ashfang = new Ashfang(); @Expose @Category(name = "Minion", desc = "The minions at your private island.") public Minions minions = new Minions(); @Expose @Category(name = "Bazaar", desc = "Bazaar settings.") public Bazaar bazaar = new Bazaar(); @Expose @Category(name = "Fishing", desc = "Fishing stuff.") public Fishing fishing = new Fishing(); @Expose @Category(name = "Damage Indicator", desc = "Better damage overview in combat with bosses of all sorts.") public DamageIndicator damageIndicator = new DamageIndicator(); @Expose @Category(name = "Slayer", desc = "Slayer features.") public Slayer slayer = new Slayer(); @Expose @Category(name = "Diana", desc = "Diana's mythological event.") public Diana diana = new Diana(); @Expose @Category(name = "Commands", desc = "Enable or disable commands.") public CommandsFeatures commands = new CommandsFeatures(); @Expose @Category(name = "Marked Players", desc = "Players that got marked with /shmarkplayer.") public MarkedPlayers markedPlayers = new MarkedPlayers(); @Expose @Category(name = "Bingo", desc = "Features for the Bingo mode.") public Bingo bingo = new Bingo(); @Expose @Category(name = "Mobs", desc = "Visual help for Mobs") public Mobs mobs = new Mobs(); @Expose @Category(name = "Garden", desc = "Features on the Garden island.") public Garden garden = new Garden(); @Expose @Category(name = "Misc", desc = "Settings without a category.") public Misc misc = new Misc(); @Expose @Category(name = "Dev", desc = "Debug and test stuff. Developers are cool.") public DevData dev = new DevData(); @Expose public Hidden hidden = new Hidden(); }