package at.hannibal2.skyhanni.config.features.rift; import at.hannibal2.skyhanni.config.FeatureToggle; import at.hannibal2.skyhanni.config.core.config.Position; import com.google.gson.annotations.Expose; import io.github.notenoughupdates.moulconfig.annotations.ConfigEditorBoolean; import io.github.notenoughupdates.moulconfig.annotations.ConfigEditorColour; import io.github.notenoughupdates.moulconfig.annotations.ConfigLink; import io.github.notenoughupdates.moulconfig.annotations.ConfigOption; import io.github.notenoughupdates.moulconfig.observer.Property; public class PunchcardConfig { @Expose @ConfigOption(name = "Highlight", desc = "Highlights unpunched players in the Rift.") @ConfigEditorBoolean @FeatureToggle public Property highlight = Property.of(false); @Expose @ConfigOption(name = "Color", desc = "Color used for highlighting.") @ConfigEditorColour public Property color = Property.of("0:163:122:11:143"); @Expose @ConfigOption(name = "Enable Overlay", desc = "Shows an overlay with the amount of punched players.") @ConfigEditorBoolean @FeatureToggle public Property gui = Property.of(false); @Expose @ConfigOption(name = "Compact Overlay", desc = "Compacts the overlay, requires it to be enabled.") @ConfigEditorBoolean public Property compact = Property.of(false); @Expose @ConfigOption(name = "Countdown Overlay", desc = "Shows the amount of remaining players in the overlay.") @ConfigEditorBoolean public Property reverseGUI = Property.of(false); @Expose @ConfigOption(name = "Only punched players", desc = "Highlights only punched players instead.") @ConfigEditorBoolean public Property reverse = Property.of(false); @Expose @ConfigLink(owner = PunchcardConfig.class, field = "gui") public Position position = new Position(10, 27); }