package at.hannibal2.skyhanni.data import at.hannibal2.skyhanni.api.event.HandleEvent import at.hannibal2.skyhanni.events.GuiContainerEvent import at.hannibal2.skyhanni.events.InventoryCloseEvent import at.hannibal2.skyhanni.events.LorenzWorldChangeEvent import at.hannibal2.skyhanni.events.NEURenderEvent import at.hannibal2.skyhanni.events.minecraft.ClientDisconnectEvent import at.hannibal2.skyhanni.skyhannimodule.SkyHanniModule import at.hannibal2.skyhanni.utils.DelayedRun import at.hannibal2.skyhanni.utils.KeyboardManager.isKeyHeld import io.github.moulberry.notenoughupdates.NEUApi import net.minecraft.client.Minecraft import net.minecraft.client.gui.inventory.GuiChest import net.minecraftforge.client.event.GuiOpenEvent import net.minecraftforge.client.event.GuiScreenEvent import net.minecraftforge.fml.common.eventhandler.EventPriority import net.minecraftforge.fml.common.eventhandler.SubscribeEvent import org.lwjgl.input.Keyboard @SkyHanniModule object GuiData { var preDrawEventCancelled = false @SubscribeEvent(priority = EventPriority.HIGH) fun onNeuRenderEvent(event: NEURenderEvent) { if (preDrawEventCancelled) event.cancel() } @SubscribeEvent(priority = EventPriority.HIGH) fun onClick(event: GuiContainerEvent.SlotClickEvent) { if (preDrawEventCancelled) event.cancel() } @SubscribeEvent(priority = EventPriority.HIGH) fun onGuiClick(event: GuiScreenEvent.MouseInputEvent.Pre) { if (preDrawEventCancelled) event.isCanceled = true } @SubscribeEvent(priority = EventPriority.HIGH) fun onGuiKeyPress(event: GuiScreenEvent.KeyboardInputEvent.Pre) { val (escKey, invKey) = Minecraft.getMinecraft().gameSettings.let { Keyboard.KEY_ESCAPE to it.keyBindInventory.keyCode } if (escKey.isKeyHeld() || invKey.isKeyHeld()) return if (preDrawEventCancelled) event.isCanceled = true } @SubscribeEvent fun onInventoryClose(event: InventoryCloseEvent) { DelayedRun.runNextTick { if (Minecraft.getMinecraft().currentScreen !is GuiChest) { preDrawEventCancelled = false } } } @SubscribeEvent fun onWorldChange(event: LorenzWorldChangeEvent) { preDrawEventCancelled = false } @HandleEvent fun onDisconnect(event: ClientDisconnectEvent) { preDrawEventCancelled = false } @SubscribeEvent(priority = EventPriority.LOW) fun onGuiOpen(event: GuiOpenEvent) { if (preDrawEventCancelled) { NEUApi.setInventoryButtonsToDisabled() } } }