package at.hannibal2.skyhanni.data import at.hannibal2.skyhanni.events.GuiRenderEvent import at.hannibal2.skyhanni.features.garden.fortuneguide.FFGuideGUI import net.minecraft.client.Minecraft import net.minecraft.client.gui.inventory.GuiChest import net.minecraft.client.gui.inventory.GuiInventory import net.minecraft.client.renderer.GlStateManager import net.minecraftforge.client.event.GuiScreenEvent import net.minecraftforge.client.event.RenderGameOverlayEvent import net.minecraftforge.fml.common.eventhandler.SubscribeEvent class RenderGuiData { @SubscribeEvent fun onRenderOverlay(event: RenderGameOverlayEvent.Pre) { if (event.type != RenderGameOverlayEvent.ElementType.HOTBAR) return if (GuiEditManager.isInGui() || FFGuideGUI.isInGui()) return GuiRenderEvent.GameOverlayRenderEvent().postAndCatch() } @SubscribeEvent fun onBackgroundDraw(event: GuiScreenEvent.BackgroundDrawnEvent) { if (GuiEditManager.isInGui() || FFGuideGUI.isInGui()) return val currentScreen = Minecraft.getMinecraft().currentScreen ?: return if (currentScreen !is GuiInventory && currentScreen !is GuiChest) return GlStateManager.pushMatrix() GlStateManager.enableDepth() if (GuiEditManager.isInGui()) { GuiRenderEvent.GameOverlayRenderEvent().postAndCatch() } GuiRenderEvent.ChestBackgroundRenderEvent().postAndCatch() GlStateManager.popMatrix() } }