package at.hannibal2.skyhanni.utils import at.hannibal2.skyhanni.config.features.skillprogress.SkillProgressBarConfig import at.hannibal2.skyhanni.features.chroma.ChromaShaderManager import at.hannibal2.skyhanni.features.chroma.ChromaType import io.github.moulberry.notenoughupdates.util.Utils import net.minecraft.client.Minecraft import net.minecraft.client.gui.FontRenderer import net.minecraft.client.gui.GuiScreen import net.minecraft.client.renderer.GlStateManager import net.minecraft.client.renderer.RenderHelper import net.minecraft.item.ItemStack import org.lwjgl.opengl.GL11 import java.awt.Color import java.text.DecimalFormat import kotlin.math.ceil import kotlin.math.min import kotlin.math.roundToInt /** * Some functions taken from NotEnoughUpdates */ object GuiRenderUtils { fun drawStringCentered(str: String?, fr: FontRenderer, x: Float, y: Float, shadow: Boolean, colour: Int) { val strLen = fr.getStringWidth(str) val x2 = x - strLen / 2f val y2 = y - fr.FONT_HEIGHT / 2f GL11.glTranslatef(x2, y2, 0f) fr.drawString(str, 0f, 0f, colour, shadow) GL11.glTranslatef(-x2, -y2, 0f) } fun drawString(str: String, x: Float, y: Float) { Minecraft.getMinecraft().fontRendererObj.drawString(str, x, y, 0xffffff, true) } fun drawString(str: String, x: Int, y: Int) { Minecraft.getMinecraft().fontRendererObj.drawString(str, x.toFloat(), y.toFloat(), 0xffffff, true) } fun drawTwoLineString(str: String, x: Float, y: Float) { val desiredSplitIndex = str.length / 2 var splitIndex = -1 var lastColorCode = "" for (i in desiredSplitIndex downTo 0) { if (str[i] == ' ') { splitIndex = i break } } if (splitIndex == -1) { splitIndex = desiredSplitIndex } for (i in 0 until desiredSplitIndex) { if (str[i] == '§' && i + 1 < str.length) { lastColorCode = str.substring(i, i + 2) } } val firstString = str.substring(0, splitIndex).trim() val secondString = lastColorCode + str.substring(splitIndex).trim() Minecraft.getMinecraft().fontRendererObj.drawString(firstString, x, y - 5, 0xffffff, true) Minecraft.getMinecraft().fontRendererObj.drawString(secondString, x, y + 5, 0xffffff, true) } fun drawStringCentered(str: String?, x: Int, y: Int) { drawStringCentered( str, Minecraft.getMinecraft().fontRendererObj, x.toFloat(), y.toFloat(), true, 0xffffff ) } fun drawStringCentered(str: String?, x: Float, y: Float) { drawStringCentered(str, x.toInt(), y.toInt()) } fun renderItemStack(item: ItemStack, x: Int, y: Int) { val itemRender = Minecraft.getMinecraft().renderItem RenderHelper.enableGUIStandardItemLighting() itemRender.zLevel = -145f itemRender.renderItemAndEffectIntoGUI(item, x, y) itemRender.zLevel = 0f RenderHelper.disableStandardItemLighting() } // Code taken and edited from NEU private fun drawTooltip( textLines: List, mouseX: Int, mouseY: Int, screenHeight: Int, fr: FontRenderer, ) { if (textLines.isNotEmpty()) { val borderColor = StringUtils.getColor(textLines[0], 0x505000FF) GlStateManager.disableRescaleNormal() RenderHelper.disableStandardItemLighting() GlStateManager.disableLighting() GlStateManager.enableDepth() var tooltipTextWidth = 0 for (textLine in textLines) { val textLineWidth: Int = fr.getStringWidth(textLine) if (textLineWidth > tooltipTextWidth) { tooltipTextWidth = textLineWidth } } val tooltipX = mouseX + 12 var tooltipY = mouseY - 12 var tooltipHeight = 8 if (textLines.size > 1) tooltipHeight += (textLines.size - 1) * 10 + 2 GlStateManager.translate(0f, 0f, 100f) if (tooltipY + tooltipHeight + 6 > screenHeight) tooltipY = screenHeight - tooltipHeight - 6 // main background GuiScreen.drawRect( tooltipX - 3, tooltipY - 3, tooltipX + tooltipTextWidth + 3, tooltipY + tooltipHeight + 3, -0xfeffff0 ) // borders GuiScreen.drawRect( tooltipX - 3, tooltipY - 3 + 1, tooltipX - 3 + 1, tooltipY + tooltipHeight + 3 - 1, borderColor ) GuiScreen.drawRect( tooltipX + tooltipTextWidth + 2, tooltipY - 3 + 1, tooltipX + tooltipTextWidth + 3, tooltipY + tooltipHeight + 3 - 1, borderColor ) GuiScreen.drawRect( tooltipX - 3, tooltipY - 3, tooltipX + tooltipTextWidth + 3, tooltipY - 3 + 1, borderColor ) GuiScreen.drawRect( tooltipX - 3, tooltipY + tooltipHeight + 2, tooltipX + tooltipTextWidth + 3, tooltipY + tooltipHeight + 3, borderColor ) GlStateManager.translate(0f, 0f, -100f) GlStateManager.disableDepth() for (line in textLines) { fr.drawString(line, tooltipX.toFloat(), tooltipY.toFloat(), 0xffffff, true) tooltipY += if (line == textLines[0]) 12 else 10 } GlStateManager.enableDepth() GlStateManager.enableLighting() GlStateManager.enableRescaleNormal() RenderHelper.enableStandardItemLighting() } GlStateManager.disableLighting() } fun drawTooltip(textLines: List, mouseX: Int, mouseY: Int, screenHeight: Int) { drawTooltip(textLines, mouseX, mouseY, screenHeight, Minecraft.getMinecraft().fontRendererObj) } fun isPointInRect(x: Int, y: Int, left: Int, top: Int, width: Int, height: Int) = left <= x && x < left + width && top <= y && y < top + height fun drawProgressBar(x: Int, y: Int, barWidth: Int, progress: Float) { GuiScreen.drawRect(x, y, x + barWidth, y + 6, 0xFF43464B.toInt()) val width = barWidth * progress GuiScreen.drawRect(x + 1, y + 1, (x + width).toInt() + 1, y + 5, 0xFF00FF00.toInt()) if (progress != 1f) GuiScreen.drawRect( (x + width).toInt() + 1, y + 1, x + barWidth - 1, y + 5, 0xFF013220.toInt() ) } fun renderItemAndTip( list: MutableList, item: ItemStack?, x: Int, y: Int, mouseX: Int, mouseY: Int, color: Int = 0xFF43464B.toInt(), ) { GuiScreen.drawRect(x, y, x + 16, y + 16, color) if (item != null) { renderItemStack(item, x, y) if (isPointInRect(mouseX, mouseY, x, y, 16, 16)) { val tt: List = item.getTooltip(Minecraft.getMinecraft().thePlayer, false) list.addAll(tt) } } } fun renderItemAndTip( list: MutableList, item: ItemStack?, x: Float, y: Float, mouseX: Float, mouseY: Float, color: Int = 0xFF43464B.toInt(), ) { renderItemAndTip(list, item, x.toInt(), y.toInt(), mouseX.toInt(), mouseY.toInt(), color) } // assuming 70% font size fun drawFarmingBar( label: String, tooltip: String, currentValue: Number, maxValue: Number, xPos: Int, yPos: Int, width: Int, mouseX: Int, mouseY: Int, output: MutableList, textScale: Float = .7f, ) { var currentVal = currentValue.toDouble() currentVal = if (currentVal < 0) 0.0 else currentVal var barProgress = currentVal / maxValue.toFloat() if (maxValue == 0) barProgress = 1.0 barProgress = when { barProgress > 1 -> 1.0 barProgress < 0 -> 0.0 else -> barProgress } val filledWidth = (width * barProgress).toInt() val current = DecimalFormat("0.##").format(currentVal) val progressPercentage = (barProgress * 10000).roundToInt() / 100 val inverseScale = 1 / textScale val textWidth: Int = Minecraft.getMinecraft().fontRendererObj.getStringWidth("$progressPercentage%") val barColor = barColorGradient(barProgress) GlStateManager.scale(textScale, textScale, 1f) drawString(label, xPos * inverseScale, yPos * inverseScale) drawString( "§2$current / ${DecimalFormat("0.##").format(maxValue)}☘", xPos * inverseScale, (yPos + 8) * inverseScale ) drawString( "§2$progressPercentage%", (xPos + width - textWidth * textScale) * inverseScale, (yPos + 8) * inverseScale ) GlStateManager.scale(inverseScale, inverseScale, 1f) GuiScreen.drawRect(xPos, yPos + 16, xPos + width, yPos + 20, 0xFF43464B.toInt()) GuiScreen.drawRect(xPos + 1, yPos + 17, xPos + width - 1, yPos + 19, barColor.darkenColor()) GuiScreen.drawRect( xPos + 1, yPos + 17, if (filledWidth < 2) xPos + 1 else xPos + filledWidth - 1, yPos + 19, barColor ) if (tooltip != "" && isPointInRect(mouseX, mouseY, xPos - 2, yPos - 2, width + 4, 20 + 4)) { val split = tooltip.split("\n") for (line in split) { output.add(line) } } } private fun barColorGradient(double: Double): Int { var newDouble = (double - .5) * 2 if (newDouble < 0) newDouble = 0.0 return Color((255 * (1 - newDouble)).toInt(), (255 * newDouble).toInt(), 0).rgb } fun Int.darkenColor(): Int { val color = Color(this) return Color(color.red / 5, color.green / 5, color.blue / 5).rgb } fun drawScaledRec(left: Int, top: Int, right: Int, bottom: Int, colour: Int, inverseScale: Float) { GuiScreen.drawRect( (left * inverseScale).toInt(), (top * inverseScale).toInt(), (right * inverseScale).toInt(), (bottom * inverseScale).toInt(), colour ) } fun renderItemAndBackground(item: ItemStack, x: Int, y: Int, colour: Int) { renderItemStack(item, x, y) GuiScreen.drawRect(x, y, x + 16, y + 16, colour) } // Taken and edited from NEU <- it's broken fun renderTexturedBar( x: Float, y: Float, xSize: Float, completed: Float, color: Color, useChroma: Boolean, texture: SkillProgressBarConfig.TexturedBar.UsedTexture, height: Float ) { GlStateManager.pushMatrix() GlStateManager.translate(x, y, 0f) val w = xSize.toInt() val w_2 = w / 2 val k = min(w.toDouble(), ceil((completed * w).toDouble())).toInt() val vanilla = texture == SkillProgressBarConfig.TexturedBar.UsedTexture.MATCH_PACK val vMinEmpty = if (vanilla) 64 / 256f else 0f val vMaxEmpty = if (vanilla) 69 / 256f else .5f val vMinFilled = if (vanilla) 69 / 256f else .5f val vMaxFilled = if (vanilla) 74 / 256f else 1f if (useChroma) { ChromaShaderManager.begin(ChromaType.TEXTURED) GlStateManager.color( Color.LIGHT_GRAY.darker().red / 255f, Color.LIGHT_GRAY.darker().green / 255f, Color.LIGHT_GRAY.darker().blue / 255f, 1f ) } else { GlStateManager.color(color.darker().red / 255f, color.darker().green / 255f, color.darker().blue / 255f, 1f) } Utils.drawTexturedRect(x, y, w_2.toFloat(), height, 0f, w_2 / xSize, vMinEmpty, vMaxEmpty, GL11.GL_NEAREST) Utils.drawTexturedRect( x + w_2, y, w_2.toFloat(), height, 1 - w_2 / xSize, 1f, vMinEmpty, vMaxEmpty, GL11.GL_NEAREST ) if (useChroma) { GlStateManager.color(Color.WHITE.red / 255f, Color.WHITE.green / 255f, Color.WHITE.blue / 255f, 1f) } else { GlStateManager.color(color.red / 255f, color.green / 255f, color.blue / 255f, 1f) } if (k > 0) { val uMax = w_2.toDouble().coerceAtMost(k.toDouble() / xSize).toFloat() val width = w_2.coerceAtMost(k).toFloat() Utils.drawTexturedRect(x, y, width, height, 0f, uMax, vMinFilled, vMaxFilled, GL11.GL_NEAREST) if (completed > 0.5f) { Utils.drawTexturedRect( x + w_2, y, (k - w_2).toFloat(), height, 1 - w_2 / xSize, 1 + (k - w) / xSize, vMinFilled, vMaxFilled, GL11.GL_NEAREST ) } } if (useChroma) { ChromaShaderManager.end() } GlStateManager.popMatrix() } }