package at.hannibal2.skyhanni.utils import at.hannibal2.skyhanni.mixins.transformers.AccessorRendererLivingEntity import at.hannibal2.skyhanni.utils.RenderUtils.getViewerPos import at.hannibal2.skyhanni.utils.TimeUtils.inWholeTicks import net.minecraft.client.Minecraft import net.minecraft.client.renderer.GlStateManager import net.minecraft.client.renderer.entity.RendererLivingEntity import net.minecraft.entity.EntityLivingBase import net.minecraft.entity.boss.EntityWither import net.minecraft.entity.item.EntityArmorStand import net.minecraft.entity.monster.EntityBlaze import net.minecraft.entity.monster.EntityCaveSpider import net.minecraft.entity.monster.EntityCreeper import net.minecraft.entity.monster.EntityEnderman import net.minecraft.entity.monster.EntityEndermite import net.minecraft.entity.monster.EntityGhast import net.minecraft.entity.monster.EntityGiantZombie import net.minecraft.entity.monster.EntityGuardian import net.minecraft.entity.monster.EntityIronGolem import net.minecraft.entity.monster.EntityMagmaCube import net.minecraft.entity.monster.EntityPigZombie import net.minecraft.entity.monster.EntitySilverfish import net.minecraft.entity.monster.EntitySkeleton import net.minecraft.entity.monster.EntitySlime import net.minecraft.entity.monster.EntitySnowman import net.minecraft.entity.monster.EntitySpider import net.minecraft.entity.monster.EntityWitch import net.minecraft.entity.monster.EntityZombie import net.minecraft.entity.passive.EntityBat import net.minecraft.entity.passive.EntityChicken import net.minecraft.entity.passive.EntityCow import net.minecraft.entity.passive.EntityHorse import net.minecraft.entity.passive.EntityMooshroom import net.minecraft.entity.passive.EntityOcelot import net.minecraft.entity.passive.EntityPig import net.minecraft.entity.passive.EntityRabbit import net.minecraft.entity.passive.EntitySheep import net.minecraft.entity.passive.EntitySquid import net.minecraft.entity.passive.EntityVillager import net.minecraft.entity.passive.EntityWolf import org.lwjgl.opengl.GL11 /** * Utility for creating fake entities without an associated world in order to avoid contaminating the world state. */ object HolographicEntities { /** * An instance of a holographic entity. Maintains a minimal controlled state, * which has just enough information for rendering and basic manipulations, such as * interpolated positioning. The underlying [entity] should not be accessed directly. */ class HolographicEntity internal constructor( val entity: T, var position: LorenzVec, var yaw: Float, ) { var isChild: Boolean = false var lastPosition: LorenzVec = position var lastYaw: Float = yaw val createdAt = SimpleTimeMark.now() val monotonicProgress get() = createdAt.passedSince().inWholeTicks /** * Should be called exactly once per tick or never over the lifetime of this [HolographicEntity]. */ fun moveTo(position: LorenzVec, yaw: Float, isTeleport: Boolean = false) { if (isTeleport) { this.lastYaw = yaw this.lastPosition = position } else { this.lastYaw = this.yaw this.lastPosition = this.position } this.position = position this.yaw = yaw } fun interpolatedPosition(partialTicks: Float): LorenzVec { return lastPosition.slope(position, partialTicks.toDouble()) } fun interpolatedYaw(partialTicks: Float): Float { return interpolateRotation(lastYaw, yaw, partialTicks) } } /** * Template for a [HolographicEntity]. This class exists as a guard for * [HolographicEntity] to prevent untested entities with potential NPEs * being instantiated. A list of tested entities exist in [HolographicEntities]. * Some of these entities rely on mixins from NEU for their proper null * world handling. */ class HolographicBase internal constructor( private val entity: T ) { fun instance(position: LorenzVec, yaw: Float): HolographicEntity { return HolographicEntity(entity, position, yaw) } } val zombie = HolographicBase(EntityZombie(null)) val chicken = HolographicBase(EntityChicken(null)) val slime = HolographicBase(EntitySlime(null)) val wolf = HolographicBase(EntityWolf(null)) val skeleton = HolographicBase(EntitySkeleton(null)) val creeper = HolographicBase(EntityCreeper(null)) val ocelot = HolographicBase(EntityOcelot(null)) val blaze = HolographicBase(EntityBlaze(null)) val rabbit = HolographicBase(EntityRabbit(null)) val sheep = HolographicBase(EntitySheep(null)) val horse = HolographicBase(EntityHorse(null)) val eisengolem = HolographicBase(EntityIronGolem(null)) val silverfish = HolographicBase(EntitySilverfish(null)) val witch = HolographicBase(EntityWitch(null)) val endermite = HolographicBase(EntityEndermite(null)) val snowman = HolographicBase(EntitySnowman(null)) val villager = HolographicBase(EntityVillager(null)) val guardian = HolographicBase(EntityGuardian(null)) val armorStand = HolographicBase(EntityArmorStand(null)) val squid = HolographicBase(EntitySquid(null)) val bat = HolographicBase(EntityBat(null)) val spider = HolographicBase(EntitySpider(null)) val caveSpider = HolographicBase(EntityCaveSpider(null)) val pigman = HolographicBase(EntityPigZombie(null)) val ghast = HolographicBase(EntityGhast(null)) val magmaCube = HolographicBase(EntityMagmaCube(null)) val wither = HolographicBase(EntityWither(null)) val enderman = HolographicBase(EntityEnderman(null)) val mooshroom = HolographicBase(EntityMooshroom(null)) val witherSkeleton = HolographicBase(EntitySkeleton(null).also { it.skeletonType = 1 }) val cow = HolographicBase(EntityCow(null)) val pig = HolographicBase(EntityPig(null)) val giant = HolographicBase(EntityGiantZombie(null)) private fun interpolateRotation(last: Float, next: Float, progress: Float): Float { var direction: Float = next - last while (direction < -180.0f) { direction += 360.0f } while (direction >= 180.0f) { direction -= 360.0f } return last + progress * direction } /** * Render a fake [HolographicEntity]. In order to render a fully opaque entity, set [holographicness] to `1F`. */ fun renderHolographicEntity( holographicEntity: HolographicEntity, partialTicks: Float, holographicness: Float = 0.3f ) { val renderManager = Minecraft.getMinecraft().renderManager val renderer = renderManager.getEntityRenderObject(holographicEntity.entity) renderer as RendererLivingEntity renderer as AccessorRendererLivingEntity renderer.setRenderOutlines(false) if (!renderer.bindEntityTexture_skyhanni(holographicEntity.entity)) return GlStateManager.pushMatrix() val viewerPosition = getViewerPos(partialTicks) val mobPosition = holographicEntity.interpolatedPosition(partialTicks) val renderingOffset = mobPosition.subtract(viewerPosition) renderingOffset.applyTranslationToGL() GlStateManager.disableCull() GlStateManager.enableRescaleNormal() GlStateManager.scale(-1f, -1f, 1f) GlStateManager.translate(0F, -1.5078125f, 0f) val limbSwing: Float = 0F val limbSwingAmount: Float = 0F val ageInTicks: Float = 1_000_000.toFloat() val netHeadYaw: Float = holographicEntity.interpolatedYaw(partialTicks) val headPitch: Float = 0F val scaleFactor: Float = 0.0625f renderer.setBrightness_skyhanni(holographicEntity.entity, 0f, true) GlStateManager.color(1.0f, 1.0f, 1.0f, holographicness) GlStateManager.depthMask(false) GlStateManager.enableBlend() GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA) GlStateManager.alphaFunc(GL11.GL_GREATER, 1 / 255F) GlStateManager.enableTexture2D() renderer.mainModel.isChild = holographicEntity.isChild renderer.mainModel.setRotationAngles( limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scaleFactor, holographicEntity.entity ) renderer.mainModel.render( holographicEntity.entity, limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scaleFactor ) GlStateManager.alphaFunc(GL11.GL_GREATER, 0.1f) GlStateManager.color(1f, 1f, 1f, 1f) GlStateManager.depthMask(true) GlStateManager.disableBlend() GlStateManager.popMatrix() } }