package at.hannibal2.skyhanni.utils import at.hannibal2.skyhanni.data.mob.Mob import at.hannibal2.skyhanni.data.mob.MobData import at.hannibal2.skyhanni.utils.EntityUtils.cleanName import at.hannibal2.skyhanni.utils.LocationUtils.distanceTo import at.hannibal2.skyhanni.utils.LocationUtils.rayIntersects import net.minecraft.entity.Entity import net.minecraft.entity.EntityLivingBase import net.minecraft.entity.item.EntityArmorStand import net.minecraft.entity.player.EntityPlayer object MobUtils { private const val defaultArmorStandName = "Armor Stand" // The corresponding ArmorStand for a mob has always the ID + 1 (with some exceptions) fun getArmorStand(entity: Entity, offset: Int = 1) = getNextEntity(entity, offset) as? EntityArmorStand fun getNextEntity(entity: Entity, offset: Int) = EntityUtils.getEntityByID(entity.entityId + offset) fun getArmorStandByRangeAll(entity: Entity, range: Double) = EntityUtils.getEntitiesNearby(entity.getLorenzVec(), range) fun getClosedArmorStand(entity: Entity, range: Double) = getArmorStandByRangeAll(entity, range).sortedBy { it.distanceTo(entity) }.firstOrNull() fun getClosedArmorStandWithName(entity: Entity, range: Double, name: String) = getArmorStandByRangeAll(entity, range).filter { it.cleanName().startsWith(name) } .sortedBy { it.distanceTo(entity) }.firstOrNull() fun EntityArmorStand.isDefaultValue() = this.name == defaultArmorStandName fun EntityArmorStand?.takeNonDefault() = this?.takeIf { !it.isDefaultValue() } class OwnerShip(val ownerName: String) { val ownerPlayer = MobData.players.firstOrNull { it.name == ownerName } override fun equals(other: Any?): Boolean { if (other is EntityPlayer) return ownerPlayer == other || ownerName == other.name if (other is String) return ownerName == other return false } override fun hashCode(): Int { return ownerName.hashCode() } } fun rayTraceForMob(entity: Entity, distance: Double, partialTicks: Float, offset: LorenzVec = LorenzVec()) = rayTraceForMob(entity, partialTicks, offset)?.takeIf { it.baseEntity.distanceTo(entity.getLorenzVec()) <= distance } fun rayTraceForMobs( entity: Entity, distance: Double, partialTicks: Float, offset: LorenzVec = LorenzVec() ) = rayTraceForMobs(entity, partialTicks, offset)?.filter { it.baseEntity.distanceTo(entity.getLorenzVec()) <= distance }.takeIf { it?.isNotEmpty() ?: false } fun rayTraceForMob(entity: Entity, partialTicks: Float, offset: LorenzVec = LorenzVec()) = rayTraceForMobs(entity, partialTicks, offset)?.firstOrNull() fun rayTraceForMobs(entity: Entity, partialTicks: Float, offset: LorenzVec = LorenzVec()): List? { val pos = entity.getPositionEyes(partialTicks).toLorenzVec().add(offset) val look = entity.getLook(partialTicks).toLorenzVec().normalize() val possibleEntities = MobData.entityToMob.filterKeys { it !is EntityArmorStand && it.entityBoundingBox.rayIntersects( pos, look ) }.values if (possibleEntities.isEmpty()) return null return possibleEntities.distinct().sortedBy { it.baseEntity.distanceTo(pos) }.drop(1) // drop to remove player } val EntityLivingBase.mob get() = MobData.entityToMob[this] }