package at.hannibal2.skyhanni.utils import at.hannibal2.skyhanni.SkyHanniMod import at.hannibal2.skyhanni.data.jsonobjects.repo.ParkourJson.ShortCut import at.hannibal2.skyhanni.events.LorenzRenderWorldEvent import at.hannibal2.skyhanni.test.command.ErrorManager import at.hannibal2.skyhanni.utils.LocationUtils.distanceToPlayer import at.hannibal2.skyhanni.utils.LorenzUtils.toSingletonListOrEmpty import at.hannibal2.skyhanni.utils.RenderUtils.draw3DLine_nea import at.hannibal2.skyhanni.utils.RenderUtils.drawDynamicText import at.hannibal2.skyhanni.utils.RenderUtils.drawFilledBoundingBox_nea import at.hannibal2.skyhanni.utils.RenderUtils.drawString import at.hannibal2.skyhanni.utils.RenderUtils.expandBlock import at.hannibal2.skyhanni.utils.RenderUtils.outlineTopFace import net.minecraft.client.Minecraft import java.awt.Color import kotlin.time.Duration.Companion.seconds class ParkourHelper( val locations: List, private val shortCuts: List, val platformSize: Double = 1.0, val detectionRange: Double = 1.0 ) { private var current = -1 private var visible = false var rainbowColor = false var monochromeColor: Color = Color.WHITE var lookAhead = 2 var outline = false var showEverything = false fun inParkour() = current != -1 fun reset() { current = -1 visible = false } fun render(event: LorenzRenderWorldEvent) { if (locations.isEmpty()) { ErrorManager.logError( IllegalArgumentException("locations is empty"), "Trying to render an empty parkour" ) return } try { if (!showEverything) { if (current == locations.size - 1) visible = false if (visible) { for ((index, location) in locations.withIndex()) { val onGround = Minecraft.getMinecraft().thePlayer.onGround val closeEnough = location.offsetCenter().distanceToPlayer() < detectionRange if (closeEnough && onGround) { current = index } } } val distanceToPlayer = locations.first().offsetCenter().distanceToPlayer() if (distanceToPlayer < detectionRange) { visible = true } else if (distanceToPlayer > 15 && current < 1) { visible = false } if (!visible) return if (current < 0) return } else { current = 0 lookAhead = locations.size } val inProgressVec = getInProgressPair().toSingletonListOrEmpty() for ((prev, next) in locations.asSequence().withIndex().zipWithNext().drop(current) .take(lookAhead - 1) + inProgressVec) { event.draw3DLine_nea( prev.value.offsetCenter(), next.value.offsetCenter(), colorForIndex(prev.index), 5, false ) } val nextShortcuts = current until current + lookAhead for (shortCut in shortCuts) { if (shortCut.from in nextShortcuts && shortCut.to in locations.indices) { val from = locations[shortCut.from].offsetCenter() val to = locations[shortCut.to].offsetCenter() event.draw3DLine_nea(from, to, Color.RED, 3, false) val textLocation = from.add(to.subtract(from).normalize()) event.drawDynamicText(textLocation.add(-0.5, 1.0, -0.5), "§cShortcut", 1.8) val aabb = axisAlignedBB(locations[shortCut.to]) event.drawFilledBoundingBox_nea(aabb, Color.RED, 1f) if (outline) event.outlineTopFace(aabb, 2, Color.BLACK, true) } } for ((index, location) in locations.asSequence().withIndex().drop(current) .take(lookAhead) + inProgressVec.map { it.second }) { val isMovingPlatform = location !in locations if (isMovingPlatform && showEverything) continue if (isMovingPlatform) { val aabb = axisAlignedBB(location).expandBlock() event.drawFilledBoundingBox_nea(aabb, colorForIndex(index), .6f) } else { val aabb = axisAlignedBB(location) event.drawFilledBoundingBox_nea(aabb, colorForIndex(index), 1f) if (outline) event.outlineTopFace(aabb, 2, Color.BLACK, true) } if (SkyHanniMod.feature.dev.waypoint.showPlatformNumber && !isMovingPlatform) { event.drawString(location.offsetCenter().add(y = 1), "§a§l$index", seeThroughBlocks = true) } } } catch (e: Throwable) { ErrorManager.logError(e, "Error while rendering a parkour") } } private fun LorenzVec.offsetCenter() = add(platformSize / 2, 1.0, platformSize / 2) private fun getInProgressPair(): Pair, IndexedValue>? { if (current < 0 || current + lookAhead >= locations.size) return null val currentPosition = locations[current].offsetCenter() val nextPosition = locations[current + 1].offsetCenter() val lookAheadStart = locations[current + lookAhead - 1] val lookAheadEnd = locations[current + lookAhead] if (LocationUtils.playerLocation().distance(nextPosition) > currentPosition.distance(nextPosition)) return null val factor = LocationUtils.playerLocation().distance(currentPosition) / currentPosition.distance(nextPosition) val solpeLocation = lookAheadStart.slope(lookAheadEnd, factor) return Pair( IndexedValue(current + lookAhead - 1, lookAheadStart), IndexedValue(current + lookAhead, solpeLocation) ) } private fun axisAlignedBB(loc: LorenzVec) = loc.boundingToOffset(platformSize, 1.0, platformSize).expandBlock() private fun colorForIndex(index: Int) = if (rainbowColor) { RenderUtils.chromaColor(4.seconds, offset = -index / 12f, brightness = 0.7f) } else monochromeColor }