package at.hannibal2.skyhanni.utils import at.hannibal2.skyhanni.SkyHanniMod import kotlinx.coroutines.delay import kotlinx.coroutines.launch import net.minecraft.client.Minecraft import net.minecraft.client.audio.ISound import net.minecraft.client.audio.PositionedSound import net.minecraft.client.audio.SoundCategory import net.minecraft.util.ResourceLocation object SoundUtils { private val beepSound by lazy { createSound("random.orb", 1f) } private val clickSound by lazy { createSound("gui.button.press", 1f) } private val errorSound by lazy { createSound("mob.endermen.portal", 0f) } val plingSound by lazy { createSound("note.pling", 1f) } val centuryActiveTimerAlert by lazy { createSound("skyhanni:centurytimer.active", 1f) } fun ISound.playSound() { Minecraft.getMinecraft().addScheduledTask { val gameSettings = Minecraft.getMinecraft().gameSettings val oldLevel = gameSettings.getSoundLevel(SoundCategory.PLAYERS) gameSettings.setSoundLevel(SoundCategory.PLAYERS, 1f) try { Minecraft.getMinecraft().soundHandler.playSound(this) } catch (e: Exception) { if (e is IllegalArgumentException) { e.message?.let { if (it.startsWith("value already present:")) { println("SkyHanni Sound error: $it") return@addScheduledTask } } } e.printStackTrace() } finally { gameSettings.setSoundLevel(SoundCategory.PLAYERS, oldLevel) } } } fun createSound(name: String, pitch: Float, volume: Float = 50f): ISound { val sound: ISound = object : PositionedSound(ResourceLocation(name)) { init { this.volume = volume repeat = false repeatDelay = 0 attenuationType = ISound.AttenuationType.NONE this.pitch = pitch } } return sound } fun playBeepSound() { beepSound.playSound() } fun playClickSound() { clickSound.playSound() } fun playPlingSound() { plingSound.playSound() } fun command(args: Array) { if (args.isEmpty()) { ChatUtils.userError("Specify a sound effect to test") return } val soundName = args[0] val pitch = args.getOrNull(1)?.toFloat() ?: 1.0f val volume = args.getOrNull(2)?.toFloat() ?: 50.0f createSound(soundName, pitch, volume).playSound() } fun playErrorSound() { errorSound.playSound() } fun repeatSound(delay: Long, repeat: Int, sound: ISound) { SkyHanniMod.coroutineScope.launch { repeat(repeat) { sound.playSound() delay(delay) } } } }