// Textured Chroma Vertex Shader // Credit: https://github.com/BiscuitDevelopment/SkyblockAddons/blob/main/src/main/resources/assets/skyblockaddons/shaders/program/chroma_screen_textured.vsh #version 120 varying vec2 outTextureCoords; varying vec4 outColor; void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; // Pass the color & texture coords to the fragment shader outColor = gl_Color; outTextureCoords = gl_MultiTexCoord0.st; }