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package at.hannibal2.skyhanni.api
import at.hannibal2.skyhanni.data.ProfileStorageData
import at.hannibal2.skyhanni.data.jsonobjects.repo.neu.NeuSkillLevelJson
import at.hannibal2.skyhanni.events.ActionBarUpdateEvent
import at.hannibal2.skyhanni.events.DebugDataCollectEvent
import at.hannibal2.skyhanni.events.InventoryFullyOpenedEvent
import at.hannibal2.skyhanni.events.NeuRepositoryReloadEvent
import at.hannibal2.skyhanni.events.SecondPassedEvent
import at.hannibal2.skyhanni.events.SkillExpGainEvent
import at.hannibal2.skyhanni.events.SkillOverflowLevelupEvent
import at.hannibal2.skyhanni.features.skillprogress.SkillProgress
import at.hannibal2.skyhanni.features.skillprogress.SkillType
import at.hannibal2.skyhanni.features.skillprogress.SkillUtil.SPACE_SPLITTER
import at.hannibal2.skyhanni.features.skillprogress.SkillUtil.XP_NEEDED_FOR_60
import at.hannibal2.skyhanni.features.skillprogress.SkillUtil.calculateLevelXp
import at.hannibal2.skyhanni.features.skillprogress.SkillUtil.calculateOverFlow
import at.hannibal2.skyhanni.features.skillprogress.SkillUtil.getLevel
import at.hannibal2.skyhanni.features.skillprogress.SkillUtil.getLevelExact
import at.hannibal2.skyhanni.features.skillprogress.SkillUtil.getSkillInfo
import at.hannibal2.skyhanni.features.skillprogress.SkillUtil.xpRequiredForLevel
import at.hannibal2.skyhanni.skyhannimodule.SkyHanniModule
import at.hannibal2.skyhanni.utils.ChatUtils
import at.hannibal2.skyhanni.utils.ItemUtils.cleanName
import at.hannibal2.skyhanni.utils.ItemUtils.getLore
import at.hannibal2.skyhanni.utils.NumberUtil.addSeparators
import at.hannibal2.skyhanni.utils.NumberUtil.formatDouble
import at.hannibal2.skyhanni.utils.NumberUtil.formatLong
import at.hannibal2.skyhanni.utils.NumberUtil.formatLongOrUserError
import at.hannibal2.skyhanni.utils.NumberUtil.romanToDecimalIfNecessary
import at.hannibal2.skyhanni.utils.SimpleTimeMark
import at.hannibal2.skyhanni.utils.StringUtils.matchMatcher
import at.hannibal2.skyhanni.utils.StringUtils.removeColor
import at.hannibal2.skyhanni.utils.TabListData
import at.hannibal2.skyhanni.utils.repopatterns.RepoPattern
import com.google.gson.annotations.Expose
import net.minecraft.command.CommandBase
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent
import java.util.LinkedList
import java.util.regex.Matcher
import kotlin.time.Duration.Companion.seconds
@SkyHanniModule
object SkillAPI {
private val patternGroup = RepoPattern.group("api.skilldisplay")
private val skillPercentPattern by patternGroup.pattern(
"skill.percent",
"\\+(?<gained>[\\d.,]+) (?<skillName>.+) \\((?<progress>[\\d.]+)%\\)"
)
private val skillPattern by patternGroup.pattern(
"skill",
"\\+(?<gained>[\\d.,]+) (?<skillName>\\w+) \\((?<current>[\\d.,]+)/(?<needed>[\\d.,]+)\\)"
)
private val skillMultiplierPattern by patternGroup.pattern(
"skill.multiplier",
"\\+(?<gained>[\\d.,]+) (?<skillName>.+) \\((?<current>[\\d.,]+)/(?<needed>[\\d,.]+[kmb])\\)"
)
private val skillTabPattern by patternGroup.pattern(
"skill.tab",
" (?<type>\\w+)(?: (?<level>\\d+))?: §r§a(?<progress>[0-9.]+)%"
)
private val maxSkillTabPattern by patternGroup.pattern(
"skill.tab.max",
" (?<type>\\w+) (?<level>\\d+): §r§c§lMAX"
)
private val skillTabNoPercentPattern by patternGroup.pattern(
"skill.tab.nopercent",
" §r§a(?<type>\\w+)(?: (?<level>\\d+))?: §r§e(?<current>[0-9,.]+)§r§6/§r§e(?<needed>[0-9kmb]+)"
)
var skillXPInfoMap = mutableMapOf<SkillType, SkillXPInfo>()
var oldSkillInfoMap = mutableMapOf<SkillType?, SkillInfo?>()
val storage get() = ProfileStorageData.profileSpecific?.skillData
var exactLevelingMap = mapOf<Int, Int>()
var levelingMap = mapOf<Int, Int>()
var levelArray = listOf<Int>()
var activeSkill: SkillType? = null
// TODO Use a map maxSkillLevel and move it into the repo
val excludedSkills = listOf(
SkillType.FORAGING,
SkillType.FISHING,
SkillType.ALCHEMY,
SkillType.CARPENTRY
)
var showDisplay = false
var lastUpdate = SimpleTimeMark.farPast()
@SubscribeEvent
fun onSecondPassed(event: SecondPassedEvent) {
val activeSkill = activeSkill ?: return
val info = skillXPInfoMap[activeSkill] ?: return
if (!info.sessionTimerActive) return
val time = when (activeSkill) {
SkillType.FARMING -> SkillProgress.etaConfig.farmingPauseTime
SkillType.MINING -> SkillProgress.etaConfig.miningPauseTime
SkillType.COMBAT -> SkillProgress.etaConfig.combatPauseTime
SkillType.FORAGING -> SkillProgress.etaConfig.foragingPauseTime
SkillType.FISHING -> SkillProgress.etaConfig.fishingPauseTime
else -> 0
}
if (info.lastUpdate.passedSince() > time.seconds) {
info.sessionTimerActive = false
}
if (info.sessionTimerActive) {
info.timeActive++
}
}
@SubscribeEvent
fun onActionBarUpdate(event: ActionBarUpdateEvent) {
val actionBar = event.actionBar.removeColor()
val components = SPACE_SPLITTER.splitToList(actionBar)
for (component in components) {
val matcher = listOf(skillPattern, skillPercentPattern, skillMultiplierPattern)
.firstOrNull { it.matcher(component).matches() }
?.matcher(component)
if (matcher?.matches() == true) {
val skillName = matcher.group("skillName")
val skillType = SkillType.getByNameOrNull(skillName) ?: return
val skillInfo = storage?.get(skillType) ?: SkillInfo()
val skillXp = skillXPInfoMap[skillType] ?: SkillXPInfo()
activeSkill = skillType
when (matcher.pattern()) {
skillPattern -> handleSkillPattern(matcher, skillType, skillInfo)
skillPercentPattern -> handleSkillPatternPercent(matcher, skillType)
skillMultiplierPattern -> handleSkillPatternMultiplier(matcher, skillType, skillInfo)
}
SkillExpGainEvent(skillType, matcher.group("gained").formatDouble()).postAndCatch()
showDisplay = true
lastUpdate = SimpleTimeMark.now()
skillXp.lastUpdate = SimpleTimeMark.now()
skillXp.sessionTimerActive = true
SkillProgress.updateDisplay()
SkillProgress.hideInActionBar = listOf(component)
return
}
}
}
@SubscribeEvent
fun onNEURepoReload(event: NeuRepositoryReloadEvent) {
levelArray = event.readConstant<NeuSkillLevelJson>("leveling").levelingXp
levelingMap = levelArray.withIndex().associate { (index, xp) -> index to xp }
exactLevelingMap = levelArray.withIndex().associate { (index, xp) -> xp to index }
}
@SubscribeEvent
fun onInventoryOpen(event: InventoryFullyOpenedEvent) {
val inventoryName = event.inventoryName
for (stack in event.inventoryItems.values) {
val lore = stack.getLore()
if (inventoryName == "Your Skills" &&
lore.any { it.contains("Click to view!") || it.contains("Not unlocked!") }
) {
val cleanName = stack.cleanName()
val split = cleanName.split(" ")
val skillName = split.first()
val skill = SkillType.getByNameOrNull(skillName) ?: continue
val skillLevel = if (split.size > 1) split.last().romanToDecimalIfNecessary() else 0
val skillInfo = storage?.getOrPut(skill) { SkillInfo() }
for ((lineIndex, line) in lore.withIndex()) {
val cleanLine = line.removeColor()
if (!cleanLine.startsWith(" ")) continue
val previousLine = stack.getLore()[lineIndex - 1]
val progress = cleanLine.substring(cleanLine.lastIndexOf(' ') + 1)
if (previousLine == "§7§8Max Skill level reached!") {
var totalXp = progress.formatLong()
val minus = if (skillLevel == 50) 4_000_000 else if (skillLevel == 60) 7_000_000 else 0
totalXp -= minus
val (overflowLevel, overflowCurrent, overflowNeeded, overflowTotal) = getSkillInfo(
skillLevel,
totalXp,
0L,
totalXp
)
skillInfo?.apply {
this.overflowLevel = overflowLevel
this.overflowCurrentXp = overflowCurrent
this.overflowCurrentXpMax = overflowNeeded
this.overflowTotalXp = overflowTotal
this.totalXp = totalXp
this.level = skillLevel
this.currentXp = totalXp
this.currentXpMax = 0L
}
} else {
val splitProgress = progress.split("/")
val currentXp = splitProgress.first().formatLong()
val neededXp = splitProgress.last().formatLong()
val levelXp = calculateLevelXp(skillLevel - 1).toLong()
skillInfo?.apply {
this.currentXp = currentXp
this.level = skillLevel
this.currentXpMax = neededXp
this.totalXp = levelXp + currentXp
this.overflowCurrentXp = currentXp
this.overflowLevel = skillLevel
this.overflowCurrentXpMax = neededXp
this.overflowTotalXp = levelXp + currentXp
}
}
}
}
}
}
@SubscribeEvent
fun onDebugDataCollect(event: DebugDataCollectEvent) {
event.title("Skills")
val storage = storage
if (storage == null) {
event.addIrrelevant("SkillMap is empty")
return
}
event.addIrrelevant {
val activeSkill = activeSkill
if (activeSkill == null) {
add("activeSkill is null")
} else {
add("active skill:")
storage[activeSkill]?.let { skillInfo ->
addDebug(activeSkill, skillInfo)
}
add("")
add("")
}
for ((skillType, skillInfo) in storage) {
addDebug(skillType, skillInfo)
}
}
}
private fun MutableList<String>.addDebug(skillType: SkillType, skillInfo: SkillInfo) {
add("Name: $skillType")
add("- Level: ${skillInfo.level}")
add("- CurrentXp: ${skillInfo.currentXp}")
add("- CurrentXpMax: ${skillInfo.currentXpMax}")
add("- TotalXp: ${skillInfo.totalXp}")
add("- OverflowLevel: ${skillInfo.overflowLevel}")
add("- OverflowCurrentXp: ${skillInfo.overflowCurrentXp}")
add("- OverflowCurrentXpMax: ${skillInfo.overflowCurrentXpMax}")
add("- OverflowTotalXp: ${skillInfo.overflowTotalXp}")
add("- CustomGoalLevel: ${skillInfo.customGoalLevel}\n")
}
private fun handleSkillPattern(matcher: Matcher, skillType: SkillType, skillInfo: SkillInfo) {
val currentXp = matcher.group("current").formatLong()
val maxXp = matcher.group("needed").formatLong()
val level = getLevelExact(maxXp)
val (levelOverflow, currentOverflow, currentMaxOverflow, totalOverflow) = getSkillInfo(
level,
currentXp,
maxXp,
currentXp
)
if (skillInfo.overflowLevel > 60 && levelOverflow == skillInfo.overflowLevel + 1)
SkillOverflowLevelupEvent(skillType, skillInfo.overflowLevel, levelOverflow).postAndCatch()
skillInfo.apply {
this.level = level
this.currentXp = currentXp
this.currentXpMax = maxXp
this.totalXp = currentXp
this.overflowLevel = levelOverflow
this.overflowCurrentXp = currentOverflow
this.overflowCurrentXpMax = currentMaxOverflow
this.overflowTotalXp = totalOverflow
this.lastGain = matcher.group("gained")
}
storage?.set(skillType, skillInfo)
}
private fun handleSkillPatternPercent(matcher: Matcher, skillType: SkillType) {
var current = 0L
var needed = 0L
var xpPercentage = 0.0
var isPercentPatternFound = false
var tablistLevel: Int? = null
for (line in TabListData.getTabList()) {
skillTabPattern.matchMatcher(line) {
if (group("type") == skillType.displayName) {
tablistLevel = group("level").toInt()
isPercentPatternFound = true
if (group("type").lowercase() != activeSkill?.lowercaseName) tablistLevel = null
}
}
maxSkillTabPattern.matchMatcher(line) {
tablistLevel = group("level").toInt()
if (group("type").lowercase() != activeSkill?.lowercaseName) tablistLevel = null
}
skillTabNoPercentPattern.matchMatcher(line) {
if (group("type") == skillType.displayName) {
tablistLevel = group("level").toInt()
current = group("current").formatLong()
needed = group("needed").formatLong()
isPercentPatternFound = false
return@matchMatcher
}
}
xpPercentage = matcher.group("progress").formatDouble()
}
val existingLevel = getSkillInfo(skillType) ?: SkillInfo()
tablistLevel?.let { level ->
if (isPercentPatternFound) {
val levelXp = calculateLevelXp(existingLevel.level - 1)
val nextLevelDiff = levelArray.getOrNull(level)?.toDouble() ?: 7_600_000.0
val nextLevelProgress = nextLevelDiff * xpPercentage / 100
val totalXp = levelXp + nextLevelProgress
updateSkillInfo(existingLevel, level, nextLevelProgress.toLong(), nextLevelDiff.toLong(), totalXp.toLong(), matcher.group("gained"))
} else {
val exactLevel = getLevelExact(needed)
val levelXp = calculateLevelXp(existingLevel.level - 1).toLong() + current
updateSkillInfo(existingLevel, exactLevel, current, needed, levelXp, matcher.group("gained"))
}
storage?.set(skillType, existingLevel)
}
}
private fun updateSkillInfo(existingLevel: SkillInfo, level: Int, currentXp: Long, maxXp: Long, totalXp: Long, gained: String) {
val (levelOverflow, currentOverflow, currentMaxOverflow, totalOverflow) = getSkillInfo(level, currentXp, maxXp, totalXp)
existingLevel.apply {
this.totalXp = totalXp
this.currentXp = currentXp
this.currentXpMax = maxXp
this.level = level
this.overflowTotalXp = totalOverflow
this.overflowCurrentXp = currentOverflow
this.overflowCurrentXpMax = currentMaxOverflow
this.overflowLevel = levelOverflow
this.lastGain = gained
}
}
private fun handleSkillPatternMultiplier(matcher: Matcher, skillType: SkillType, skillInfo: SkillInfo) {
val currentXp = matcher.group("current").formatLong()
val maxXp = matcher.group("needed").formatLong()
val level = getLevelExact(maxXp)
val levelXp = calculateLevelXp(level - 1).toLong() + currentXp
val (currentLevel, currentOverflow, currentMaxOverflow, totalOverflow) = getSkillInfo(
level,
currentXp,
maxXp,
levelXp
)
skillInfo.apply {
this.overflowCurrentXp = currentOverflow
this.overflowCurrentXpMax = currentMaxOverflow
this.overflowTotalXp = totalOverflow
this.overflowLevel = currentLevel
this.currentXp = currentXp
this.currentXpMax = maxXp
this.totalXp = levelXp
this.level = level
this.lastGain = matcher.group("gained")
}
storage?.set(skillType, skillInfo)
}
fun onCommand(it: Array<String>) {
if (it.isEmpty()) {
commandHelp()
return
}
val first = it.first()
if (it.size == 1) {
when (first) {
"goal" -> {
ChatUtils.chat("§bSkill Custom Goal Level")
val map = storage?.filter { it.value.customGoalLevel != 0 } ?: return
if (map.isEmpty()) {
ChatUtils.chat("§cYou haven't set any custom goals yet!")
}
map.forEach { (skill, data) ->
ChatUtils.chat("§e${skill.displayName}: §b${data.customGoalLevel}")
}
return
}
}
}
if (it.size == 2) {
val second = it[1]
when (first) {
"levelwithxp" -> {
val xp = second.formatLongOrUserError() ?: return
if (xp <= XP_NEEDED_FOR_60) {
val level = getLevel(xp)
ChatUtils.chat("With §b${xp.addSeparators()} §eXP you would be level §b$level")
} else {
val (overflowLevel, current, needed, _) = calculateOverFlow((xp) - XP_NEEDED_FOR_60)
ChatUtils.chat(
"With §b${xp.addSeparators()} §eXP you would be level §b$overflowLevel " +
"§ewith progress (§b${current.addSeparators()}§e/§b${needed.addSeparators()}§e) XP"
)
}
return
}
"xpforlevel" -> {
val level = second.toIntOrNull()
if (level == null) {
ChatUtils.userError("Not a valid number: '$second'")
return
}
if (level <= 60) {
val neededXp = levelingMap.filter { it.key < level }.values.sum().toLong()
ChatUtils.chat("You need §b${neededXp.addSeparators()} §eXP to be level §b${level.toDouble()}")
} else {
val base = levelingMap.values.sum().toLong()
val neededXP = xpRequiredForLevel(level.toDouble())
ChatUtils.chat("You need §b${neededXP.addSeparators()} §eXP to be level §b${level.toDouble()}")
}
return
}
"goal" -> {
val rawSkill = it[1].lowercase()
val skillType = SkillType.getByNameOrNull(rawSkill)
if (skillType == null) {
ChatUtils.userError("Unknown Skill type: $rawSkill")
return
}
val skill = storage?.get(skillType) ?: return
skill.customGoalLevel = 0
ChatUtils.chat("Custom goal level for §b${skillType.displayName} §ereset")
}
}
}
if (it.size == 3) {
when (first) {
"goal" -> {
val rawSkill = it[1].lowercase()
val skillType = SkillType.getByNameOrNull(rawSkill)
if (skillType == null) {
ChatUtils.userError("Unknown Skill type: $rawSkill")
return
}
val rawLevel = it[2]
val targetLevel = rawLevel.toIntOrNull()
if (targetLevel == null) {
ChatUtils.userError("$rawLevel is not a valid number.")
return
}
val skill = storage?.get(skillType) ?: return
if (targetLevel <= skill.overflowLevel) {
ChatUtils.userError("Custom goal level ($targetLevel) must be greater than your current level (${skill.overflowLevel}).")
return
}
skill.customGoalLevel = targetLevel
ChatUtils.chat("Custom goal level for §b${skillType.displayName} §eset to §b$targetLevel")
return
}
}
}
commandHelp()
}
fun onComplete(strings: Array<String>): List<String> {
return when (strings.size) {
1 -> listOf("levelwithxp", "xpforlevel", "goal")
2 -> if (strings[0].lowercase() == "goal") CommandBase.getListOfStringsMatchingLastWord(
strings,
SkillType.entries.map { it.displayName })
else
listOf()
else -> listOf()
}
}
private fun commandHelp() {
ChatUtils.chat(
listOf(
"§6/shskills levelwithxp <xp> - §bGet a level with the given current XP.",
"§6/shskills xpforlevel <desiredLevel> - §bGet how much XP you need for a desired level.",
"§6/shskills goal - §bView your current goal",
"§6/shskills goal <skill> <level> - §bDefine your goal for <skill>",
"",
).joinToString("\n"), prefix = false
)
}
data class SkillInfo(
@Expose var level: Int = 0,
@Expose var totalXp: Long = 0,
@Expose var currentXp: Long = 0,
@Expose var currentXpMax: Long = 0,
@Expose var overflowLevel: Int = 0,
@Expose var overflowCurrentXp: Long = 0,
@Expose var overflowTotalXp: Long = 0,
@Expose var overflowCurrentXpMax: Long = 0,
@Expose var lastGain: String = "",
@Expose var customGoalLevel: Int = 0,
)
data class SkillXPInfo(
var lastTotalXp: Float = 0f,
var xpGainQueue: LinkedList<Float> = LinkedList(),
var xpGainHour: Float = 0f,
var xpGainLast: Float = 0f,
var timer: Int = 3,
var sessionTimerActive: Boolean = false,
var isActive: Boolean = false,
var lastUpdate: SimpleTimeMark = SimpleTimeMark.farPast(),
var timeActive: Long = 0L,
)
}
|