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package at.hannibal2.skyhanni.config;
import at.hannibal2.skyhanni.SkyHanniMod;
import at.hannibal2.skyhanni.config.features.About;
import at.hannibal2.skyhanni.config.features.chat.ChatConfig;
import at.hannibal2.skyhanni.config.features.combat.CombatConfig;
import at.hannibal2.skyhanni.config.features.crimsonisle.CrimsonIsleConfig;
import at.hannibal2.skyhanni.config.features.dev.DevConfig;
import at.hannibal2.skyhanni.config.features.dungeon.DungeonConfig;
import at.hannibal2.skyhanni.config.features.event.EventConfig;
import at.hannibal2.skyhanni.config.features.fishing.FishingConfig;
import at.hannibal2.skyhanni.config.features.garden.GardenConfig;
import at.hannibal2.skyhanni.config.features.gui.GUIConfig;
import at.hannibal2.skyhanni.config.features.inventory.InventoryConfig;
import at.hannibal2.skyhanni.config.features.mining.MiningConfig;
import at.hannibal2.skyhanni.config.features.misc.MiscConfig;
import at.hannibal2.skyhanni.config.features.rift.RiftConfig;
import at.hannibal2.skyhanni.config.features.skillprogress.SkillProgressConfig;
import at.hannibal2.skyhanni.config.features.slayer.SlayerConfig;
import at.hannibal2.skyhanni.config.storage.Storage;
import at.hannibal2.skyhanni.utils.LorenzUtils;
import com.google.gson.annotations.Expose;
import io.github.moulberry.moulconfig.Config;
import io.github.moulberry.moulconfig.Social;
import io.github.moulberry.moulconfig.annotations.Category;
import io.github.moulberry.moulconfig.gui.HorizontalAlign;
import io.github.moulberry.moulconfig.processor.ProcessedCategory;
import net.minecraft.util.ResourceLocation;
import java.util.Arrays;
import java.util.List;
public class Features extends Config {
public static final ResourceLocation DISCORD = new ResourceLocation("notenoughupdates:social/discord.png");
public static final ResourceLocation GITHUB = new ResourceLocation("notenoughupdates:social/github.png");
public static final ResourceLocation PATREON = new ResourceLocation("notenoughupdates:social/patreon.png");
@Override
public boolean shouldAutoFocusSearchbar() {
return true;
}
@Override
public HorizontalAlign alignCategory(ProcessedCategory category, boolean isSelected) {
if (LorenzUtils.INSTANCE.isAprilFoolsDay())
return HorizontalAlign.RIGHT;
return super.alignCategory(category, isSelected);
}
@Override
public List<Social> getSocials() {
return Arrays.asList(
Social.forLink("Discord", DISCORD, "https://discord.com/invite/skyhanni-997079228510117908"),
Social.forLink("GitHub", GITHUB, "https://github.com/hannibal002/SkyHanni"),
Social.forLink("Patreon", PATREON, "https://www.patreon.com/hannibal2")
);
}
@Override
public void saveNow() {
SkyHanniMod.configManager.saveConfig(ConfigFileType.FEATURES, "close-gui");
}
@Override
public String getTitle() {
String modName = "SkyHanni";
if (LorenzUtils.INSTANCE.isAprilFoolsDay())
modName = new StringBuilder().append("اسکای هانی").reverse().toString(); // Minecraft does not render RTL strings very nicely, so we reverse the string here. Not authentic, but close enough.
return modName + " " + SkyHanniMod.getVersion() + " by §channibal2§r, config by §5Moulberry §rand §5nea89";
}
/*
* If you are adding a new category, please insert it alphabetically
* The only exceptions to this are About and GUI, which are pinned to the top
* and Misc and Dev, which are to be at the bottom. Thanks!
*/
// Top
@Expose
@Category(name = "About", desc = "Information about SkyHanni and updates.")
public About about = new About();
@Expose
@Category(name = "GUI", desc = "Change the locations of GUI elements (§e/sh gui§7).")
public GUIConfig gui = new GUIConfig();
// Islands
@Expose
@Category(name = "Garden", desc = "Features for the Garden island.")
public GardenConfig garden = new GardenConfig();
@Expose
@Category(name = "Crimson Isle", desc = "Things to do on the Crimson Isle/Nether island.")
public CrimsonIsleConfig crimsonIsle = new CrimsonIsleConfig();
@Expose
@Category(name = "The Rift", desc = "Features for The Rift dimension.")
public RiftConfig rift = new RiftConfig();
// Skills
@Expose
@Category(name = "Fishing", desc = "Fishing stuff.")
public FishingConfig fishing = new FishingConfig();
@Expose
@Category(name = "Mining", desc = "Features that help you break blocks.")
public MiningConfig mining = new MiningConfig();
// Combat like
@Expose
@Category(name = "Combat", desc = "Everything combat and PvE related.")
public CombatConfig combat = new CombatConfig();
@Expose
@Category(name = "Slayer", desc = "Slayer features.")
public SlayerConfig slayer = new SlayerConfig();
@Expose
@Category(name = "Dungeon", desc = "Features that change the Dungeons experience in The Catacombs.")
public DungeonConfig dungeon = new DungeonConfig();
// Misc
@Expose
@Category(name = "Inventory", desc = "Change the behavior of items and the inventory.")
public InventoryConfig inventory = new InventoryConfig();
@Expose
@Category(name = "Events", desc = "Stuff that is not always available.")
public EventConfig event = new EventConfig();
@Expose
@Category(name = "Skill Progress", desc = "Skill Progress related config options.")
public SkillProgressConfig skillProgress = new SkillProgressConfig();
@Expose
@Category(name = "Chat", desc = "Change how the chat looks.")
public ChatConfig chat = new ChatConfig();
@Expose
@Category(name = "Misc", desc = "Settings without a category.")
public MiscConfig misc = new MiscConfig();
// Bottom
@Expose
@Category(name = "Dev", desc = "Debug and test stuff. Developers are cool.")
public DevConfig dev = new DevConfig();
@Expose
public Storage storage = new Storage();
@Expose
public int lastVersion = ConfigUpdaterMigrator.CONFIG_VERSION;
}
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