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package at.hannibal2.skyhanni.config;
import net.minecraft.util.ResourceLocation;
public class GuiTextures {
private GuiTextures() {}
public static final ResourceLocation DISCORD = new ResourceLocation("skyhanni:discord.png");
public static final ResourceLocation button_tex = new ResourceLocation("skyhanni:button.png");
public static final ResourceLocation button_white = new ResourceLocation("skyhanni:button_white.png");
public static final ResourceLocation BAR = new ResourceLocation("skyhanni:core/bar.png");
public static final ResourceLocation OFF = new ResourceLocation("skyhanni:core/toggle_off.png");
public static final ResourceLocation ONE = new ResourceLocation("skyhanni:core/toggle_1.png");
public static final ResourceLocation TWO = new ResourceLocation("skyhanni:core/toggle_2.png");
public static final ResourceLocation THREE = new ResourceLocation("skyhanni:core/toggle_3.png");
public static final ResourceLocation ON = new ResourceLocation("skyhanni:core/toggle_on.png");
public static final ResourceLocation DELETE = new ResourceLocation("skyhanni:core/delete.png");
public static final ResourceLocation slider_off_cap = new ResourceLocation("skyhanni:core/slider/slider_off_cap.png");
public static final ResourceLocation slider_off_notch = new ResourceLocation("skyhanni:core/slider/slider_off_notch.png");
public static final ResourceLocation slider_off_segment = new ResourceLocation("skyhanni:core/slider/slider_off_segment.png");
public static final ResourceLocation slider_on_cap = new ResourceLocation("skyhanni:core/slider/slider_on_cap.png");
public static final ResourceLocation slider_on_notch = new ResourceLocation("skyhanni:core/slider/slider_on_notch.png");
public static final ResourceLocation slider_on_segment = new ResourceLocation("skyhanni:core/slider/slider_on_segment.png");
public static final ResourceLocation slider_button_new = new ResourceLocation("skyhanni:core/slider/slider_button.png");
public static final ResourceLocation mapOverlay = new ResourceLocation("skyhanni", "maps/map_overlay.png");
}
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