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package at.hannibal2.skyhanni.data
import at.hannibal2.skyhanni.api.event.HandleEvent
import at.hannibal2.skyhanni.events.GuiContainerEvent
import at.hannibal2.skyhanni.events.InventoryCloseEvent
import at.hannibal2.skyhanni.events.LorenzWorldChangeEvent
import at.hannibal2.skyhanni.events.NEURenderEvent
import at.hannibal2.skyhanni.events.minecraft.ClientDisconnectEvent
import at.hannibal2.skyhanni.skyhannimodule.SkyHanniModule
import at.hannibal2.skyhanni.utils.DelayedRun
import at.hannibal2.skyhanni.utils.KeyboardManager.isKeyHeld
import io.github.moulberry.notenoughupdates.NEUApi
import net.minecraft.client.Minecraft
import net.minecraft.client.gui.inventory.GuiChest
import net.minecraftforge.client.event.GuiOpenEvent
import net.minecraftforge.client.event.GuiScreenEvent
import net.minecraftforge.fml.common.eventhandler.EventPriority
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent
import org.lwjgl.input.Keyboard
@SkyHanniModule
object GuiData {
var preDrawEventCancelled = false
@SubscribeEvent(priority = EventPriority.HIGH)
fun onNeuRenderEvent(event: NEURenderEvent) {
if (preDrawEventCancelled) event.cancel()
}
@SubscribeEvent(priority = EventPriority.HIGH)
fun onClick(event: GuiContainerEvent.SlotClickEvent) {
if (preDrawEventCancelled) event.cancel()
}
@SubscribeEvent(priority = EventPriority.HIGH)
fun onGuiClick(event: GuiScreenEvent.MouseInputEvent.Pre) {
if (preDrawEventCancelled) event.isCanceled = true
}
@SubscribeEvent(priority = EventPriority.HIGH)
fun onGuiKeyPress(event: GuiScreenEvent.KeyboardInputEvent.Pre) {
val (escKey, invKey) = Minecraft.getMinecraft().gameSettings.let {
Keyboard.KEY_ESCAPE to it.keyBindInventory.keyCode
}
if (escKey.isKeyHeld() || invKey.isKeyHeld()) return
if (preDrawEventCancelled) event.isCanceled = true
}
@SubscribeEvent
fun onInventoryClose(event: InventoryCloseEvent) {
DelayedRun.runNextTick {
if (Minecraft.getMinecraft().currentScreen !is GuiChest) {
preDrawEventCancelled = false
}
}
}
@SubscribeEvent
fun onWorldChange(event: LorenzWorldChangeEvent) {
preDrawEventCancelled = false
}
@HandleEvent
fun onDisconnect(event: ClientDisconnectEvent) {
preDrawEventCancelled = false
}
@SubscribeEvent(priority = EventPriority.LOW)
fun onGuiOpen(event: GuiOpenEvent) {
if (preDrawEventCancelled) {
NEUApi.setInventoryButtonsToDisabled()
}
}
}
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