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package at.hannibal2.skyhanni.data
import at.hannibal2.skyhanni.SkyHanniMod
import at.hannibal2.skyhanni.data.model.Graph
import at.hannibal2.skyhanni.data.model.GraphNode
import at.hannibal2.skyhanni.data.model.findShortestPathAsGraphWithDistance
import at.hannibal2.skyhanni.data.repo.RepoUtils
import at.hannibal2.skyhanni.events.IslandChangeEvent
import at.hannibal2.skyhanni.events.LorenzRenderWorldEvent
import at.hannibal2.skyhanni.events.LorenzTickEvent
import at.hannibal2.skyhanni.events.LorenzWorldChangeEvent
import at.hannibal2.skyhanni.events.RepositoryReloadEvent
import at.hannibal2.skyhanni.features.misc.IslandAreas
import at.hannibal2.skyhanni.skyhannimodule.SkyHanniModule
import at.hannibal2.skyhanni.test.SkyHanniDebugsAndTests
import at.hannibal2.skyhanni.utils.LocationUtils
import at.hannibal2.skyhanni.utils.LocationUtils.canBeSeen
import at.hannibal2.skyhanni.utils.LocationUtils.distanceSqToPlayer
import at.hannibal2.skyhanni.utils.LocationUtils.distanceToPlayer
import at.hannibal2.skyhanni.utils.LorenzColor
import at.hannibal2.skyhanni.utils.LorenzUtils
import at.hannibal2.skyhanni.utils.LorenzVec
import at.hannibal2.skyhanni.utils.RenderUtils.draw3DLine
import at.hannibal2.skyhanni.utils.RenderUtils.draw3DPathWithWaypoint
import at.hannibal2.skyhanni.utils.RenderUtils.drawWaypointFilled
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent
import java.awt.Color
import java.io.File
import kotlin.math.abs
/**
* TODO
* benefits of every island graphs:
* global:
* NEU's fairy souls
* point of interest
* slayer area
* NEU's NPC's
* races (end, park, winter, dungeon hub)
* jump pads between servers
* ring of love/romeo juliet quest
* death location
* % of island discvovered (every node was most closest node at least once)
* hub:
* 12 starter NPC's
* diana
* farming:
* pelt farming
* rift:
* enigma souls
* eyes
* big quests
* montezuma souls
* blood effigies
* spider:
* relicts + throw spot
* dwarven mines:
* emissary
* commssion areas
* events: raffle, goblin slayer, donpieresso
* deep
* path to the bottom (Rhys NPC)
* end
* golem spawn
* dragon death spot
* crimson
* vanquisher path
* area mini bosses
* daily quests
* intro tutorials with elle
* fishing spots
*
* graph todo:
* fix rename not using tick but input event we have (+ create the input event in the first place)
* toggle distance to node by node path lengh, instead of eye of sight lenght
* press test button again to enable "true test mode", with graph math and hiding other stuff
* option to compare two graphs, and store multiple graphs in the edit mode in paralell
*
* mineshaft + corpse + ladder spot
*/
@SkyHanniModule
object IslandGraphs {
var currentIslandGraph: Graph? = null
val existsForThisIsland get() = currentIslandGraph != null
var closedNote: GraphNode? = null
private var currentTarget: LorenzVec? = null
private var color = Color.WHITE
private var showGoalExact = false
private var onFound: () -> Unit = {}
private var goal: GraphNode? = null
set(value) {
prevGoal = field
field = value
}
private var prevGoal: GraphNode? = null
private var fastestPath: Graph? = null
private var condition: () -> Boolean = { true }
@SubscribeEvent
fun onRepoReload(event: RepositoryReloadEvent) {
if (!LorenzUtils.inSkyBlock) return
reloadFromJson(LorenzUtils.skyBlockIsland)
}
@SubscribeEvent
fun onIslandChange(event: IslandChangeEvent) {
reloadFromJson(event.newIsland)
}
@SubscribeEvent
fun onWorldChange(event: LorenzWorldChangeEvent) {
reset()
}
private fun reloadFromJson(newIsland: IslandType) {
val islandName = newIsland.name
val constant = "island_graphs/$islandName"
val name = "constants/$constant.json"
val jsonFile = File(SkyHanniMod.repo.repoLocation, name)
if (!jsonFile.isFile) {
currentIslandGraph = null
return
}
val graph = RepoUtils.getConstant(SkyHanniMod.repo.repoLocation, constant, Graph.gson, Graph::class.java)
setNewGraph(graph)
}
fun setNewGraph(graph: Graph) {
reset()
currentIslandGraph = graph
}
private fun reset() {
closedNote = null
currentTarget = null
goal = null
fastestPath = null
}
@SubscribeEvent
fun onTick(event: LorenzTickEvent) {
if (!LorenzUtils.inSkyBlock) return
val prevClosed = closedNote
val graph = currentIslandGraph ?: return
currentTarget?.let {
if (it.distanceToPlayer() < 3) {
onFound()
reset()
}
if (!condition()) {
reset()
}
}
val newClosest = if (SkyHanniDebugsAndTests.c == 0.0) {
graph.minBy { it.position.distanceSqToPlayer() }
} else null
if (closedNote == newClosest) return
closedNote = newClosest
onNewNote()
val closest = closedNote ?: return
val goal = goal ?: return
if (closest == prevClosed) return
val (path, distance) = graph.findShortestPathAsGraphWithDistance(closest, goal)
val first = path.firstOrNull()
val second = path.getOrNull(1)
val playerPosition = LocationUtils.playerLocation()
val nodeDistance = first?.let { playerPosition.distance(it.position) } ?: 0.0
if (first != null && second != null) {
val direct = playerPosition.distance(second.position)
val firstPath = first.neighbours[second] ?: 0.0
val around = nodeDistance + firstPath
if (direct < around) {
setFastestPath(Graph(path.drop(1)) to (distance - firstPath + direct))
return
}
}
setFastestPath(path to (distance + nodeDistance))
}
private fun setFastestPath(path: Pair<Graph, Double>) {
fastestPath = path.takeIf { it.first.isNotEmpty() }?.first
fastestPath?.let {
fastestPath = Graph(cutByMaxDistance(it.nodes, 3.0))
}
}
private fun onNewNote() {
// TODO create an event
IslandAreas.noteMoved()
}
fun stop() {
currentTarget = null
goal = null
fastestPath = null
}
fun pathFind(
location: LorenzVec,
color: Color = LorenzColor.WHITE.toColor(),
onFound: () -> Unit = {},
showGoalExact: Boolean = false,
condition: () -> Boolean = { true },
) {
reset()
currentTarget = location
this.color = color
this.onFound = onFound
this.showGoalExact = showGoalExact
this.condition = condition
val graph = currentIslandGraph ?: return
goal = graph.minBy { it.position.distance(currentTarget!!) }
}
@SubscribeEvent
fun onRenderWorld(event: LorenzRenderWorldEvent) {
if (!LorenzUtils.inSkyBlock) return
val path = fastestPath ?: return
var graph = path
graph = skipNodes(graph) ?: graph
event.draw3DPathWithWaypoint(
graph,
color,
6,
true,
bezierPoint = 2.0,
textSize = 1.0,
)
val lastNode = graph.nodes.last().position
val targetLocation = currentTarget ?: return
event.draw3DLine(lastNode.add(0.5, 0.5, 0.5), targetLocation.add(0.5, 0.5, 0.5), color, 4, true)
if (showGoalExact) {
event.drawWaypointFilled(targetLocation, color)
}
}
// TODO move into new utils class
private fun cutByMaxDistance(nodes: List<GraphNode>, maxDistance: Double): List<GraphNode> {
var index = nodes.size * 10
val locations = mutableListOf<LorenzVec>()
var first = true
for (node in nodes) {
if (first) {
first = false
} else {
var lastPosition = locations.last()
val currentPosition = node.position
val vector = (currentPosition - lastPosition).normalize()
var distance = lastPosition.distance(currentPosition)
while (distance > maxDistance) {
distance -= maxDistance
val nextStepDistance = if (distance < maxDistance / 2) {
(maxDistance + distance) / 2
break
} else maxDistance
val newPosition = lastPosition + (vector * (nextStepDistance))
locations.add(newPosition)
lastPosition = newPosition
}
}
locations.add(node.position)
}
return locations.map { GraphNode(index++, it) }
}
// trying to find a faster node-path, if the future nodes are in line of sight and gratly beneift the current path
private fun skipNodes(graph: Graph): Graph? {
val closedNode = closedNote ?: return null
val playerEyeLocation = LocationUtils.playerEyeLocation()
val playerY = playerEyeLocation.y - 1
val distanceToPlayer = closedNode.position.distanceToPlayer()
val skipNodeDistance = distanceToPlayer > 8
val maxSkipDistance = if (skipNodeDistance) 50.0 else 20.0
val nodes = graph.nodes
val potentialSkip =
nodes.lastOrNull { it.position.canBeSeen(maxSkipDistance, -1.0) && abs(it.position.y - playerY) <= 2 }
?: return null
val angleSkip = if (potentialSkip == nodes.first()) {
false
} else {
val v1 = potentialSkip.position - playerEyeLocation
val v2 = nodes.first().position - playerEyeLocation
val v = v1.angleInRad(v2)
v > 1
}
if (!skipNodeDistance && !angleSkip) return null
val list = mutableListOf<GraphNode>()
list.add(potentialSkip)
var passed = false
for (node in nodes) {
if (passed) {
list.add(node)
} else {
if (node == potentialSkip) {
passed = true
}
}
}
return Graph(list)
}
}
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