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package at.hannibal2.skyhanni.data
import at.hannibal2.skyhanni.SkyHanniMod
import at.hannibal2.skyhanni.api.event.HandleEvent
import at.hannibal2.skyhanni.data.model.Graph
import at.hannibal2.skyhanni.data.model.GraphNode
import at.hannibal2.skyhanni.data.repo.RepoUtils
import at.hannibal2.skyhanni.events.EntityMoveEvent
import at.hannibal2.skyhanni.events.IslandChangeEvent
import at.hannibal2.skyhanni.events.LorenzRenderWorldEvent
import at.hannibal2.skyhanni.events.LorenzTickEvent
import at.hannibal2.skyhanni.events.LorenzWorldChangeEvent
import at.hannibal2.skyhanni.events.RepositoryReloadEvent
import at.hannibal2.skyhanni.events.skyblock.ScoreboardAreaChangeEvent
import at.hannibal2.skyhanni.features.misc.IslandAreas
import at.hannibal2.skyhanni.skyhannimodule.SkyHanniModule
import at.hannibal2.skyhanni.utils.ChatUtils
import at.hannibal2.skyhanni.utils.CollectionUtils.sorted
import at.hannibal2.skyhanni.utils.DelayedRun
import at.hannibal2.skyhanni.utils.GraphUtils
import at.hannibal2.skyhanni.utils.LocationUtils
import at.hannibal2.skyhanni.utils.LocationUtils.canBeSeen
import at.hannibal2.skyhanni.utils.LocationUtils.distanceSqToPlayer
import at.hannibal2.skyhanni.utils.LocationUtils.distanceToPlayer
import at.hannibal2.skyhanni.utils.LorenzColor
import at.hannibal2.skyhanni.utils.LorenzUtils
import at.hannibal2.skyhanni.utils.LorenzUtils.isInIsland
import at.hannibal2.skyhanni.utils.LorenzVec
import at.hannibal2.skyhanni.utils.NumberUtil.roundTo
import at.hannibal2.skyhanni.utils.RegexUtils.matches
import at.hannibal2.skyhanni.utils.RenderUtils.draw3DLine
import at.hannibal2.skyhanni.utils.RenderUtils.draw3DPathWithWaypoint
import at.hannibal2.skyhanni.utils.chat.Text.asComponent
import at.hannibal2.skyhanni.utils.chat.Text.hover
import at.hannibal2.skyhanni.utils.chat.Text.onClick
import at.hannibal2.skyhanni.utils.chat.Text.send
import at.hannibal2.skyhanni.utils.repopatterns.RepoPattern
import net.minecraft.client.Minecraft
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent
import java.awt.Color
import java.io.File
import kotlin.math.abs
import kotlin.time.Duration.Companion.milliseconds
/**
* TODO
* benefits of every island graphs:
* global:
* NEU's fairy souls
* slayer area (not all there yet)
* NEU's NPC's (auto acitvate when searching via neu)
* races (end, park, winter, dungeon hub)
* jump pads between servers
* ring of love/romeo juliet quest
* death location
* % of island discvovered (every node was most closest node at least once)
* hub:
* 12 starter NPC's
* diana
* farming:
* pelt farming area
* rift:
* eyes
* big quests
* montezuma souls
* blood effigies
* avoid area around enderman
* spider:
* relicts + throw spot
* dwarven mines:
* emissary
* commssion areas
* events: raffle, goblin slayer, donpieresso
* deep
* path to the bottom (Rhys NPC)
* end
* golem spawn
* dragon death spot
* crimson
* vanquisher path
* area mini bosses
* daily quests
* intro tutorials with elle
* fishing spots
* mineshaft
* different types mapped out
* paths to ladder and possible corpse locations, and known corpse locations
*
* Additional global things:
* use custom graphs for your island/garden
* suggest using warp points if closer
* support cross island paths (have a list of all node names in all islands)
*
* Changes in graph editor:
* fix rename not using tick but input event we have (+ create the input event in the first place)
* toggle distance to node by node path lengh, instead of eye of sight lenght
* press test button again to enable "true test mode", with graph math and hiding other stuff
* option to compare two graphs, and store multiple graphs in the edit mode in paralell
*/
@SkyHanniModule
object IslandGraphs {
var currentIslandGraph: Graph? = null
val existsForThisIsland get() = currentIslandGraph != null
var closedNote: GraphNode? = null
var secondClosedNote: GraphNode? = null
private var currentTarget: LorenzVec? = null
private var currentTargetNode: GraphNode? = null
private var label = ""
private var distanceViaNodes = 0.0
private var distanceToNextNode = 0.0
private var totalDistance = 0.0
private var color = Color.WHITE
private var shouldAllowRerouting = false
private var showGoalExact = false
private var onFound: () -> Unit = {}
private var goal: GraphNode? = null
set(value) {
prevGoal = field
field = value
}
private var prevGoal: GraphNode? = null
private var fastestPath: Graph? = null
private var condition: () -> Boolean = { true }
private var inGlaciteTunnels: Boolean? = null
private val patternGroup = RepoPattern.group("data.island.navigation")
/**
* REGEX-TEST: Dwarven Base Camp
* REGEX-TEST: Forge
* REGEX-TEST: Fossil Research Center
*/
private val glaciteTunnelsPattern by patternGroup.pattern(
"glacitetunnels",
"(Glacite Tunnels|Dwarven Base Camp|Great Glacite Lake|Fossil Research Center)",
)
@SubscribeEvent
fun onRepoReload(event: RepositoryReloadEvent) {
if (!LorenzUtils.inSkyBlock) return
loadIsland(LorenzUtils.skyBlockIsland)
}
@SubscribeEvent
fun onIslandChange(event: IslandChangeEvent) {
if (currentIslandGraph != null) return
if (event.newIsland == IslandType.NONE) return
loadIsland(event.newIsland)
}
@SubscribeEvent
fun onWorldChange(event: LorenzWorldChangeEvent) {
currentIslandGraph = null
if (currentTarget != null) {
"§e[SkyHanni] Navigation stopped because of world switch!".asComponent().send(PATHFIND_ID)
}
reset()
}
fun isGlaciteTunnelsArea(area: String?): Boolean = glaciteTunnelsPattern.matches(area)
@HandleEvent
fun onAreaChange(event: ScoreboardAreaChangeEvent) {
if (!IslandType.DWARVEN_MINES.isInIsland()) {
inGlaciteTunnels = null
return
}
val now = isGlaciteTunnelsArea(LorenzUtils.skyBlockArea)
if (inGlaciteTunnels != now) {
inGlaciteTunnels = now
loadDwarvenMines()
}
}
private fun loadDwarvenMines() {
if (isGlaciteTunnelsArea(LorenzUtils.skyBlockArea)) {
reloadFromJson("GLACITE_TUNNELS")
} else {
reloadFromJson("DWARVEN_MINES")
}
}
private fun loadIsland(newIsland: IslandType) {
if (newIsland == IslandType.DWARVEN_MINES) {
loadDwarvenMines()
} else {
reloadFromJson(newIsland.name)
}
}
private fun reloadFromJson(islandName: String) {
val constant = "island_graphs/$islandName"
val name = "constants/$constant.json"
val jsonFile = File(SkyHanniMod.repo.repoLocation, name)
if (!jsonFile.isFile) {
currentIslandGraph = null
return
}
val graph = RepoUtils.getConstant(SkyHanniMod.repo.repoLocation, constant, Graph.gson, Graph::class.java)
IslandAreas.display = null
setNewGraph(graph)
}
fun setNewGraph(graph: Graph) {
reset()
currentIslandGraph = graph
// calling various update functions to make swtiching between deep caverns and glacite tunnels bareable
handleTick()
IslandAreas.noteMoved()
DelayedRun.runDelayed(150.milliseconds) {
IslandAreas.updatePosition()
}
}
private fun reset() {
stop()
closedNote = null
}
@SubscribeEvent
fun onTick(event: LorenzTickEvent) {
if (!LorenzUtils.inSkyBlock) return
handleTick()
if (event.isMod(2)) {
checkMoved()
}
}
private fun handleTick() {
val prevClosed = closedNote
currentTarget?.let {
if (it.distanceToPlayer() < 3) {
onFound()
"§e[SkyHanni] Navigation reached §r$label§e!".asComponent().send(PATHFIND_ID)
reset()
}
if (!condition()) {
reset()
}
}
val graph = currentIslandGraph ?: return
val sortedNodes = graph.sortedBy { it.position.distanceSqToPlayer() }
val newClosest = sortedNodes.first()
if (closedNote == newClosest) return
if (onCurrentPath()) return
closedNote = newClosest
secondClosedNote = sortedNodes.getOrNull(1)
onNewNote()
hasMoved = false
if (newClosest == prevClosed) return
findNewPath()
}
private fun onCurrentPath(): Boolean {
val path = fastestPath ?: return false
val closest = path.nodes.minBy { it.position.distanceSqToPlayer() }
val distance = closest.position.distanceToPlayer()
if (distance > 5) return false
if (distance < 3) {
val index = path.nodes.indexOf(closest)
val newNodes = path.drop(index)
val newGraph = Graph(newNodes)
fastestPath = newGraph
newNodes.getOrNull(1)?.let {
secondClosedNote = it
}
setFastestPath(newGraph to newGraph.totalLenght(), setPath = false)
}
return true
}
private fun findNewPath() {
val goal = IslandGraphs.goal ?: return
val closest = closedNote ?: return
val (path, distance) = GraphUtils.findShortestPathAsGraphWithDistance(closest, goal)
val first = path.firstOrNull()
val second = path.getOrNull(1)
val playerPosition = LocationUtils.playerLocation()
val nodeDistance = first?.let { playerPosition.distance(it.position) } ?: 0.0
if (first != null && second != null) {
val direct = playerPosition.distance(second.position)
val firstPath = first.neighbours[second] ?: 0.0
val around = nodeDistance + firstPath
if (direct < around) {
setFastestPath(Graph(path.drop(1)) to (distance - firstPath + direct))
return
}
}
setFastestPath(path to (distance + nodeDistance))
}
private fun Graph.totalLenght(): Double = nodes.zipWithNext().sumOf { (a, b) -> a.position.distance(b.position) }
private fun handlePositionChange() {
val secondClosestNode = secondClosedNote ?: return
distanceToNextNode = secondClosestNode.position.distanceToPlayer()
updateChat()
}
private var hasMoved = false
private fun checkMoved() {
if (hasMoved) {
hasMoved = false
if (goal != null) {
handlePositionChange()
}
}
}
@SubscribeEvent
fun onPlayerMove(event: EntityMoveEvent) {
if (LorenzUtils.inSkyBlock && event.entity == Minecraft.getMinecraft().thePlayer) {
hasMoved = true
}
}
private fun setFastestPath(path: Pair<Graph, Double>, setPath: Boolean = true) {
val (fastestPath, distance) = path.takeIf { it.first.isNotEmpty() } ?: return
val nodes = fastestPath.nodes.toMutableList()
if (Minecraft.getMinecraft().thePlayer.onGround) {
nodes.add(0, GraphNode(0, LocationUtils.playerLocation()))
}
if (setPath) {
this.fastestPath = Graph(cutByMaxDistance(nodes, 3.0))
}
val diff = fastestPath.getOrNull(1)?.let {
fastestPath.first().position.distance(it.position)
} ?: 0.0
this.distanceViaNodes = distance - diff
updateChat()
}
private fun onNewNote() {
// TODO create an event
IslandAreas.noteMoved()
if (shouldAllowRerouting) {
tryRerouting()
}
}
private fun tryRerouting() {
val target = currentTargetNode ?: return
val closest = closedNote ?: return
val map = GraphUtils.findAllShortestDistances(closest).distances.filter { it.key.sameNameAndTags(target) }
val newTarget = map.sorted().keys.firstOrNull() ?: return
if (newTarget != target) {
ChatUtils.debug("Rerouting navigation..")
newTarget.pathFind(label, color, onFound, allowRerouting = true, condition)
}
}
fun stop() {
currentTarget = null
goal = null
fastestPath = null
currentTargetNode = null
label = ""
distanceToNextNode = 0.0
distanceViaNodes = 0.0
totalDistance = 0.0
}
/**
* Activates pathfinding, with this graph node as goal.
*
* @param label The name of the naviation goal in chat.
* @param color The color of the lines in world.
* @param onFound The callback that gets fired when the goal is reached.
* @param allowRerouting When a different node with same name and tags as the origianl goal is closer to the player, starts routing to this instead.
* @param condition The pathfinding stops when the condition is no longer valid.
*/
fun GraphNode.pathFind(
label: String,
color: Color = LorenzColor.WHITE.toColor(),
onFound: () -> Unit = {},
allowRerouting: Boolean = false,
condition: () -> Boolean,
) {
reset()
currentTargetNode = this
shouldAllowRerouting = allowRerouting
pathFind0(location = position, label, color, onFound, showGoalExact = false, condition)
}
/**
* Activates pathfinding to a location in the island.
*
* @param location The goal of the pathfinder.
* @param label The name of the naviation goal in chat.
* @param color The color of the lines in world.
* @param onFound The callback that gets fired when the goal is reached.
* @param showGoalExact Wether the exact location should be shown as a waypoint, as well as shwoing a line from last node to the goal location.
* @param condition The pathfinding stops when the condition is no longer valid.
*/
fun pathFind(
location: LorenzVec,
label: String,
color: Color = LorenzColor.WHITE.toColor(),
onFound: () -> Unit = {},
showGoalExact: Boolean = false,
condition: () -> Boolean,
) {
reset()
shouldAllowRerouting = false
pathFind0(location, label, color, onFound, showGoalExact, condition)
}
private fun pathFind0(
location: LorenzVec,
label: String,
color: Color = LorenzColor.WHITE.toColor(),
onFound: () -> Unit = {},
showGoalExact: Boolean = false,
condition: () -> Boolean,
) {
currentTarget = location
this.label = label
this.color = color
this.onFound = onFound
this.showGoalExact = showGoalExact
this.condition = condition
val graph = currentIslandGraph ?: return
goal = graph.minBy { it.position.distance(currentTarget!!) }
updateChat()
}
private const val PATHFIND_ID = -6457563
private fun updateChat() {
if (label == "") return
val finalDistance = distanceViaNodes + distanceToNextNode
if (finalDistance == 0.0) return
val distance = finalDistance.roundTo(1)
if (totalDistance == 0.0 || distance > totalDistance) {
totalDistance = distance
}
sendChatDistance(distance)
}
private fun sendChatDistance(distance: Double) {
val percentage = (1 - (distance / totalDistance)) * 100
val componentText = "§e[SkyHanni] Navigating to §r$label §f[§e$distance§f] §f(§c${percentage.roundTo(1)}%§f)".asComponent()
componentText.onClick(
onClick = {
stop()
"§e[SkyHanni] Navigation manually stopped!".asComponent().send(PATHFIND_ID)
},
)
componentText.hover = "§eClick to stop navigating!".asComponent()
componentText.send(PATHFIND_ID)
}
@SubscribeEvent
fun onRenderWorld(event: LorenzRenderWorldEvent) {
if (!LorenzUtils.inSkyBlock) return
var path = fastestPath ?: return
if (path.nodes.size > 1) {
val hideNearby = if (Minecraft.getMinecraft().thePlayer.onGround) 5 else 7
path = Graph(path.nodes.takeLastWhile { it.position.distanceToPlayer() > hideNearby })
}
// graph = skipNodes(graph) ?: graph
event.draw3DPathWithWaypoint(
path,
color,
6,
true,
bezierPoint = 2.0,
textSize = 1.0,
markLastBlock = showGoalExact,
)
if (showGoalExact) {
val targetLocation = currentTarget ?: return
val lastNode = path.nodes.last().position
event.draw3DLine(lastNode.add(0.5, 0.5, 0.5), targetLocation.add(0.5, 0.5, 0.5), color, 4, true)
}
}
// TODO move into new utils class
private fun cutByMaxDistance(nodes: List<GraphNode>, maxDistance: Double): List<GraphNode> {
var index = nodes.size * 10
val locations = mutableListOf<LorenzVec>()
var first = true
for (node in nodes) {
if (first) {
first = false
} else {
var lastPosition = locations.last()
val currentPosition = node.position
val vector = (currentPosition - lastPosition).normalize()
var distance = lastPosition.distance(currentPosition)
while (distance > maxDistance) {
distance -= maxDistance
val nextStepDistance = if (distance < maxDistance / 2) {
(maxDistance + distance) / 2
break
} else maxDistance
val newPosition = lastPosition + (vector * (nextStepDistance))
locations.add(newPosition)
lastPosition = newPosition
}
}
locations.add(node.position)
}
return locations.map { GraphNode(index++, it) }
}
// trying to find a faster node-path, if the future nodes are in line of sight and gratly beneift the current path
private fun skipNodes(graph: Graph): Graph? {
val closedNode = closedNote ?: return null
val playerEyeLocation = LocationUtils.playerEyeLocation()
val playerY = playerEyeLocation.y - 1
val distanceToPlayer = closedNode.position.distanceToPlayer()
val skipNodeDistance = distanceToPlayer > 8
val maxSkipDistance = if (skipNodeDistance) 50.0 else 20.0
val nodes = graph.nodes
val potentialSkip =
nodes.lastOrNull { it.position.canBeSeen(maxSkipDistance, -1.0) && abs(it.position.y - playerY) <= 2 } ?: return null
val angleSkip = if (potentialSkip == nodes.first()) {
false
} else {
val v1 = potentialSkip.position - playerEyeLocation
val v2 = nodes.first().position - playerEyeLocation
val v = v1.angleInRad(v2)
v > 1
}
if (!skipNodeDistance && !angleSkip) return null
val list = mutableListOf<GraphNode>()
list.add(potentialSkip)
var passed = false
for (node in nodes) {
if (passed) {
list.add(node)
} else {
if (node == potentialSkip) {
passed = true
}
}
}
return Graph(list)
}
}
|