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package at.hannibal2.skyhanni.data
import at.hannibal2.skyhanni.events.DrawScreenAfterEvent
import at.hannibal2.skyhanni.events.GuiRenderItemEvent
import at.hannibal2.skyhanni.events.RenderInventoryItemTipEvent
import at.hannibal2.skyhanni.events.RenderItemTipEvent
import at.hannibal2.skyhanni.mixins.transformers.gui.AccessorGuiContainer
import at.hannibal2.skyhanni.test.SkyHanniDebugsAndTests
import at.hannibal2.skyhanni.utils.InventoryUtils.getInventoryName
import at.hannibal2.skyhanni.utils.LorenzUtils
import at.hannibal2.skyhanni.utils.RenderUtils.drawSlotText
import net.minecraft.client.Minecraft
import net.minecraft.client.gui.inventory.GuiChest
import net.minecraft.client.renderer.GlStateManager
import net.minecraft.inventory.ContainerChest
import net.minecraftforge.fml.common.eventhandler.EventPriority
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent
class ItemTipHelper {
@SubscribeEvent
fun onRenderItemOverlayPost(event: GuiRenderItemEvent.RenderOverlayEvent.GuiRenderItemPost) {
val stack = event.stack ?: return
if (!LorenzUtils.inSkyBlock || stack.stackSize != 1) return
val itemTipEvent = RenderItemTipEvent(stack, mutableListOf())
itemTipEvent.postAndCatch()
if (itemTipEvent.renderObjects.isEmpty()) return
for (renderObject in itemTipEvent.renderObjects) {
val text = renderObject.text
val x = event.x + 17 + renderObject.offsetX
val y = event.y + 9 + renderObject.offsetY
event.drawSlotText(x, y, text, 1f)
}
}
@SubscribeEvent(priority = EventPriority.HIGHEST)
fun onRenderInventoryItemOverlayPost(event: DrawScreenAfterEvent) {
if (!LorenzUtils.inSkyBlock) return
if (!SkyHanniDebugsAndTests.globalRenderToggle) return
val gui = Minecraft.getMinecraft().currentScreen
if (gui !is GuiChest) return
val chest = gui.inventorySlots as ContainerChest
val inventoryName = chest.getInventoryName()
val guiLeft = (gui as AccessorGuiContainer).guiLeft
val guiTop = (gui as AccessorGuiContainer).guiTop
val fontRenderer = Minecraft.getMinecraft().fontRendererObj
GlStateManager.disableLighting()
GlStateManager.disableDepth()
GlStateManager.disableBlend()
for (slot in gui.inventorySlots.inventorySlots) {
val stack = slot.stack ?: continue
val itemTipEvent = RenderInventoryItemTipEvent(inventoryName, slot, stack)
itemTipEvent.postAndCatch()
val stackTip = itemTipEvent.stackTip
if (stackTip.isEmpty()) continue
val xDisplayPosition = slot.xDisplayPosition
val yDisplayPosition = slot.yDisplayPosition
val x = guiLeft + xDisplayPosition + 17 + itemTipEvent.offsetX - if (itemTipEvent.alignLeft) {
fontRenderer.getStringWidth(stackTip)
} else 0
val y = guiTop + yDisplayPosition + 9 + itemTipEvent.offsetY
fontRenderer.drawStringWithShadow(stackTip, x.toFloat(), y.toFloat(), 16777215)
}
GlStateManager.enableLighting()
GlStateManager.enableDepth()
}
}
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