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package at.hannibal2.skyhanni.data
import at.hannibal2.skyhanni.events.GuiRenderEvent
import at.hannibal2.skyhanni.features.garden.fortuneguide.FFGuideGUI
import net.minecraft.client.Minecraft
import net.minecraft.client.gui.inventory.GuiChest
import net.minecraft.client.gui.inventory.GuiInventory
import net.minecraft.client.renderer.GlStateManager
import net.minecraftforge.client.event.GuiScreenEvent
import net.minecraftforge.client.event.RenderGameOverlayEvent
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent
class RenderGuiData {
@SubscribeEvent
fun onRenderOverlay(event: RenderGameOverlayEvent.Pre) {
// if (!ProfileStorage.loaded) return
if (event.type != RenderGameOverlayEvent.ElementType.HOTBAR) return
if (GuiEditManager.isInGui() || FFGuideGUI.isInGui()) return
GuiRenderEvent.GameOverlayRenderEvent().postAndCatch()
}
@SubscribeEvent
fun onBackgroundDraw(event: GuiScreenEvent.BackgroundDrawnEvent) {
// if (!ProfileStorage.loaded) return
if (GuiEditManager.isInGui() || FFGuideGUI.isInGui()) return
val currentScreen = Minecraft.getMinecraft().currentScreen ?: return
if (currentScreen !is GuiInventory && currentScreen !is GuiChest) return
GlStateManager.pushMatrix()
GlStateManager.enableDepth()
if (GuiEditManager.isInGui()) {
GuiRenderEvent.GameOverlayRenderEvent().postAndCatch()
}
GuiRenderEvent.ChestBackgroundRenderEvent().postAndCatch()
GlStateManager.popMatrix()
}
}
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