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package at.hannibal2.skyhanni.data.mob
import at.hannibal2.skyhanni.SkyHanniMod
import at.hannibal2.skyhanni.api.event.HandleEvent
import at.hannibal2.skyhanni.data.IslandType
import at.hannibal2.skyhanni.data.mob.MobFilter.isDisplayNPC
import at.hannibal2.skyhanni.data.mob.MobFilter.isRealPlayer
import at.hannibal2.skyhanni.data.mob.MobFilter.isSkyBlockMob
import at.hannibal2.skyhanni.events.DebugDataCollectEvent
import at.hannibal2.skyhanni.events.EntityHealthUpdateEvent
import at.hannibal2.skyhanni.events.LorenzTickEvent
import at.hannibal2.skyhanni.events.MobEvent
import at.hannibal2.skyhanni.events.minecraft.ClientDisconnectEvent
import at.hannibal2.skyhanni.events.minecraft.packet.PacketReceivedEvent
import at.hannibal2.skyhanni.skyhannimodule.SkyHanniModule
import at.hannibal2.skyhanni.utils.ChatUtils
import at.hannibal2.skyhanni.utils.CollectionUtils.drainForEach
import at.hannibal2.skyhanni.utils.CollectionUtils.drainTo
import at.hannibal2.skyhanni.utils.CollectionUtils.put
import at.hannibal2.skyhanni.utils.CollectionUtils.refreshReference
import at.hannibal2.skyhanni.utils.EntityUtils
import at.hannibal2.skyhanni.utils.LocationUtils
import at.hannibal2.skyhanni.utils.LorenzUtils
import at.hannibal2.skyhanni.utils.getLorenzVec
import net.minecraft.client.entity.EntityPlayerSP
import net.minecraft.entity.EntityLivingBase
import net.minecraft.entity.item.EntityArmorStand
import net.minecraft.entity.monster.EntityCreeper
import net.minecraft.entity.passive.EntityBat
import net.minecraft.entity.passive.EntityVillager
import net.minecraft.entity.player.EntityPlayer
import net.minecraft.network.play.server.S01PacketJoinGame
import net.minecraft.network.play.server.S0CPacketSpawnPlayer
import net.minecraft.network.play.server.S0FPacketSpawnMob
import net.minecraft.world.World
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent
import java.util.concurrent.ConcurrentLinkedQueue
import java.util.concurrent.atomic.AtomicBoolean
@SkyHanniModule
object MobDetection {
/* Unsupported Entities
Nicked Players
Odonata
Silk Worm
Fairy (in Dungeon)
Totem of Corruption
Worm
Scatha
Butterfly
Exe
Wai
Zee
*/
private const val MAX_RETRIES = 20 * 5
private val forceReset get() = !SkyHanniMod.feature.dev.mobDebug.enable
private var shouldClear: AtomicBoolean = AtomicBoolean(false)
private fun mobDetectionReset() {
MobData.currentMobs.map {
it.createDeSpawnEvent()
}.forEach { it.postAndCatch() }
MobData.retries.clear()
}
// TODO this is a unused debug funciton. maybe connect with a debug commmand or remove
private fun watchdog() {
val world = LorenzUtils.getPlayer()?.worldObj ?: return
if (MobData.retries.any { it.value.entity.worldObj != world }) {
ChatUtils.chat("Watchdog: Retires")
}
if (MobData.currentMobs.any { it.watchdogCheck(world) }) {
ChatUtils.chat("Watchdog: Current Mobs")
}
if (MobData.players.any { it.watchdogCheck(world) }) {
ChatUtils.chat("Watchdog: Players")
}
if (MobData.displayNPCs.any { it.watchdogCheck(world) }) {
ChatUtils.chat("Watchdog: Display NPCs")
}
if (MobData.skyblockMobs.any { it.watchdogCheck(world) }) {
ChatUtils.chat("Watchdog: SkyBlockMobs")
}
if (MobData.summoningMobs.any { it.watchdogCheck(world) }) {
ChatUtils.chat("Watchdog: Summoning")
}
if (MobData.special.any { it.watchdogCheck(world) }) {
ChatUtils.chat("Watchdog: Special")
}
if (MobData.notSeenMobs.any { it.watchdogCheck(world) }) {
ChatUtils.chat("Watchdog: Not Seen Mobs")
}
}
private fun Mob.watchdogCheck(world: World): Boolean =
this.baseEntity.worldObj != world || (this.armorStand?.let { it.worldObj != world }
?: false) || this.extraEntities.any { it.worldObj != world }
@SubscribeEvent
fun onTick(event: LorenzTickEvent) {
if (shouldClear.get()) { // Needs to work outside skyblock since it needs clearing when leaving skyblock and joining limbo
mobDetectionReset()
shouldClear.set(false)
}
if (!LorenzUtils.inSkyBlock) return
makeEntityReferenceUpdate()
handleMobsFromPacket()
handleRetries()
MobData.previousEntityLiving.clear()
MobData.previousEntityLiving.addAll(MobData.currentEntityLiving)
MobData.currentEntityLiving.clear()
MobData.currentEntityLiving.addAll(
EntityUtils.getEntities<EntityLivingBase>()
.filter { it !is EntityArmorStand && it !is EntityPlayerSP },
)
if (forceReset) {
MobData.currentEntityLiving.clear() // Naturally removing the mobs using the despawn
}
(MobData.currentEntityLiving - MobData.previousEntityLiving).forEach { addRetry(it) } // Spawn
(MobData.previousEntityLiving - MobData.currentEntityLiving).forEach { entityDeSpawn(it) } // Despawn
MobData.notSeenMobs.removeIf(::canBeSeen)
if (forceReset) {
mobDetectionReset() // Ensure that all mobs are cleared 100%
}
}
/** Splits the entity into player, displayNPC and other */
private fun EntityLivingBase.getRoughType() = when {
this is EntityPlayer && this.isRealPlayer() -> Mob.Type.PLAYER
this.isDisplayNPC() -> Mob.Type.DISPLAY_NPC
this.isSkyBlockMob() && !islandException() -> Mob.Type.BASIC
else -> null
}
private fun addRetry(entity: EntityLivingBase) = entity.getRoughType()?.let { type ->
val re = MobData.RetryEntityInstancing(entity, 0, type)
MobData.retries.put(re.toKeyValuePair())
}
private fun removeRetry(entity: EntityLivingBase) = MobData.retries.remove(entity.entityId)
private fun getRetry(entity: EntityLivingBase) = MobData.retries[entity.entityId]
/** @return always true */
private fun mobDetectionError(string: String) = MobData.logger.log(string).let { true }
private fun canBeSeen(mob: Mob): Boolean {
val isVisible = !mob.isInvisible() && mob.canBeSeen()
if (isVisible) when (mob.mobType) {
Mob.Type.PLAYER -> MobEvent.FirstSeen.Player(mob)
Mob.Type.SUMMON -> MobEvent.FirstSeen.Summon(mob)
Mob.Type.SPECIAL -> MobEvent.FirstSeen.Special(mob)
Mob.Type.PROJECTILE -> MobEvent.FirstSeen.Projectile(mob)
Mob.Type.DISPLAY_NPC -> MobEvent.FirstSeen.DisplayNPC(mob)
Mob.Type.BASIC, Mob.Type.DUNGEON, Mob.Type.BOSS, Mob.Type.SLAYER -> MobEvent.FirstSeen.SkyblockMob(mob)
}
return isVisible
}
/**@return a false means that it should try again (later)*/
private fun entitySpawn(entity: EntityLivingBase, roughType: Mob.Type): Boolean {
when (roughType) {
Mob.Type.PLAYER -> MobEvent.Spawn.Player(MobFactories.player(entity)).postAndCatch()
Mob.Type.DISPLAY_NPC -> return MobFilter.createDisplayNPC(entity)
Mob.Type.BASIC -> {
val (result, mob) = MobFilter.createSkyblockEntity(entity)
when (result) {
MobData.Result.NotYetFound -> return false
MobData.Result.Illegal -> return true // Remove entity from the spawning queue
MobData.Result.SomethingWentWrong -> return mobDetectionError("Something Went Wrong!")
MobData.Result.Found -> {
if (mob == null) return mobDetectionError("Mob is null even though result is Found")
when (mob.mobType) {
Mob.Type.SUMMON -> MobEvent.Spawn.Summon(mob)
Mob.Type.BASIC, Mob.Type.DUNGEON, Mob.Type.BOSS, Mob.Type.SLAYER -> MobEvent.Spawn.SkyblockMob(
mob,
)
Mob.Type.SPECIAL -> MobEvent.Spawn.Special(mob)
Mob.Type.PROJECTILE -> MobEvent.Spawn.Projectile(mob)
Mob.Type.DISPLAY_NPC -> MobEvent.Spawn.DisplayNPC(mob) // Needed for some special cases
Mob.Type.PLAYER -> return mobDetectionError("An Player Ended Here. How?")
}.postAndCatch()
}
}
}
else -> return true
}
return true
}
private val entityFromPacket = ConcurrentLinkedQueue<Pair<EntityPacketType, Int>>()
/** For mobs that have default health of the entity */
private enum class EntityPacketType {
SPIRIT_BAT,
VILLAGER,
CREEPER_VAIL,
}
/** Handles some mobs that have default health of the entity, specially using the [EntityHealthUpdateEvent] */
private fun handleMobsFromPacket() = entityFromPacket.drainForEach { (type, id) ->
when (type) {
EntityPacketType.SPIRIT_BAT -> {
val entity = EntityUtils.getEntityByID(id) as? EntityBat ?: return@drainForEach
if (MobData.entityToMob[entity] != null) return@drainForEach
removeRetry(entity)
MobEvent.Spawn.Projectile(MobFactories.projectile(entity, "Spirit Scepter Bat")).postAndCatch()
}
EntityPacketType.VILLAGER -> {
val entity = EntityUtils.getEntityByID(id) as? EntityVillager ?: return@drainForEach
val mob = MobData.entityToMob[entity]
if (mob != null && mob.mobType == Mob.Type.DISPLAY_NPC) {
MobEvent.DeSpawn.DisplayNPC(mob)
addRetry(entity)
return@drainForEach
}
getRetry(entity)?.let {
if (it.roughType == Mob.Type.DISPLAY_NPC) {
removeRetry(entity)
addRetry(entity)
}
}
}
EntityPacketType.CREEPER_VAIL -> {
val entity = EntityUtils.getEntityByID(id) as? EntityCreeper ?: return@drainForEach
if (MobData.entityToMob[entity] != null) return@drainForEach
if (!entity.powered) return@drainForEach
removeRetry(entity)
MobEvent.Spawn.Special(MobFactories.special(entity, "Creeper Veil")).postAndCatch()
}
}
}
@SubscribeEvent
fun onEntityHealthUpdateEvent(event: EntityHealthUpdateEvent) {
when {
event.entity is EntityBat && event.health == 6 -> {
entityFromPacket.add(EntityPacketType.SPIRIT_BAT to event.entity.entityId)
}
event.entity is EntityVillager && event.health != 20 -> {
entityFromPacket.add(EntityPacketType.VILLAGER to event.entity.entityId)
}
event.entity is EntityCreeper && event.health == 20 -> {
entityFromPacket.add(EntityPacketType.CREEPER_VAIL to event.entity.entityId)
}
}
}
private fun islandException(): Boolean = when (LorenzUtils.skyBlockIsland) {
IslandType.GARDEN_GUEST -> true
IslandType.PRIVATE_ISLAND_GUEST -> true
else -> false
}
private fun entityDeSpawn(entity: EntityLivingBase) {
MobData.entityToMob[entity]?.createDeSpawnEvent()?.postAndCatch() ?: removeRetry(entity)
allEntitiesViaPacketId.remove(entity.entityId)
}
private fun Mob.createDeSpawnEvent() = when (this.mobType) {
Mob.Type.PLAYER -> MobEvent.DeSpawn.Player(this)
Mob.Type.SUMMON -> MobEvent.DeSpawn.Summon(this)
Mob.Type.SPECIAL -> MobEvent.DeSpawn.Special(this)
Mob.Type.PROJECTILE -> MobEvent.DeSpawn.Projectile(this)
Mob.Type.DISPLAY_NPC -> MobEvent.DeSpawn.DisplayNPC(this)
Mob.Type.BASIC, Mob.Type.DUNGEON, Mob.Type.BOSS, Mob.Type.SLAYER -> MobEvent.DeSpawn.SkyblockMob(this)
}
private fun handleRetries() {
val iterator = MobData.retries.iterator()
while (iterator.hasNext()) {
val (_, retry) = iterator.next()
if (MobData.externRemoveOfRetryAmount > 0) {
iterator.remove()
MobData.externRemoveOfRetryAmount--
continue
}
if (retry.outsideRange()) continue
val entity = retry.entity
if (retry.times == MAX_RETRIES) {
MobData.logger.log(
"`${retry.entity.name}`${retry.entity.entityId} missed {\n "
+ "is already Found: ${MobData.entityToMob[retry.entity] != null})."
+ "\n Position: ${retry.entity.getLorenzVec()}\n "
+ "DistanceC: ${
entity.getLorenzVec().distanceChebyshevIgnoreY(LocationUtils.playerLocation())
}\n"
+ "Relative Position: ${entity.getLorenzVec() - LocationUtils.playerLocation()}\n " +
"}",
)
// Uncomment this to make it closed a loop
// iterator.remove()
// continue
}
if (!entitySpawn(entity, retry.roughType)) {
retry.times++
continue
}
iterator.remove()
}
}
private val entityUpdatePackets = ConcurrentLinkedQueue<Int>()
private val entitiesThatRequireUpdate = mutableSetOf<Int>() // needs to be distinct, therefore not using a queue
/** Refreshes the references of the entities in entitiesThatRequireUpdate */
private fun makeEntityReferenceUpdate() {
entitiesThatRequireUpdate.iterator().let { iterator ->
while (iterator.hasNext()) {
if (handleEntityUpdate(iterator.next())) iterator.remove()
}
}
entityUpdatePackets.drainTo(entitiesThatRequireUpdate)
}
private fun handleEntityUpdate(entityID: Int): Boolean {
val entity = EntityUtils.getEntityByID(entityID) as? EntityLivingBase ?: return false
getRetry(entity)?.apply { this.entity = entity }
MobData.currentEntityLiving.refreshReference(entity)
MobData.previousEntityLiving.refreshReference(entity)
// update map
MobData.entityToMob[entity]?.internalUpdateOfEntity(entity)
return true
}
@HandleEvent
fun onEntitySpawnPacket(event: PacketReceivedEvent) {
when (val packet = event.packet) {
is S0FPacketSpawnMob -> addEntityUpdate(packet.entityID)
is S0CPacketSpawnPlayer -> addEntityUpdate(packet.entityID)
// is S0EPacketSpawnObject -> addEntityUpdate(packet.entityID)
is S01PacketJoinGame -> // one of the first packets that is sent when switching servers inside the BungeeCord Network (please some prove this, I just found it out via Testing)
{
shouldClear.set(true)
allEntitiesViaPacketId.clear()
}
}
}
private val allEntitiesViaPacketId = mutableSetOf<Int>()
private fun addEntityUpdate(id: Int) = if (allEntitiesViaPacketId.contains(id)) {
entityUpdatePackets.add(id)
} else {
allEntitiesViaPacketId.add(id)
}
@HandleEvent
fun onDisconnect(event: ClientDisconnectEvent) {
shouldClear.set(true)
}
@SubscribeEvent
fun onDebugDataCollect(event: DebugDataCollectEvent) {
event.title("Mob Detection")
if (forceReset) {
event.addData("Mob Detection is manually disabled!")
} else {
event.addIrrelevant {
add("normal enabled")
add("Active Mobs: ${MobData.currentMobs.size}")
val inDistanceMobs = MobData.retries.count { it.value.outsideRange() }
add("Searching for Mobs: ${MobData.retries.size - inDistanceMobs}")
add("Mobs over Max Search Count: ${MobData.retries.count { it.value.times > MAX_RETRIES }}")
add("Mobs outside of Range: $inDistanceMobs")
}
}
}
}
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