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package at.hannibal2.skyhanni.features
import at.hannibal2.skyhanni.SkyHanniMod
import at.hannibal2.skyhanni.events.ItemClickInHandEvent
import at.hannibal2.skyhanni.events.PacketEvent
import at.hannibal2.skyhanni.utils.ItemUtils.getInternalName
import at.hannibal2.skyhanni.utils.LorenzUtils
import at.hannibal2.skyhanni.utils.RenderUtils
import at.hannibal2.skyhanni.utils.SpecialColour
import net.minecraft.client.Minecraft
import net.minecraft.client.renderer.GlStateManager
import net.minecraft.network.play.server.S2APacketParticles
import net.minecraft.util.EnumParticleTypes
import net.minecraftforge.client.event.RenderWorldLastEvent
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent
import org.lwjgl.opengl.GL11
import java.awt.Color
class FireVeilWandParticles {
var lastClick = 0L
@SubscribeEvent
fun onChatPacket(event: PacketEvent.ReceiveEvent) {
if (!LorenzUtils.inSkyblock) return
if (SkyHanniMod.feature.abilities.fireVeilWandDisplay == 0) return
if (System.currentTimeMillis() > lastClick + 5_500) return
val packet = event.packet
if (packet !is S2APacketParticles) return
if (packet.particleType == EnumParticleTypes.FLAME && packet.particleCount == 1 && packet.particleSpeed == 0f &&
packet.xOffset == 0f &&
packet.yOffset == 0f &&
packet.zOffset == 0f
) {
event.isCanceled = true
}
}
@SubscribeEvent
fun onItemClick(event: ItemClickInHandEvent) {
if (!LorenzUtils.inSkyblock) return
if (event.clickType != ItemClickInHandEvent.ClickType.RIGHT_CLICK) return
val itemInHand = event.itemInHand ?: return
val internalName = itemInHand.getInternalName()
if (internalName == "FIRE_VEIL_WAND") {
lastClick = System.currentTimeMillis()
}
}
@SubscribeEvent
fun onRenderWorld(event: RenderWorldLastEvent) {
if (!LorenzUtils.inSkyblock) return
if (SkyHanniMod.feature.abilities.fireVeilWandDisplay != 1) return
if (System.currentTimeMillis() > lastClick + 5_500) return
val color = Color(SpecialColour.specialToChromaRGB(SkyHanniMod.feature.abilities.fireVeilWandDisplayColor), true)
GlStateManager.pushMatrix()
GL11.glNormal3f(0.0f, 1.0f, 0.0f)
GlStateManager.enableDepth()
GlStateManager.enableBlend()
GlStateManager.depthFunc(GL11.GL_LEQUAL)
GlStateManager.disableCull()
GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0)
GlStateManager.enableAlpha()
GlStateManager.disableTexture2D()
GlStateManager.disableDepth()
RenderUtils.drawCircle(
Minecraft.getMinecraft().thePlayer,
event.partialTicks,
3.5,
color
)
GlStateManager.enableDepth()
GlStateManager.enableCull()
GlStateManager.enableTexture2D()
GlStateManager.enableDepth()
GlStateManager.disableBlend()
GlStateManager.color(1.0f, 1.0f, 1.0f, 1.0f)
GlStateManager.popMatrix()
}
}
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