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package at.hannibal2.skyhanni.test
import at.hannibal2.skyhanni.events.LorenzRenderWorldEvent
import at.hannibal2.skyhanni.utils.LorenzVec
import at.hannibal2.skyhanni.utils.RenderUtils
import at.hannibal2.skyhanni.utils.RenderUtils.expandBlock
import net.minecraft.client.renderer.GlStateManager
import net.minecraft.util.AxisAlignedBB
import java.awt.Color
object GriffinUtils {
fun LorenzRenderWorldEvent.drawWaypointFilled(
location: LorenzVec,
color: Color,
seeThroughBlocks: Boolean = false,
beacon: Boolean = false,
extraSize: Double = 0.0,
extraSizeTopY: Double = extraSize,
extraSizeBottomY: Double = extraSize,
) {
val (viewerX, viewerY, viewerZ) = RenderUtils.getViewerPos(partialTicks)
val x = location.x - viewerX
val y = location.y - viewerY
val z = location.z - viewerZ
val distSq = x * x + y * y + z * z
if (seeThroughBlocks) {
GlStateManager.disableDepth()
GlStateManager.disableCull()
}
RenderUtils.drawFilledBoundingBox(
AxisAlignedBB(
x - extraSize, y - extraSizeBottomY, z - extraSize,
x + 1 + extraSize, y + 1 + extraSizeTopY, z + 1 + extraSize
).expandBlock(),
color,
(0.1f + 0.005f * distSq.toFloat()).coerceAtLeast(0.2f)
)
GlStateManager.disableTexture2D()
if (distSq > 5 * 5 && beacon) RenderUtils.renderBeaconBeam(x, y + 1, z, color.rgb, 1.0f, partialTicks)
GlStateManager.disableLighting()
GlStateManager.enableTexture2D()
if (seeThroughBlocks) {
GlStateManager.enableDepth()
GlStateManager.enableCull()
}
}
}
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