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package at.hannibal2.skyhanni.utils

import at.hannibal2.skyhanni.utils.NEUItems.getItemStack
import at.hannibal2.skyhanni.utils.renderables.Renderable
import net.minecraft.item.ItemStack
import java.util.Collections
import java.util.WeakHashMap
import java.util.concurrent.ConcurrentLinkedQueue

object CollectionUtils {

    fun <E> ConcurrentLinkedQueue<E>.drainTo(list: MutableCollection<E>) {
        while (true)
            list.add(this.poll() ?: break)
    }

    // Let garbage collector handle the removal of entries in this list
    fun <T> weakReferenceList(): MutableSet<T> = Collections.newSetFromMap(WeakHashMap<T, Boolean>())

    fun <T> MutableCollection<T>.filterToMutable(predicate: (T) -> Boolean) = filterTo(mutableListOf(), predicate)

    fun <T> List<T>.indexOfFirst(vararg args: T) = args.map { indexOf(it) }.firstOrNull { it != -1 }

    infix fun <K, V> MutableMap<K, V>.put(pairs: Pair<K, V>) {
        this[pairs.first] = pairs.second
    }

    // Taken and modified from Skytils
    @JvmStatic
    fun <T> T.equalsOneOf(vararg other: T): Boolean {
        for (obj in other) {
            if (this == obj) return true
        }
        return false
    }

    fun <E> List<E>.getOrNull(index: Int): E? {
        return if (index in indices) {
            get(index)
        } else null
    }

    fun <T : Any> T?.toSingletonListOrEmpty(): List<T> {
        if (this == null) return emptyList()
        return listOf(this)
    }

    fun <K> MutableMap<K, Int>.addOrPut(key: K, number: Int): Int =
        this.merge(key, number, Int::plus)!! // Never returns null since "plus" can't return null

    fun <K> MutableMap<K, Long>.addOrPut(key: K, number: Long): Long =
        this.merge(key, number, Long::plus)!! // Never returns null since "plus" can't return null

    fun <K> MutableMap<K, Double>.addOrPut(key: K, number: Double): Double =
        this.merge(key, number, Double::plus)!! // Never returns null since "plus" can't return null

    fun <K> MutableMap<K, Float>.addOrPut(key: K, number: Float): Float =
        this.merge(key, number, Float::plus)!! // Never returns null since "plus" can't return null

    fun <K, N : Number> Map<K, N>.sumAllValues(): Double {
        if (values.isEmpty()) return 0.0

        return when (values.first()) {
            is Double -> values.sumOf { it.toDouble() }
            is Float -> values.sumOf { it.toDouble() }
            is Long -> values.sumOf { it.toLong() }.toDouble()
            else -> values.sumOf { it.toInt() }.toDouble()
        }
    }

    fun List<String>.nextAfter(after: String, skip: Int = 1) = nextAfter({ it == after }, skip)

    fun List<String>.nextAfter(after: (String) -> Boolean, skip: Int = 1): String? {
        var missing = -1
        for (line in this) {
            if (after(line)) {
                missing = skip - 1
                continue
            }
            if (missing == 0) {
                return line
            }
            if (missing != -1) {
                missing--
            }
        }
        return null
    }

    fun List<String>.removeNextAfter(after: String, skip: Int = 1) = removeNextAfter({ it == after }, skip)

    fun List<String>.removeNextAfter(after: (String) -> Boolean, skip: Int = 1): List<String> {
        val newList = mutableListOf<String>()
        var missing = -1
        for (line in this) {
            if (after(line)) {
                missing = skip - 1
                continue
            }
            if (missing == 0) {
                missing--
                continue
            }
            if (missing != -1) {
                missing--
            }
            newList.add(line)
        }
        return newList
    }

    fun List<String>.addIfNotNull(element: String?) = element?.let { plus(it) } ?: this

    fun <K, V> Map<K, V>.editCopy(function: MutableMap<K, V>.() -> Unit) =
        toMutableMap().also { function(it) }.toMap()

    fun <T> List<T>.editCopy(function: MutableList<T>.() -> Unit) =
        toMutableList().also { function(it) }.toList()

    fun <K, V> Map<K, V>.moveEntryToTop(matcher: (Map.Entry<K, V>) -> Boolean): Map<K, V> {
        val entry = entries.find(matcher)
        if (entry != null) {
            val newMap = linkedMapOf(entry.key to entry.value)
            newMap.putAll(this)
            return newMap
        }
        return this
    }

    fun <E> MutableList<List<E>>.addAsSingletonList(text: E) {
        add(Collections.singletonList(text))
    }

    fun <K, V : Comparable<V>> List<Pair<K, V>>.sorted(): List<Pair<K, V>> {
        return sortedBy { (_, value) -> value }
    }

    fun <K, V : Comparable<V>> Map<K, V>.sorted(): Map<K, V> {
        return toList().sorted().toMap()
    }

    fun <K, V : Comparable<V>> Map<K, V>.sortedDesc(): Map<K, V> {
        return toList().sorted().reversed().toMap()
    }

    inline fun <reified T> ConcurrentLinkedQueue<T>.drainForEach(action: (T) -> Unit) {
        while (true) {
            val value = this.poll() ?: break
            action(value)
        }
    }

    fun <T> Sequence<T>.takeWhileInclusive(predicate: (T) -> Boolean) = sequence {
        with(iterator()) {
            while (hasNext()) {
                val next = next()
                yield(next)
                if (!predicate(next)) break
            }
        }
    }

    /** Updates a value if it is present in the set (equals), useful if the newValue is not reference equal with the value in the set */
    inline fun <reified T> MutableSet<T>.refreshReference(newValue: T) = if (this.contains(newValue)) {
        this.remove(newValue)
        this.add(newValue)
        true
    } else false

    @Suppress("UNCHECKED_CAST")
    fun <T> Iterable<T?>.takeIfAllNotNull(): Iterable<T>? =
        takeIf { null !in this } as? Iterable<T>

    @Suppress("UNCHECKED_CAST")
    fun <T> List<T?>.takeIfAllNotNull(): List<T>? =
        takeIf { null !in this } as? List<T>

    // TODO add cache
    fun MutableList<Renderable>.addString(
        text: String,
        horizontalAlign: RenderUtils.HorizontalAlignment = RenderUtils.HorizontalAlignment.LEFT,
        verticalAlign: RenderUtils.VerticalAlignment = RenderUtils.VerticalAlignment.CENTER,
    ) {
        add(Renderable.string(text, horizontalAlign = horizontalAlign, verticalAlign = verticalAlign))
    }

    // TODO add internal name support, and caching
    fun MutableList<Renderable>.addItemStack(itemStack: ItemStack) {
        add(Renderable.itemStack(itemStack))
    }

    fun MutableList<Renderable>.addItemStack(internalName: NEUInternalName) {
        addItemStack(internalName.getItemStack())
    }

    inline fun <reified T : Enum<T>> MutableList<Renderable>.addSelector(
        prefix: String,
        getName: (T) -> String,
        isCurrent: (T) -> Boolean,
        crossinline onChange: (T) -> Unit,
    ) {
        add(Renderable.horizontalContainer(buildSelector<T>(prefix, getName, isCurrent, onChange)))
    }

    inline fun <reified T : Enum<T>> buildSelector(
        prefix: String,
        getName: (T) -> String,
        isCurrent: (T) -> Boolean,
        crossinline onChange: (T) -> Unit,
    ) = buildList {
        addString(prefix)
        for (entry in enumValues<T>()) {
            val display = getName(entry)
            if (isCurrent(entry)) {
                addString("§a[$display]")
            } else {
                addString("§e[")
                add(Renderable.link("§e$display") {
                    onChange(entry)
                })
                addString("§e]")
            }
            addString(" ")
        }
    }

    inline fun MutableList<Renderable>.addButton(
        prefix: String,
        getName: String,
        crossinline onChange: () -> Unit,
        tips: List<String> = emptyList(),
    ) {
        val onClick = {
            if ((System.currentTimeMillis() - ChatUtils.lastButtonClicked) > 150) { // funny thing happen if I don't do that
                onChange()
                SoundUtils.playClickSound()
                ChatUtils.lastButtonClicked = System.currentTimeMillis()
            }
        }
        add(Renderable.horizontalContainer(buildList {
            addString(prefix)
            addString("§a[")
            if (tips.isEmpty()) {
                add(Renderable.link("§e$getName", false, onClick))
            } else {
                add(Renderable.clickAndHover("§e$getName", tips, false, onClick))
            }
            addString("§a]")
        }))
    }
}