aboutsummaryrefslogtreecommitdiff
path: root/src/main/java/at/hannibal2/skyhanni/utils/EntityOutlineRenderer.kt
blob: 594c167e972e90415305e9b29a9ea51a09a4c85e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
package at.hannibal2.skyhanni.utils

import at.hannibal2.skyhanni.SkyHanniMod
import at.hannibal2.skyhanni.events.LorenzTickEvent
import at.hannibal2.skyhanni.events.RenderEntityOutlineEvent
import at.hannibal2.skyhanni.mixins.transformers.CustomRenderGlobal
import net.minecraft.client.Minecraft
import net.minecraft.client.renderer.GlStateManager
import net.minecraft.client.renderer.OpenGlHelper
import net.minecraft.client.renderer.RenderHelper
import net.minecraft.client.renderer.culling.ICamera
import net.minecraft.client.shader.Framebuffer
import net.minecraft.entity.Entity
import net.minecraft.entity.EntityLivingBase
import net.minecraft.util.BlockPos
import net.minecraftforge.client.MinecraftForgeClient
import net.minecraftforge.fml.common.eventhandler.EventPriority
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent
import org.lwjgl.opengl.GL11
import org.lwjgl.opengl.GL13
import org.lwjgl.opengl.GL30
import java.lang.reflect.InvocationTargetException
import java.lang.reflect.Method

/**
 * Class to handle all entity outlining, including xray and no-xray rendering
 * Features that include entity outlining should subscribe to the {@link RenderEntityOutlineEvent}.
 *
 * Credit to SkyblockAddons and Biscuit Development
 * https://github.com/BiscuitDevelopment/SkyblockAddons/blob/main/src/main/java/codes/biscuit/skyblockaddons/features/EntityOutlines/EntityOutlineRenderer.java
 *
 */
object EntityOutlineRenderer {
    private val entityRenderCache: CachedInfo = CachedInfo(null, null, null)
    private var stopLookingForOptifine = false
    private var isFastRender: Method? = null
    private var isShaders: Method? = null
    private var isAntialiasing: Method? = null
    private var emptyLastTick = false
    private val swapBuffer by lazy { initSwapBuffer() }
    private val logger = LorenzLogger("entity_outline_renderer")
    private val config get() = SkyHanniMod.feature.misc
    private val mc get() = Minecraft.getMinecraft()
    private val BUF_FLOAT_4: java.nio.FloatBuffer = org.lwjgl.BufferUtils.createFloatBuffer(4)

    /**
     * @return a new framebuffer with the size of the main framebuffer
     */
    private fun initSwapBuffer(): Framebuffer {
        val main = mc.framebuffer
        val framebuffer = Framebuffer(main.framebufferTextureWidth, main.framebufferTextureHeight, true)
        framebuffer.setFramebufferFilter(GL11.GL_NEAREST)
        framebuffer.setFramebufferColor(0.0f, 0.0f, 0.0f, 0.0f)
        return framebuffer
    }

    private fun updateFramebufferSize() {
        val width = mc.displayWidth
        val height = mc.displayHeight
        if (swapBuffer.framebufferWidth != width || swapBuffer.framebufferHeight != height) {
            swapBuffer.createBindFramebuffer(width, height)
        }
        val rg = mc.renderGlobal as CustomRenderGlobal
        val outlineBuffer = rg.entityOutlineFramebuffer_skyhanni
        if (outlineBuffer.framebufferWidth != width || outlineBuffer.framebufferHeight != height) {
            outlineBuffer.createBindFramebuffer(width, height)
            rg.entityOutlineShader_skyhanni.createBindFramebuffers(width, height)
        }
    }

    /**
     * Renders xray and no-xray entity outlines.
     *
     * @param camera       the current camera
     * @param partialTicks the progress to the next tick
     * @param x            the camera x position
     * @param y            the camera y position
     * @param z            the camera z position
     */
    @JvmStatic
    fun renderEntityOutlines(camera: ICamera, partialTicks: Float, vector: LorenzVec): Boolean {
        val shouldRenderOutlines = shouldRenderEntityOutlines()

        if (!(shouldRenderOutlines && !isCacheEmpty() && MinecraftForgeClient.getRenderPass() == 0)) {
            return !shouldRenderOutlines
        }

        val renderGlobal = mc.renderGlobal as CustomRenderGlobal
        val renderManager = mc.renderManager
        mc.theWorld.theProfiler.endStartSection("entityOutlines")
        updateFramebufferSize()

        // Clear and bind the outline framebuffer
        renderGlobal.entityOutlineFramebuffer_skyhanni.framebufferClear()
        renderGlobal.entityOutlineFramebuffer_skyhanni.bindFramebuffer(false)

        // Vanilla options
        RenderHelper.disableStandardItemLighting()
        GlStateManager.disableFog()
        mc.renderManager.setRenderOutlines(true)

        // Enable outline mode
        GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_MODE, GL13.GL_COMBINE);
        GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, GL13.GL_COMBINE_RGB, GL11.GL_REPLACE);
        GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, GL13.GL_SOURCE0_RGB, GL13.GL_CONSTANT);
        GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, GL13.GL_OPERAND0_RGB, GL11.GL_SRC_COLOR);
        GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, GL13.GL_COMBINE_ALPHA, GL11.GL_REPLACE);
        GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, GL13.GL_SOURCE0_ALPHA, GL11.GL_TEXTURE);
        GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, GL13.GL_OPERAND0_ALPHA, GL11.GL_SRC_ALPHA);

        // Render x-ray outlines first, ignoring the depth buffer bit
        if (!isXrayCacheEmpty()) {
            // Xray is enabled by disabling depth testing
            GlStateManager.depthFunc(GL11.GL_ALWAYS)

            entityRenderCache.xrayCache?.forEach { (key, value) ->
                // Test if the entity should render, given the player's camera position
                if (!shouldRender(camera, key, vector)) return@forEach

                try {
                    if (key !is EntityLivingBase) outlineColor(value)
                    renderManager.renderEntityStatic(key, partialTicks, true)
                } catch (ignored: Exception) {
                }
            }

            // Reset depth function
            GlStateManager.depthFunc(GL11.GL_LEQUAL)
        }

        // Render no-xray outlines second, taking into consideration the depth bit
        if (!isNoXrayCacheEmpty()) {
            if (!isNoOutlineCacheEmpty()) {
                // Render other entities + terrain that may occlude an entity outline into a depth buffer
                swapBuffer.framebufferClear()
                copyBuffers(mc.framebuffer, swapBuffer, GL11.GL_DEPTH_BUFFER_BIT)
                swapBuffer.bindFramebuffer(false)

                // Copy terrain + other entities depth into outline frame buffer to now switch to no-xray outlines
                entityRenderCache.noOutlineCache?.forEach { entity ->
                    // Test if the entity should render, given the player's instantaneous camera position
                    if (!shouldRender(camera, entity, vector)) return@forEach

                    try {
                        renderManager.renderEntityStatic(entity, partialTicks, true)
                    } catch (ignored: Exception) {
                    }
                }

                // Copy the entire depth buffer of everything that might occlude outline to outline framebuffer
                copyBuffers(swapBuffer, renderGlobal.entityOutlineFramebuffer_skyhanni, GL11.GL_DEPTH_BUFFER_BIT)
                renderGlobal.entityOutlineFramebuffer_skyhanni.bindFramebuffer(false)
            } else {
                copyBuffers(mc.framebuffer, renderGlobal.entityOutlineFramebuffer_skyhanni, GL11.GL_DEPTH_BUFFER_BIT)
            }

            // Xray disabled by re-enabling traditional depth testing
            entityRenderCache.noXrayCache?.forEach { (key, value) ->
                // Test if the entity should render, given the player's instantaneous camera position
                if (!shouldRender(camera, key, vector)) return@forEach

                try {
                    if (key !is EntityLivingBase) outlineColor(value)
                    renderManager.renderEntityStatic(key, partialTicks, true)
                } catch (ignored: Exception) {
                }
            }
        }

        // Disable outline mode
        GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_MODE, GL11.GL_MODULATE);
        GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, GL13.GL_COMBINE_RGB, GL11.GL_MODULATE);
        GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, GL13.GL_SOURCE0_RGB, GL11.GL_TEXTURE);
        GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, GL13.GL_OPERAND0_RGB, GL11.GL_SRC_COLOR);
        GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, GL13.GL_COMBINE_ALPHA, GL11.GL_MODULATE);
        GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, GL13.GL_SOURCE0_ALPHA, GL11.GL_TEXTURE);
        GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, GL13.GL_OPERAND0_ALPHA, GL11.GL_SRC_ALPHA);

        // Vanilla options
        RenderHelper.enableStandardItemLighting()
        mc.renderManager.setRenderOutlines(false)

        // Load the outline shader
        GlStateManager.depthMask(false)
        renderGlobal.entityOutlineShader_skyhanni.loadShaderGroup(partialTicks)
        GlStateManager.depthMask(true)

        // Reset GL/framebuffers for next render layers
        GlStateManager.enableLighting()
        mc.framebuffer.bindFramebuffer(false)
        GlStateManager.enableFog()
        GlStateManager.enableBlend()
        GlStateManager.enableColorMaterial()
        GlStateManager.enableDepth()
        GlStateManager.enableAlpha()

        return !shouldRenderOutlines
    }

    @JvmStatic
    fun getCustomOutlineColor(entity: Entity?): Int? {
        if (entityRenderCache.xrayCache?.containsKey(entity) == true) {
            return entityRenderCache.xrayCache!![entity]
        }
        return if (entityRenderCache.noXrayCache?.containsKey(entity) == true) {
            entityRenderCache.noXrayCache!![entity]
        } else null
    }

    /**
     * Caches optifine settings and determines whether outlines should be rendered
     *
     * @return `true` iff outlines should be rendered
     */
    @JvmStatic
    fun shouldRenderEntityOutlines(): Boolean {
        val renderGlobal = mc.renderGlobal as CustomRenderGlobal

        // Vanilla Conditions
        if (renderGlobal.entityOutlineFramebuffer_skyhanni == null || renderGlobal.entityOutlineShader_skyhanni == null || mc.thePlayer == null) return false

        // Skyblock Conditions
        if (!LorenzUtils.inSkyBlock) {
            return false
        }

        // Main toggle for outlines features
        if (!isEnabled()) {
            return false
        }

        // Optifine Conditions
        if (!stopLookingForOptifine && isFastRender == null) {
            try {
                val config = Class.forName("Config")
                try {
                    isFastRender = config.getMethod("isFastRender")
                    isShaders = config.getMethod("isShaders")
                    isAntialiasing = config.getMethod("isAntialiasing")
                } catch (ex: Exception) {
                    logger.log("Couldn't find Optifine methods for entity outlines.")
                    stopLookingForOptifine = true
                }
            } catch (ex: Exception) {
                logger.log("Couldn't find Optifine for entity outlines.")
                stopLookingForOptifine = true
            }
        }
        var isFastRenderValue = false
        var isShadersValue = false
        var isAntialiasingValue = false
        if (isFastRender != null) {
            try {
                isFastRenderValue = isFastRender!!.invoke(null) as Boolean
                isShadersValue = isShaders!!.invoke(null) as Boolean
                isAntialiasingValue = isAntialiasing!!.invoke(null) as Boolean
            } catch (ex: IllegalAccessException) {
                logger.log("An error occurred while calling Optifine methods for entity outlines... $ex")
            } catch (ex: InvocationTargetException) {
                logger.log("An error occurred while calling Optifine methods for entity outlines... $ex")
            }
        }
        return !isFastRenderValue && !isShadersValue && !isAntialiasingValue
    }

    // Add new features that need the entity outline logic here
    private fun isEnabled(): Boolean {
        if (SkyHanniMod.feature.fishing.rareSeaCreatureHighlight) return true
        if (SkyHanniMod.feature.misc.glowingDroppedItems.enabled) return true

        return false
    }

    /**
     * Apply the same rendering standards as in [net.minecraft.client.renderer.RenderGlobal.renderEntities] lines 659 to 669
     *
     * @param camera the current camera
     * @param entity the entity to render
     * @param x      the camera x position
     * @param y      the camera y position
     * @param z      the camera z position
     * @return whether the entity should be rendered
     */
    private fun shouldRender(camera: ICamera, entity: Entity, vector: LorenzVec): Boolean =
        // Only render the view entity when sleeping or in 3rd person mode
        if (entity === mc.renderViewEntity &&
            !(mc.renderViewEntity is EntityLivingBase && (mc.renderViewEntity as EntityLivingBase).isPlayerSleeping ||
                    mc.gameSettings.thirdPersonView != 0)
        ) {
            false
        } else mc.theWorld.isBlockLoaded(BlockPos(entity)) && (mc.renderManager.shouldRender(
            entity,
            camera,
            vector.x,
            vector.y,
            vector.z
        ) || entity.riddenByEntity === mc.thePlayer)
    // Only render if renderManager would render and the world is loaded at the entity

    private fun outlineColor(color: Int) {
        BUF_FLOAT_4.put(0, (color shr 16 and 255).toFloat() / 255.0f)
        BUF_FLOAT_4.put(1, (color shr 8 and 255).toFloat() / 255.0f)
        BUF_FLOAT_4.put(2, (color and 255).toFloat() / 255.0f)
        BUF_FLOAT_4.put(3, 1f)
        GL11.glTexEnv(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_COLOR, BUF_FLOAT_4)
    }

    /**
     * Function that copies a portion of a framebuffer to another framebuffer.
     *
     *
     * Note that this requires GL3.0 to function properly
     *
     *
     * The major use of this function is to copy the depth-buffer portion of the world framebuffer to the entity outline framebuffer.
     * This enables us to perform no-xray outlining on entities, as we can use the world framebuffer's depth testing on the outline frame buffer
     *
     * @param frameToCopy   the framebuffer from which we are copying data
     * @param frameToPaste  the framebuffer onto which we are copying the data
     * @param buffersToCopy the bit mask indicating the sections to copy (see [GL11.GL_DEPTH_BUFFER_BIT], [GL11.GL_COLOR_BUFFER_BIT], [GL11.GL_STENCIL_BUFFER_BIT])
     */
    private fun copyBuffers(frameToCopy: Framebuffer?, frameToPaste: Framebuffer?, buffersToCopy: Int) {
        if (OpenGlHelper.isFramebufferEnabled()) {
            OpenGlHelper.glBindFramebuffer(GL30.GL_READ_FRAMEBUFFER, frameToCopy!!.framebufferObject)
            OpenGlHelper.glBindFramebuffer(GL30.GL_DRAW_FRAMEBUFFER, frameToPaste!!.framebufferObject)
            GL30.glBlitFramebuffer(
                0, 0, frameToCopy.framebufferWidth, frameToCopy.framebufferHeight,
                0, 0, frameToPaste.framebufferWidth, frameToPaste.framebufferHeight,
                buffersToCopy, GL11.GL_NEAREST
            )
        }
    }

    fun isCacheEmpty() = isXrayCacheEmpty() && isNoXrayCacheEmpty()

    private fun isXrayCacheEmpty() = entityRenderCache.xrayCache?.isEmpty() ?: true
    private fun isNoXrayCacheEmpty() = entityRenderCache.noXrayCache?.isEmpty() ?: true
    private fun isNoOutlineCacheEmpty() = entityRenderCache.noOutlineCache?.isEmpty() ?: true

    /**
     * Updates the cache at the start of every minecraft tick to improve efficiency.
     * Identifies and caches all entities in the world that should be outlined.
     *
     *
     * Calls to [.shouldRender] are frustum based, rely on partialTicks,
     * and so can't be updated on a per-tick basis without losing information.
     *
     *
     * This works since entities are only updated once per tick, so the inclusion or exclusion of an entity
     * to be outlined can be cached each tick with no loss of data
     *
     * @param event the client tick event
     */
    @SubscribeEvent
    fun onTick(event: LorenzTickEvent) {
        if (event.phase == EventPriority.NORMAL) {
            val rg = mc.renderGlobal as CustomRenderGlobal

            if (mc.theWorld != null && shouldRenderEntityOutlines()) {
                // These events need to be called in this specific order for the xray to have priority over the no xray
                // Get all entities to render xray outlines
                val xrayOutlineEvent = RenderEntityOutlineEvent(RenderEntityOutlineEvent.Type.XRAY, null)
                xrayOutlineEvent.postAndCatch()
                // Get all entities to render no xray outlines, using pre-filtered entities (no need to test xray outlined entities)
                val noxrayOutlineEvent = RenderEntityOutlineEvent(
                    RenderEntityOutlineEvent.Type.NO_XRAY,
                    xrayOutlineEvent.entitiesToChooseFrom
                )
                noxrayOutlineEvent.postAndCatch()
                // Cache the entities for future use
                entityRenderCache.xrayCache = xrayOutlineEvent.entitiesToOutline
                entityRenderCache.noXrayCache = noxrayOutlineEvent.entitiesToOutline
                entityRenderCache.noOutlineCache = noxrayOutlineEvent.entitiesToChooseFrom
                emptyLastTick = if (isCacheEmpty()) {
                    if (!emptyLastTick) {
                        rg.entityOutlineFramebuffer_skyhanni.framebufferClear()
                    }
                    true
                } else {
                    false
                }
            } else if (!emptyLastTick) {
                entityRenderCache.xrayCache = null
                entityRenderCache.noXrayCache = null
                entityRenderCache.noOutlineCache = null
                if (rg.entityOutlineFramebuffer_skyhanni != null) rg.entityOutlineFramebuffer_skyhanni.framebufferClear()
                emptyLastTick = true
            }
        }
    }

    private class CachedInfo(
        var xrayCache: HashMap<Entity, Int>?,
        var noXrayCache: HashMap<Entity, Int>?,
        var noOutlineCache: HashSet<Entity>?
    )
}