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package at.hannibal2.skyhanni.utils
import at.hannibal2.skyhanni.utils.ItemUtils.getSkullTexture
import at.hannibal2.skyhanni.utils.LocationUtils.canBeSeen
import at.hannibal2.skyhanni.utils.LocationUtils.distanceTo
import at.hannibal2.skyhanni.utils.LorenzUtils.baseMaxHealth
import net.minecraft.block.state.IBlockState
import net.minecraft.client.Minecraft
import net.minecraft.entity.Entity
import net.minecraft.entity.EntityLivingBase
import net.minecraft.entity.item.EntityArmorStand
import net.minecraft.entity.monster.EntityEnderman
import net.minecraft.entity.player.EntityPlayer
import net.minecraft.item.ItemStack
import net.minecraft.potion.Potion
import net.minecraft.util.AxisAlignedBB
object EntityUtils {
fun EntityLivingBase.hasNameTagWith(
y: Int,
contains: String,
debugRightEntity: Boolean = false,
inaccuracy: Double = 1.6,
debugWrongEntity: Boolean = false,
): Boolean {
return getNameTagWith(y, contains, debugRightEntity, inaccuracy, debugWrongEntity) != null
}
fun EntityLivingBase.getAllNameTagsWith(
y: Int,
contains: String,
debugRightEntity: Boolean = false,
inaccuracy: Double = 1.6,
debugWrongEntity: Boolean = false,
): List<EntityArmorStand> {
val center = getLorenzVec().add(0, y, 0)
val a = center.add(-inaccuracy, -inaccuracy - 3, -inaccuracy).toBlocPos()
val b = center.add(inaccuracy, inaccuracy + 3, inaccuracy).toBlocPos()
val alignedBB = AxisAlignedBB(a, b)
val clazz = EntityArmorStand::class.java
val found = worldObj.getEntitiesWithinAABB(clazz, alignedBB)
return found.filter {
val result = it.name.contains(contains)
if (debugWrongEntity && !result) {
LorenzUtils.consoleLog("wrong entity in aabb: '" + it.name + "'")
}
if (debugRightEntity && result) {
LorenzUtils.consoleLog("mob: " + center.printWithAccuracy(2))
LorenzUtils.consoleLog("nametag: " + it.getLorenzVec().printWithAccuracy(2))
LorenzUtils.consoleLog("accuracy: " + it.getLorenzVec().subtract(center).printWithAccuracy(3))
}
result
}
}
fun EntityLivingBase.getAllNameTagsInRadiusWith(
contains: String,
radius: Double = 3.0,
): List<EntityArmorStand> {
val center = getLorenzVec().add(0, 3, 0)
val a = center.add(-radius, -radius - 3, -radius).toBlocPos()
val b = center.add(radius, radius + 3, radius).toBlocPos()
val alignedBB = AxisAlignedBB(a, b)
val clazz = EntityArmorStand::class.java
val found = worldObj.getEntitiesWithinAABB(clazz, alignedBB)
return found.filter {
val result = it.name.contains(contains)
result
}
}
fun EntityLivingBase.getNameTagWith(
y: Int,
contains: String,
debugRightEntity: Boolean = false,
inaccuracy: Double = 1.6,
debugWrongEntity: Boolean = false,
): EntityArmorStand? {
val center = getLorenzVec().add(0, y, 0)
val a = center.add(-inaccuracy, -inaccuracy - 3, -inaccuracy).toBlocPos()
val b = center.add(inaccuracy, inaccuracy + 3, inaccuracy).toBlocPos()
val alignedBB = AxisAlignedBB(a, b)
val clazz = EntityArmorStand::class.java
val found = worldObj.getEntitiesWithinAABB(clazz, alignedBB)
return found.find {
val result = it.name.contains(contains)
if (debugWrongEntity && !result) {
LorenzUtils.consoleLog("wrong entity in aabb: '" + it.name + "'")
}
if (debugRightEntity && result) {
LorenzUtils.consoleLog("mob: " + center.printWithAccuracy(2))
LorenzUtils.consoleLog("nametag: " + it.getLorenzVec().printWithAccuracy(2))
LorenzUtils.consoleLog("accuracy: " + it.getLorenzVec().subtract(center).printWithAccuracy(3))
}
result
}
}
fun EntityLivingBase.hasBossHealth(health: Int): Boolean = this.hasMaxHealth(health, true)
//TODO remove baseMaxHealth
fun EntityLivingBase.hasMaxHealth(health: Int, boss: Boolean = false, maxHealth: Int = baseMaxHealth): Boolean {
val derpyMultiplier = if (LorenzUtils.isDerpy) 2 else 1
if (maxHealth == health * derpyMultiplier) return true
if (!boss && !LorenzUtils.inDungeons) {
//Corrupted
if (maxHealth == health * 3 * derpyMultiplier) return true
// Runic
if (maxHealth == health * 4 * derpyMultiplier) return true
// Corrupted+Runic
if (maxHealth == health * 12 * derpyMultiplier) return true
}
return false
}
fun EntityPlayer.getSkinTexture(): String? {
val gameProfile = gameProfile ?: return null
return gameProfile.properties.entries()
.filter { it.key == "textures" }
.map { it.value }
.firstOrNull { it.name == "textures" }
?.value
}
inline fun <reified T : Entity> getEntitiesNextToPlayer(radius: Double): Sequence<T> =
getEntitiesNearby<T>(LocationUtils.playerLocation(), radius)
inline fun <reified T : Entity> getEntitiesNearby(location: LorenzVec, radius: Double): Sequence<T> =
getEntities<T>().filter { it.distanceTo(location) < radius }
fun EntityLivingBase.isAtFullHealth() = baseMaxHealth == health.toInt()
fun EntityArmorStand.hasSkullTexture(skin: String): Boolean {
if (inventory == null) return false
return inventory.any { it != null && it.getSkullTexture() == skin }
}
fun EntityPlayer.isNPC() = uniqueID == null || uniqueID.version() != 4
fun EntityLivingBase.hasPotionEffect(potion: Potion) = getActivePotionEffect(potion) != null
fun EntityLivingBase.getArmorInventory(): Array<ItemStack?>? =
if (this is EntityPlayer) inventory.armorInventory else null
fun EntityEnderman.getBlockInHand(): IBlockState? = heldBlockState
inline fun <reified R : Entity> getEntities(): Sequence<R> = getAllEntities().filterIsInstance<R>()
fun getAllEntities(): Sequence<Entity> = Minecraft.getMinecraft()?.theWorld?.loadedEntityList?.let {
if (Minecraft.getMinecraft().isCallingFromMinecraftThread) it else it.toMutableList()
}?.asSequence() ?: emptySequence()
fun Entity.canBeSeen(radius: Double = 150.0) = getLorenzVec().add(y = 0.5).canBeSeen(radius)
}
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