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package at.hannibal2.skyhanni.utils
import at.hannibal2.skyhanni.data.mob.MobFilter.isRealPlayer
import at.hannibal2.skyhanni.events.SkyHanniRenderEntityEvent
import at.hannibal2.skyhanni.features.dungeon.DungeonAPI
import at.hannibal2.skyhanni.skyhannimodule.SkyHanniModule
import at.hannibal2.skyhanni.utils.ItemUtils.getSkullTexture
import at.hannibal2.skyhanni.utils.LocationUtils.canBeSeen
import at.hannibal2.skyhanni.utils.LocationUtils.distanceTo
import at.hannibal2.skyhanni.utils.LocationUtils.distanceToIgnoreY
import at.hannibal2.skyhanni.utils.LorenzUtils.baseMaxHealth
import at.hannibal2.skyhanni.utils.LorenzUtils.derpy
import at.hannibal2.skyhanni.utils.StringUtils.removeColor
import at.hannibal2.skyhanni.utils.compat.getArmorOrFullInventory
import at.hannibal2.skyhanni.utils.compat.getLoadedPlayers
import at.hannibal2.skyhanni.utils.compat.getNameAsString
import at.hannibal2.skyhanni.utils.compat.isOnMainThread
import at.hannibal2.skyhanni.utils.compat.normalizeAsArray
import net.minecraft.block.state.IBlockState
import net.minecraft.client.Minecraft
import net.minecraft.client.entity.EntityOtherPlayerMP
import net.minecraft.client.multiplayer.WorldClient
import net.minecraft.entity.Entity
import net.minecraft.entity.EntityLivingBase
import net.minecraft.entity.item.EntityArmorStand
import net.minecraft.entity.monster.EntityEnderman
import net.minecraft.entity.player.EntityPlayer
import net.minecraft.item.ItemStack
import net.minecraft.potion.Potion
import net.minecraft.util.AxisAlignedBB
import net.minecraftforge.client.event.RenderLivingEvent
//#if FORGE
import net.minecraftforge.fml.common.eventhandler.Event
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent
//#endif
@SkyHanniModule
object EntityUtils {
@Deprecated("Old. Instead use entity detection feature instead.")
fun EntityLivingBase.hasNameTagWith(
y: Int,
contains: String,
debugRightEntity: Boolean = false,
inaccuracy: Double = 1.6,
debugWrongEntity: Boolean = false,
): Boolean = getNameTagWith(y, contains, debugRightEntity, inaccuracy, debugWrongEntity) != null
fun getPlayerEntities(): MutableList<EntityOtherPlayerMP> {
val list = mutableListOf<EntityOtherPlayerMP>()
for (entity in Minecraft.getMinecraft().theWorld?.getLoadedPlayers() ?: emptyList()) {
if (!entity.isNPC() && entity is EntityOtherPlayerMP) {
list.add(entity)
}
}
return list
}
fun EntityLivingBase.getAllNameTagsInRadiusWith(
contains: String,
radius: Double = 3.0,
): List<EntityArmorStand> = getArmorStandsInRadius(getLorenzVec().add(y = 3), radius).filter {
it.getNameAsString().contains(contains)
}
@Deprecated("Old. Instead use entity detection feature instead.")
fun EntityLivingBase.getNameTagWith(
y: Int,
contains: String,
debugRightEntity: Boolean = false,
inaccuracy: Double = 1.6,
debugWrongEntity: Boolean = false,
): EntityArmorStand? = getAllNameTagsWith(y, contains, debugRightEntity, inaccuracy, debugWrongEntity).firstOrNull()
@Deprecated("Old. Instead use entity detection feature instead.")
fun EntityLivingBase.getAllNameTagsWith(
y: Int,
contains: String,
debugRightEntity: Boolean = false,
inaccuracy: Double = 1.6,
debugWrongEntity: Boolean = false,
): List<EntityArmorStand> {
val center = getLorenzVec().add(y = y)
return getArmorStandsInRadius(center, inaccuracy).filter {
val result = it.getNameAsString().contains(contains)
if (debugWrongEntity && !result) {
LorenzUtils.consoleLog("wrong entity in aabb: '" + it.name + "'")
}
if (debugRightEntity && result) {
LorenzUtils.consoleLog("mob: " + center.printWithAccuracy(2))
LorenzUtils.consoleLog("nametag: " + it.getLorenzVec().printWithAccuracy(2))
LorenzUtils.consoleLog("accuracy: " + (it.getLorenzVec() - center).printWithAccuracy(3))
}
result
}
}
private fun getArmorStandsInRadius(center: LorenzVec, radius: Double): List<EntityArmorStand> {
val a = center.add(-radius, -radius - 3, -radius).toBlockPos()
val b = center.add(radius, radius + 3, radius).toBlockPos()
val alignedBB = AxisAlignedBB(a, b)
val clazz = EntityArmorStand::class.java
val worldObj = Minecraft.getMinecraft()?.theWorld ?: return emptyList()
return worldObj.getEntitiesWithinAABB(clazz, alignedBB)
}
@Deprecated("Old. Instead use entity detection feature instead.")
fun EntityLivingBase.hasBossHealth(health: Int): Boolean = this.hasMaxHealth(health, true)
@Deprecated("Old. Instead use entity detection feature instead.")
fun EntityLivingBase.hasMaxHealth(health: Int, boss: Boolean = false, maxHealth: Int = baseMaxHealth): Boolean {
val derpyMultiplier = if (LorenzUtils.isDerpy) 2 else 1
if (maxHealth == health * derpyMultiplier) return true
if (!boss && !DungeonAPI.inDungeon()) {
// Corrupted
if (maxHealth == health * 3 * derpyMultiplier) return true
// Runic
if (maxHealth == health * 4 * derpyMultiplier) return true
// Corrupted+Runic
if (maxHealth == health * 12 * derpyMultiplier) return true
}
return false
}
fun EntityPlayer.getSkinTexture(): String? {
val gameProfile = gameProfile ?: return null
return gameProfile.properties.entries()
.filter { it.key == "textures" }
.map { it.value }
.firstOrNull { it.name == "textures" }
?.value
}
inline fun <reified T : Entity> getEntitiesNextToPlayer(radius: Double): Sequence<T> =
getEntitiesNearby<T>(LocationUtils.playerLocation(), radius)
inline fun <reified T : Entity> getEntitiesNearby(location: LorenzVec, radius: Double): Sequence<T> =
getEntities<T>().filter { it.distanceTo(location) < radius }
inline fun <reified T : Entity> getEntitiesNearbyIgnoreY(location: LorenzVec, radius: Double): Sequence<T> =
getEntities<T>().filter { it.distanceToIgnoreY(location) < radius }
fun EntityLivingBase.isAtFullHealth() = baseMaxHealth == health.toInt()
fun EntityArmorStand.hasSkullTexture(skin: String): Boolean {
val inventory = this.getArmorOrFullInventory() ?: return false
return inventory.any { it != null && it.getSkullTexture() == skin }
}
fun EntityPlayer.isNPC() = !isRealPlayer()
fun EntityLivingBase.hasPotionEffect(
potion:
//#if MC <1.21
Potion,
//#else
//$$ net.minecraft.registry.entry.RegistryEntry<net.minecraft.entity.effect.StatusEffect>
//#endif
) = getActivePotionEffect(potion) != null
fun EntityLivingBase.getArmorInventory(): Array<ItemStack?>? =
if (this is EntityPlayer) inventory.armorInventory.normalizeAsArray() else null
fun EntityEnderman.getBlockInHand(): IBlockState? = heldBlockState
inline fun <reified R : Entity> getEntities(): Sequence<R> = getAllEntities().filterIsInstance<R>()
private fun WorldClient.getAllEntities(): Iterable<Entity> =
//#if MC < 1.14
loadedEntityList
//#else
//$$ entitiesForRendering()
//#endif
fun getAllEntities(): Sequence<Entity> = Minecraft.getMinecraft().theWorld?.getAllEntities()?.let {
if (Minecraft.getMinecraft()
.isOnMainThread()
) it else it.toMutableList() // TODO: while i am here, i want to point out that copying the entity list does not constitute proper synchronization, but *does* make crashes because of it rarer.
}?.asSequence()?.filterNotNull() ?: emptySequence()
fun Entity.canBeSeen(radius: Double = 150.0) = getLorenzVec().add(y = 0.5).canBeSeen(radius)
fun getEntityByID(entityId: Int) = Minecraft.getMinecraft()?.thePlayer?.entityWorld?.getEntityByID(entityId)
//#if FORGE
@SubscribeEvent
fun onEntityRenderPre(
event:
//#if MC < 1.14
RenderLivingEvent.Pre<*>,
//#else
//$$ RenderLivingEvent.Pre<*, *>
//#endif
) {
val shEvent = SkyHanniRenderEntityEvent.Pre(event.entity, event.renderer, event.x, event.y, event.z)
if (shEvent.postAndCatch()) {
event.cancel()
}
}
@SubscribeEvent
fun onEntityRenderPost(
event:
//#if MC < 11400
RenderLivingEvent.Post<*>,
//#else
//$$ RenderLivingEvent.Post<*, *>
//#endif
) {
SkyHanniRenderEntityEvent.Post(event.entity, event.renderer, event.x, event.y, event.z).postAndCatch()
}
//#if MC < 11400
@SubscribeEvent
fun onEntityRenderSpecialsPre(
event:
RenderLivingEvent.Specials.Pre<*>,
) {
val shEvent = SkyHanniRenderEntityEvent.Specials.Pre(event.entity, event.renderer, event.x, event.y, event.z)
if (shEvent.postAndCatch()) {
event.cancel()
}
}
@SubscribeEvent
fun onEntityRenderSpecialsPost(
event:
RenderLivingEvent.Specials.Post<*>,
) {
SkyHanniRenderEntityEvent.Specials.Post(event.entity, event.renderer, event.x, event.y, event.z).postAndCatch()
}
//#endif
//#endif
fun EntityLivingBase.isCorrupted() = baseMaxHealth == health.toInt().derpy() * 3 || isRunicAndCorrupt()
fun EntityLivingBase.isRunic() = baseMaxHealth == health.toInt().derpy() * 4 || isRunicAndCorrupt()
fun EntityLivingBase.isRunicAndCorrupt() = baseMaxHealth == health.toInt().derpy() * 3 * 4
fun Entity.cleanName() = this.getNameAsString().removeColor()
}
//#if FORGE
private fun Event.cancel() {
isCanceled = true
}
//#endif
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