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package at.hannibal2.skyhanni.utils
import at.hannibal2.skyhanni.config.features.skillprogress.SkillProgressBarConfig
import at.hannibal2.skyhanni.features.chroma.ChromaShaderManager
import at.hannibal2.skyhanni.features.chroma.ChromaType
import io.github.moulberry.notenoughupdates.util.Utils
import net.minecraft.client.Minecraft
import net.minecraft.client.gui.FontRenderer
import net.minecraft.client.gui.GuiScreen
import net.minecraft.client.renderer.GlStateManager
import net.minecraft.client.renderer.RenderHelper
import net.minecraft.item.ItemStack
import org.lwjgl.opengl.GL11
import java.awt.Color
import java.text.DecimalFormat
import kotlin.math.ceil
import kotlin.math.min
import kotlin.math.roundToInt
/**
* Some functions taken from NotEnoughUpdates
*/
object GuiRenderUtils {
fun drawStringCentered(str: String?, fr: FontRenderer, x: Float, y: Float, shadow: Boolean, colour: Int) {
val strLen = fr.getStringWidth(str)
val x2 = x - strLen / 2f
val y2 = y - fr.FONT_HEIGHT / 2f
GL11.glTranslatef(x2, y2, 0f)
fr.drawString(str, 0f, 0f, colour, shadow)
GL11.glTranslatef(-x2, -y2, 0f)
}
fun drawString(str: String, x: Float, y: Float) {
Minecraft.getMinecraft().fontRendererObj.drawString(str, x, y, 0xffffff, true)
}
fun drawString(str: String, x: Int, y: Int) {
Minecraft.getMinecraft().fontRendererObj.drawString(str, x.toFloat(), y.toFloat(), 0xffffff, true)
}
fun drawTwoLineString(str: String, x: Float, y: Float) {
val desiredSplitIndex = str.length / 2
var splitIndex = -1
var lastColorCode = ""
for (i in desiredSplitIndex downTo 0) {
if (str[i] == ' ') {
splitIndex = i
break
}
}
if (splitIndex == -1) {
splitIndex = desiredSplitIndex
}
for (i in 0 until desiredSplitIndex) {
if (str[i] == '§' && i + 1 < str.length) {
lastColorCode = str.substring(i, i + 2)
}
}
val firstString = str.substring(0, splitIndex).trim()
val secondString = lastColorCode + str.substring(splitIndex).trim()
Minecraft.getMinecraft().fontRendererObj.drawString(firstString, x, y - 5, 0xffffff, true)
Minecraft.getMinecraft().fontRendererObj.drawString(secondString, x, y + 5, 0xffffff, true)
}
fun drawStringCentered(str: String?, x: Int, y: Int) {
drawStringCentered(
str,
Minecraft.getMinecraft().fontRendererObj,
x.toFloat(),
y.toFloat(),
true,
0xffffff
)
}
fun drawStringCentered(str: String?, x: Float, y: Float) {
drawStringCentered(str, x.toInt(), y.toInt())
}
fun renderItemStack(item: ItemStack, x: Int, y: Int) {
val itemRender = Minecraft.getMinecraft().renderItem
RenderHelper.enableGUIStandardItemLighting()
itemRender.zLevel = -145f
itemRender.renderItemAndEffectIntoGUI(item, x, y)
itemRender.zLevel = 0f
RenderHelper.disableStandardItemLighting()
}
// Code taken and edited from NEU
private fun drawTooltip(
textLines: List<String>,
mouseX: Int,
mouseY: Int,
screenHeight: Int,
fr: FontRenderer,
) {
if (textLines.isNotEmpty()) {
val borderColor = StringUtils.getColor(textLines[0], 0x505000FF)
GlStateManager.disableRescaleNormal()
RenderHelper.disableStandardItemLighting()
GlStateManager.disableLighting()
GlStateManager.enableDepth()
var tooltipTextWidth = 0
for (textLine in textLines) {
val textLineWidth: Int = fr.getStringWidth(textLine)
if (textLineWidth > tooltipTextWidth) {
tooltipTextWidth = textLineWidth
}
}
val tooltipX = mouseX + 12
var tooltipY = mouseY - 12
var tooltipHeight = 8
if (textLines.size > 1) tooltipHeight += (textLines.size - 1) * 10 + 2
GlStateManager.translate(0f, 0f, 100f)
if (tooltipY + tooltipHeight + 6 > screenHeight) tooltipY = screenHeight - tooltipHeight - 6
// main background
GuiScreen.drawRect(
tooltipX - 3, tooltipY - 3,
tooltipX + tooltipTextWidth + 3, tooltipY + tooltipHeight + 3, -0xfeffff0
)
// borders
GuiScreen.drawRect(
tooltipX - 3, tooltipY - 3 + 1,
tooltipX - 3 + 1, tooltipY + tooltipHeight + 3 - 1, borderColor
)
GuiScreen.drawRect(
tooltipX + tooltipTextWidth + 2, tooltipY - 3 + 1,
tooltipX + tooltipTextWidth + 3, tooltipY + tooltipHeight + 3 - 1, borderColor
)
GuiScreen.drawRect(
tooltipX - 3, tooltipY - 3,
tooltipX + tooltipTextWidth + 3, tooltipY - 3 + 1, borderColor
)
GuiScreen.drawRect(
tooltipX - 3, tooltipY + tooltipHeight + 2,
tooltipX + tooltipTextWidth + 3, tooltipY + tooltipHeight + 3, borderColor
)
GlStateManager.translate(0f, 0f, -100f)
GlStateManager.disableDepth()
for (line in textLines) {
fr.drawString(line, tooltipX.toFloat(), tooltipY.toFloat(), 0xffffff, true)
tooltipY += if (line == textLines[0]) 12 else 10
}
GlStateManager.enableDepth()
GlStateManager.enableLighting()
GlStateManager.enableRescaleNormal()
RenderHelper.enableStandardItemLighting()
}
GlStateManager.disableLighting()
}
fun drawTooltip(textLines: List<String>, mouseX: Int, mouseY: Int, screenHeight: Int) {
drawTooltip(textLines, mouseX, mouseY, screenHeight, Minecraft.getMinecraft().fontRendererObj)
}
fun isPointInRect(x: Int, y: Int, left: Int, top: Int, width: Int, height: Int) =
left <= x && x < left + width && top <= y && y < top + height
fun drawProgressBar(x: Int, y: Int, barWidth: Int, progress: Float) {
GuiScreen.drawRect(x, y, x + barWidth, y + 6, 0xFF43464B.toInt())
val width = barWidth * progress
GuiScreen.drawRect(x + 1, y + 1, (x + width).toInt() + 1, y + 5, 0xFF00FF00.toInt())
if (progress != 1f) GuiScreen.drawRect(
(x + width).toInt() + 1,
y + 1,
x + barWidth - 1,
y + 5,
0xFF013220.toInt()
)
}
fun renderItemAndTip(
list: MutableList<String>,
item: ItemStack?,
x: Int,
y: Int,
mouseX: Int,
mouseY: Int,
color: Int = 0xFF43464B.toInt(),
) {
GuiScreen.drawRect(x, y, x + 16, y + 16, color)
if (item != null) {
renderItemStack(item, x, y)
if (isPointInRect(mouseX, mouseY, x, y, 16, 16)) {
val tt: List<String> = item.getTooltip(Minecraft.getMinecraft().thePlayer, false)
list.addAll(tt)
}
}
}
fun renderItemAndTip(
list: MutableList<String>,
item: ItemStack?,
x: Float,
y: Float,
mouseX: Float,
mouseY: Float,
color: Int = 0xFF43464B.toInt(),
) {
renderItemAndTip(list, item, x.toInt(), y.toInt(), mouseX.toInt(), mouseY.toInt(), color)
}
// assuming 70% font size
fun drawFarmingBar(
label: String,
tooltip: String,
currentValue: Number,
maxValue: Number,
xPos: Int,
yPos: Int,
width: Int,
mouseX: Int,
mouseY: Int,
output: MutableList<String>,
textScale: Float = .7f,
) {
var currentVal = currentValue.toDouble()
currentVal = if (currentVal < 0) 0.0 else currentVal
var barProgress = currentVal / maxValue.toFloat()
if (maxValue == 0) barProgress = 1.0
barProgress = when {
barProgress > 1 -> 1.0
barProgress < 0 -> 0.0
else -> barProgress
}
val filledWidth = (width * barProgress).toInt()
val current = DecimalFormat("0.##").format(currentVal)
val progressPercentage = (barProgress * 10000).roundToInt() / 100
val inverseScale = 1 / textScale
val textWidth: Int = Minecraft.getMinecraft().fontRendererObj.getStringWidth("$progressPercentage%")
val barColor = barColorGradient(barProgress)
GlStateManager.scale(textScale, textScale, 1f)
drawString(label, xPos * inverseScale, yPos * inverseScale)
drawString(
"§2$current / ${DecimalFormat("0.##").format(maxValue)}☘",
xPos * inverseScale,
(yPos + 8) * inverseScale
)
drawString(
"§2$progressPercentage%",
(xPos + width - textWidth * textScale) * inverseScale,
(yPos + 8) * inverseScale
)
GlStateManager.scale(inverseScale, inverseScale, 1f)
GuiScreen.drawRect(xPos, yPos + 16, xPos + width, yPos + 20, 0xFF43464B.toInt())
GuiScreen.drawRect(xPos + 1, yPos + 17, xPos + width - 1, yPos + 19, barColor.darkenColor())
GuiScreen.drawRect(
xPos + 1, yPos + 17,
if (filledWidth < 2) xPos + 1 else xPos + filledWidth - 1, yPos + 19, barColor
)
if (tooltip != "" && isPointInRect(mouseX, mouseY, xPos - 2, yPos - 2, width + 4, 20 + 4)) {
val split = tooltip.split("\n")
for (line in split) {
output.add(line)
}
}
}
private fun barColorGradient(double: Double): Int {
var newDouble = (double - .5) * 2
if (newDouble < 0) newDouble = 0.0
return Color((255 * (1 - newDouble)).toInt(), (255 * newDouble).toInt(), 0).rgb
}
fun Int.darkenColor(): Int {
val color = Color(this)
return Color(color.red / 5, color.green / 5, color.blue / 5).rgb
}
fun drawScaledRec(left: Int, top: Int, right: Int, bottom: Int, colour: Int, inverseScale: Float) {
GuiScreen.drawRect(
(left * inverseScale).toInt(), (top * inverseScale).toInt(),
(right * inverseScale).toInt(), (bottom * inverseScale).toInt(), colour
)
}
fun renderItemAndBackground(item: ItemStack, x: Int, y: Int, colour: Int) {
renderItemStack(item, x, y)
GuiScreen.drawRect(x, y, x + 16, y + 16, colour)
}
// Taken and edited from NEU <- it's broken
fun renderTexturedBar(
x: Float,
y: Float,
xSize: Float,
completed: Float,
color: Color,
useChroma: Boolean,
texture: SkillProgressBarConfig.TexturedBar.UsedTexture,
height: Float
) {
GlStateManager.pushMatrix()
GlStateManager.translate(x, y, 0f)
val w = xSize.toInt()
val w_2 = w / 2
val k = min(w.toDouble(), ceil((completed * w).toDouble())).toInt()
val vanilla = texture == SkillProgressBarConfig.TexturedBar.UsedTexture.MATCH_PACK
val vMinEmpty = if (vanilla) 64 / 256f else 0f
val vMaxEmpty = if (vanilla) 69 / 256f else .5f
val vMinFilled = if (vanilla) 69 / 256f else .5f
val vMaxFilled = if (vanilla) 74 / 256f else 1f
if (useChroma) {
ChromaShaderManager.begin(ChromaType.TEXTURED)
GlStateManager.color(
Color.LIGHT_GRAY.darker().red / 255f,
Color.LIGHT_GRAY.darker().green / 255f,
Color.LIGHT_GRAY.darker().blue / 255f,
1f
)
} else {
GlStateManager.color(color.darker().red / 255f, color.darker().green / 255f, color.darker().blue / 255f, 1f)
}
Utils.drawTexturedRect(x, y, w_2.toFloat(), height, 0f, w_2 / xSize, vMinEmpty, vMaxEmpty, GL11.GL_NEAREST)
Utils.drawTexturedRect(
x + w_2,
y,
w_2.toFloat(),
height,
1 - w_2 / xSize,
1f,
vMinEmpty,
vMaxEmpty,
GL11.GL_NEAREST
)
if (useChroma) {
GlStateManager.color(Color.WHITE.red / 255f, Color.WHITE.green / 255f, Color.WHITE.blue / 255f, 1f)
} else {
GlStateManager.color(color.red / 255f, color.green / 255f, color.blue / 255f, 1f)
}
if (k > 0) {
val uMax = w_2.toDouble().coerceAtMost(k.toDouble() / xSize).toFloat()
val width = w_2.coerceAtMost(k).toFloat()
Utils.drawTexturedRect(x, y, width, height, 0f, uMax, vMinFilled, vMaxFilled, GL11.GL_NEAREST)
if (completed > 0.5f) {
Utils.drawTexturedRect(
x + w_2,
y,
(k - w_2).toFloat(),
height,
1 - w_2 / xSize,
1 + (k - w) / xSize,
vMinFilled,
vMaxFilled,
GL11.GL_NEAREST
)
}
}
if (useChroma) {
ChromaShaderManager.end()
}
GlStateManager.popMatrix()
}
}
|