aboutsummaryrefslogtreecommitdiff
path: root/src/main/java/at/hannibal2/skyhanni/utils/GuiRenderUtils.kt
blob: 68ffd74bcca85503aebce7386f06799da2cb69f9 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
package at.hannibal2.skyhanni.utils

import at.hannibal2.skyhanni.config.features.skillprogress.SkillProgressBarConfig
import at.hannibal2.skyhanni.features.chroma.ChromaShaderManager
import at.hannibal2.skyhanni.features.chroma.ChromaType
import at.hannibal2.skyhanni.utils.NumberUtil.fractionOf
import at.hannibal2.skyhanni.utils.NumberUtil.roundTo
import at.hannibal2.skyhanni.utils.RenderUtils.HorizontalAlignment
import at.hannibal2.skyhanni.utils.renderables.Renderable
import net.minecraft.client.Minecraft
import net.minecraft.client.gui.FontRenderer
import net.minecraft.client.gui.GuiScreen
import net.minecraft.client.gui.ScaledResolution
import net.minecraft.client.renderer.GlStateManager
import net.minecraft.client.renderer.RenderHelper
import net.minecraft.client.renderer.Tessellator
import net.minecraft.client.renderer.vertex.DefaultVertexFormats
import net.minecraft.item.ItemStack
import org.lwjgl.opengl.GL11
import org.lwjgl.opengl.GL14
import java.awt.Color
import java.text.DecimalFormat
import kotlin.math.ceil
import kotlin.math.min

/**
 * Some functions taken from NotEnoughUpdates
 */
// TODO cleanup of redundant functions
object GuiRenderUtils {

    fun drawStringCentered(str: String?, fr: FontRenderer, x: Float, y: Float, shadow: Boolean, color: Int) {
        val strLen = fr.getStringWidth(str)
        val x2 = x - strLen / 2f
        val y2 = y - fr.FONT_HEIGHT / 2f
        GL11.glTranslatef(x2, y2, 0f)
        fr.drawString(str, 0f, 0f, color, shadow)
        GL11.glTranslatef(-x2, -y2, 0f)
    }

    fun drawString(str: String, x: Float, y: Float) {
        Minecraft.getMinecraft().fontRendererObj.drawString(str, x, y, 0xffffff, true)
    }

    fun drawString(str: String, x: Int, y: Int) {
        Minecraft.getMinecraft().fontRendererObj.drawString(str, x.toFloat(), y.toFloat(), 0xffffff, true)
    }

    fun drawTwoLineString(str: String, x: Float, y: Float) {
        val desiredSplitIndex = str.length / 2
        var splitIndex = -1
        var lastColorCode = ""

        for (i in desiredSplitIndex downTo 0) {
            if (str[i] == ' ') {
                splitIndex = i
                break
            }
        }

        if (splitIndex == -1) {
            splitIndex = desiredSplitIndex
        }
        for (i in 0 until desiredSplitIndex) {
            if (str[i] == '§' && i + 1 < str.length) {
                lastColorCode = str.substring(i, i + 2)
            }
        }

        val firstString = str.substring(0, splitIndex).trim()
        val secondString = lastColorCode + str.substring(splitIndex).trim()

        Minecraft.getMinecraft().fontRendererObj.drawString(firstString, x, y - 5, 0xffffff, true)
        Minecraft.getMinecraft().fontRendererObj.drawString(secondString, x, y + 5, 0xffffff, true)
    }

    fun drawStringCentered(str: String?, x: Int, y: Int) {
        drawStringCentered(
            str, Minecraft.getMinecraft().fontRendererObj, x.toFloat(), y.toFloat(), true, 0xffffff,
        )
    }

    fun drawStringCentered(str: String?, x: Float, y: Float) {
        drawStringCentered(str, x.toInt(), y.toInt())
    }

    fun renderItemStack(item: ItemStack, x: Int, y: Int) {
        val itemRender = Minecraft.getMinecraft().renderItem
        RenderHelper.enableGUIStandardItemLighting()
        itemRender.zLevel = -145f
        itemRender.renderItemAndEffectIntoGUI(item, x, y)
        itemRender.zLevel = 0f
        RenderHelper.disableStandardItemLighting()
    }

    // Code taken and edited from NEU
    private fun drawTooltip(
        textLines: List<String>,
        mouseX: Int,
        mouseY: Int,
        screenHeight: Int,
        fr: FontRenderer,
    ) {
        if (textLines.isNotEmpty()) {
            val borderColor = StringUtils.getColor(textLines[0], 0x505000FF)

            GlStateManager.disableRescaleNormal()
            RenderHelper.disableStandardItemLighting()
            GlStateManager.disableLighting()
            GlStateManager.enableDepth()
            var tooltipTextWidth = 0

            for (textLine in textLines) {
                val textLineWidth: Int = fr.getStringWidth(textLine)
                if (textLineWidth > tooltipTextWidth) {
                    tooltipTextWidth = textLineWidth
                }
            }

            val tooltipX = mouseX + 12
            var tooltipY = mouseY - 12
            var tooltipHeight = 8

            if (textLines.size > 1) tooltipHeight += (textLines.size - 1) * 10 + 2
            GlStateManager.translate(0f, 0f, 100f)
            if (tooltipY + tooltipHeight + 6 > screenHeight) tooltipY = screenHeight - tooltipHeight - 6
            // main background
            GuiScreen.drawRect(
                tooltipX - 3, tooltipY - 3, tooltipX + tooltipTextWidth + 3, tooltipY + tooltipHeight + 3, -0xfeffff0,
            )

            // borders
            GuiScreen.drawRect(
                tooltipX - 3, tooltipY - 3 + 1, tooltipX - 3 + 1, tooltipY + tooltipHeight + 3 - 1, borderColor,
            )

            GuiScreen.drawRect(
                tooltipX + tooltipTextWidth + 2,
                tooltipY - 3 + 1,
                tooltipX + tooltipTextWidth + 3,
                tooltipY + tooltipHeight + 3 - 1,
                borderColor,
            )

            GuiScreen.drawRect(
                tooltipX - 3, tooltipY - 3, tooltipX + tooltipTextWidth + 3, tooltipY - 3 + 1, borderColor,
            )

            GuiScreen.drawRect(
                tooltipX - 3,
                tooltipY + tooltipHeight + 2,
                tooltipX + tooltipTextWidth + 3,
                tooltipY + tooltipHeight + 3,
                borderColor,
            )
            GlStateManager.translate(0f, 0f, -100f)
            GlStateManager.disableDepth()

            for (line in textLines) {
                fr.drawString(line, tooltipX.toFloat(), tooltipY.toFloat(), 0xffffff, true)

                tooltipY += if (line == textLines[0]) 12 else 10
            }

            GlStateManager.enableDepth()
            GlStateManager.enableLighting()
            GlStateManager.enableRescaleNormal()
            RenderHelper.enableStandardItemLighting()
        }
        GlStateManager.disableLighting()
    }

    fun drawTooltip(textLines: List<String>, mouseX: Int, mouseY: Int, screenHeight: Int) {
        drawTooltip(textLines, mouseX, mouseY, screenHeight, Minecraft.getMinecraft().fontRendererObj)
    }

    fun isPointInRect(x: Int, y: Int, left: Int, top: Int, width: Int, height: Int) =
        left <= x && x < left + width && top <= y && y < top + height

    fun getFarmingBar(
        label: String,
        tooltip: String,
        currentValue: Number,
        maxValue: Number,
        width: Int,
        textScale: Float = .7f,
    ): Renderable {
        val current = currentValue.toDouble().coerceAtLeast(0.0)
        val percent = current.fractionOf(maxValue)
        val scale = textScale.toDouble()
        return Renderable.hoverTips(
            Renderable.verticalContainer(
                listOf(
                    Renderable.string(label, scale = scale),
                    Renderable.fixedSizeLine(
                        listOf(
                            Renderable.string(
                                "§2${DecimalFormat("0.##").format(current)} / ${
                                    DecimalFormat(
                                        "0.##",
                                    ).format(maxValue)
                                }☘",
                                scale = scale, horizontalAlign = HorizontalAlignment.LEFT,
                            ),
                            Renderable.string(
                                "§2${(percent * 100).roundTo(1)}%",
                                scale = scale,
                                horizontalAlign = HorizontalAlignment.RIGHT,
                            ),
                        ),
                        width,
                    ),
                    Renderable.progressBar(percent, width = width),
                ),
            ),
            tooltip.split('\n').map { Renderable.string(it) },
        )
    }

    private fun barColorGradient(double: Double): Int {
        var newDouble = (double - .5) * 2
        if (newDouble < 0) newDouble = 0.0
        return Color((255 * (1 - newDouble)).toInt(), (255 * newDouble).toInt(), 0).rgb
    }

    fun Int.darkenColor(): Int {
        val color = Color(this)
        return Color(color.red / 5, color.green / 5, color.blue / 5).rgb
    }

    fun drawScaledRec(left: Int, top: Int, right: Int, bottom: Int, color: Int, inverseScale: Float) {
        GuiScreen.drawRect(
            (left * inverseScale).toInt(),
            (top * inverseScale).toInt(),
            (right * inverseScale).toInt(),
            (bottom * inverseScale).toInt(),
            color,
        )
    }

    fun renderItemAndBackground(item: ItemStack, x: Int, y: Int, color: Int) {
        renderItemStack(item, x, y)
        GuiScreen.drawRect(x, y, x + 16, y + 16, color)
    }

    // Taken and edited from NEU <- it's broken
    fun renderTexturedBar(
        x: Float,
        y: Float,
        xSize: Float,
        completed: Float,
        color: Color,
        useChroma: Boolean,
        texture: SkillProgressBarConfig.TexturedBar.UsedTexture,
        height: Float,
    ) {
        GlStateManager.pushMatrix()
        GlStateManager.translate(x, y, 0f)
        val w = xSize.toInt()
        val w_2 = w / 2
        val k = min(w.toDouble(), ceil((completed * w).toDouble())).toInt()
        val vanilla = texture == SkillProgressBarConfig.TexturedBar.UsedTexture.MATCH_PACK
        val vMinEmpty = if (vanilla) 64 / 256f else 0f
        val vMaxEmpty = if (vanilla) 69 / 256f else .5f
        val vMinFilled = if (vanilla) 69 / 256f else .5f
        val vMaxFilled = if (vanilla) 74 / 256f else 1f

        if (useChroma) {
            ChromaShaderManager.begin(ChromaType.TEXTURED)
            GlStateManager.color(
                Color.LIGHT_GRAY.darker().red / 255f,
                Color.LIGHT_GRAY.darker().green / 255f,
                Color.LIGHT_GRAY.darker().blue / 255f,
                1f,
            )
        } else {
            GlStateManager.color(color.darker().red / 255f, color.darker().green / 255f, color.darker().blue / 255f, 1f)
        }

        drawTexturedRect(x, y, w_2.toFloat(), height, 0f, w_2 / xSize, vMinEmpty, vMaxEmpty, GL11.GL_NEAREST)
        drawTexturedRect(x + w_2, y, w_2.toFloat(), height, 1 - w_2 / xSize, 1f, vMinEmpty, vMaxEmpty, GL11.GL_NEAREST)

        if (useChroma) {
            GlStateManager.color(Color.WHITE.red / 255f, Color.WHITE.green / 255f, Color.WHITE.blue / 255f, 1f)
        } else {
            GlStateManager.color(color.red / 255f, color.green / 255f, color.blue / 255f, 1f)
        }

        if (k > 0) {
            val uMax = w_2.toDouble().coerceAtMost(k.toDouble() / xSize).toFloat()
            val width = w_2.coerceAtMost(k).toFloat()
            drawTexturedRect(x, y, width, height, 0f, uMax, vMinFilled, vMaxFilled, GL11.GL_NEAREST)
            if (completed > 0.5f) {
                drawTexturedRect(
                    x + w_2,
                    y,
                    (k - w_2).toFloat(),
                    height,
                    1 - w_2 / xSize,
                    1 + (k - w) / xSize,
                    vMinFilled,
                    vMaxFilled,
                    GL11.GL_NEAREST,
                )
            }
        }
        if (useChroma) {
            ChromaShaderManager.end()
        }
        GlStateManager.popMatrix()
    }

    /**@Mojang */
    fun drawGradientRect(
        left: Int,
        top: Int,
        right: Int,
        bottom: Int,
        startColor: Int,
        endColor: Int,
        zLevel: Double,
    ) {
        val f = (startColor shr 24 and 255).toFloat() / 255.0f
        val g = (startColor shr 16 and 255).toFloat() / 255.0f
        val h = (startColor shr 8 and 255).toFloat() / 255.0f
        val i = (startColor and 255).toFloat() / 255.0f
        val j = (endColor shr 24 and 255).toFloat() / 255.0f
        val k = (endColor shr 16 and 255).toFloat() / 255.0f
        val l = (endColor shr 8 and 255).toFloat() / 255.0f
        val m = (endColor and 255).toFloat() / 255.0f
        GlStateManager.disableTexture2D()
        GlStateManager.enableBlend()
        GlStateManager.disableAlpha()
        GlStateManager.tryBlendFuncSeparate(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, 1, 0)
        GlStateManager.shadeModel(7425)
        val tessellator = Tessellator.getInstance()
        val worldRenderer = tessellator.worldRenderer
        worldRenderer.begin(7, DefaultVertexFormats.POSITION_COLOR)
        worldRenderer.pos(right.toDouble(), top.toDouble(), zLevel).color(g, h, i, f).endVertex()
        worldRenderer.pos(left.toDouble(), top.toDouble(), zLevel).color(g, h, i, f).endVertex()
        worldRenderer.pos(left.toDouble(), bottom.toDouble(), zLevel).color(k, l, m, j).endVertex()
        worldRenderer.pos(right.toDouble(), bottom.toDouble(), zLevel).color(k, l, m, j).endVertex()
        tessellator.draw()
        GlStateManager.shadeModel(7424)
        GlStateManager.disableBlend()
        GlStateManager.enableAlpha()
        GlStateManager.enableTexture2D()
    }

    fun drawTexturedRect(x: Float, y: Float) {
        with(ScaledResolution(Minecraft.getMinecraft())) {
            drawTexturedRect(x, y, scaledWidth.toFloat(), scaledHeight.toFloat(), filter = GL11.GL_NEAREST)
        }
    }

    fun drawTexturedRect(
        x: Int,
        y: Int,
        width: Int,
        height: Int,
        uMin: Float = 0f,
        uMax: Float = 1f,
        vMin: Float = 0f,
        vMax: Float = 1f,
        filter: Int = GL11.GL_NEAREST,
    ) {
        drawTexturedRect(x.toFloat(), y.toFloat(), width.toFloat(), height.toFloat(), uMin, uMax, vMin, vMax, filter)
    }

    // Taken from NEU
    fun drawTexturedRect(
        x: Float,
        y: Float,
        width: Float,
        height: Float,
        uMin: Float = 0f,
        uMax: Float = 1f,
        vMin: Float = 0f,
        vMax: Float = 1f,
        filter: Int = GL11.GL_NEAREST,
    ) {
        GlStateManager.enableTexture2D()
        GlStateManager.enableBlend()
        GlStateManager.tryBlendFuncSeparate(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, GL11.GL_ONE, GL11.GL_ONE_MINUS_SRC_ALPHA)
        GL14.glBlendFuncSeparate(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, GL11.GL_ONE, GL11.GL_ONE_MINUS_SRC_ALPHA)

        GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, filter)
        GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, filter)

        val tessellator = Tessellator.getInstance()
        val worldRenderer = tessellator.worldRenderer
        worldRenderer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX)
        worldRenderer.pos(x.toDouble(), (y + height).toDouble(), 0.0).tex(uMin.toDouble(), vMax.toDouble()).endVertex()
        worldRenderer.pos((x + width).toDouble(), (y + height).toDouble(), 0.0).tex(uMax.toDouble(), vMax.toDouble()).endVertex()
        worldRenderer.pos((x + width).toDouble(), y.toDouble(), 0.0).tex(uMax.toDouble(), vMin.toDouble()).endVertex()
        worldRenderer.pos(x.toDouble(), y.toDouble(), 0.0).tex(uMin.toDouble(), vMin.toDouble()).endVertex()
        tessellator.draw()

        GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_NEAREST)
        GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_NEAREST)

        GlStateManager.disableBlend()
    }
}