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package at.hannibal2.skyhanni.utils
import at.hannibal2.skyhanni.features.garden.fortuneguide.FFGuideGUI
import at.hannibal2.skyhanni.utils.LorenzUtils.round
import net.minecraft.client.Minecraft
import net.minecraft.client.gui.FontRenderer
import net.minecraft.client.gui.GuiScreen
import net.minecraft.client.renderer.GlStateManager
import net.minecraft.client.renderer.RenderHelper
import net.minecraft.item.ItemStack
import org.lwjgl.opengl.GL11
import java.awt.Color
import java.text.DecimalFormat
import kotlin.math.roundToInt
/**
* Taken from NotEnoughUpdates
*/
object GuiRenderUtils {
fun drawStringCentered(str: String?, fr: FontRenderer, x: Float, y: Float, shadow: Boolean, colour: Int) {
val strLen = fr.getStringWidth(str)
val x2 = x - strLen / 2f
val y2 = y - fr.FONT_HEIGHT / 2f
GL11.glTranslatef(x2, y2, 0f)
fr.drawString(str, 0f, 0f, colour, shadow)
GL11.glTranslatef(-x2, -y2, 0f)
}
fun drawString(str: String, x: Float, y: Float) {
Minecraft.getMinecraft().fontRendererObj.drawString(str, x, y, 0xffffff, true)
}
fun drawStringCentered(str: String?, x: Int, y: Int) {
drawStringCentered(
str,
Minecraft.getMinecraft().fontRendererObj,
x.toFloat(),
y.toFloat(),
true,
0xffffff
)
}
fun renderItemStack(item: ItemStack, x: Int, y: Int) {
val itemRender = Minecraft.getMinecraft().renderItem
RenderHelper.enableGUIStandardItemLighting()
itemRender.zLevel = -145f
itemRender.renderItemAndEffectIntoGUI(item, x, y)
itemRender.zLevel = 0f
RenderHelper.disableStandardItemLighting()
}
// Code taken and edited from NEU
private fun drawTooltip(
textLines: List<String>,
mouseX: Int,
mouseY: Int,
screenHeight: Int,
fr: FontRenderer
) {
if (textLines.isNotEmpty()) {
val borderColor = StringUtils.getColor(textLines[0], 0x505000FF)
GlStateManager.disableRescaleNormal()
RenderHelper.disableStandardItemLighting()
GlStateManager.disableLighting()
GlStateManager.enableDepth()
var tooltipTextWidth = 0
for (textLine in textLines) {
val textLineWidth: Int = fr.getStringWidth(textLine)
if (textLineWidth > tooltipTextWidth) {
tooltipTextWidth = textLineWidth
}
}
val tooltipX = mouseX + 12
var tooltipY = mouseY - 12
var tooltipHeight = 8
if (textLines.size > 1) tooltipHeight += (textLines.size - 1) * 10 + 2
GlStateManager.translate(0f, 0f, 100f)
if (tooltipY + tooltipHeight + 6 > screenHeight) tooltipY = screenHeight - tooltipHeight - 6
// main background
GuiScreen.drawRect(tooltipX - 3, tooltipY - 3,
tooltipX + tooltipTextWidth + 3, tooltipY + tooltipHeight + 3, -0xfeffff0)
// borders
GuiScreen.drawRect(tooltipX - 3, tooltipY - 3 + 1,
tooltipX - 3 + 1, tooltipY + tooltipHeight + 3 - 1, borderColor)
GuiScreen.drawRect(tooltipX + tooltipTextWidth + 2, tooltipY - 3 + 1,
tooltipX + tooltipTextWidth + 3, tooltipY + tooltipHeight + 3 - 1, borderColor)
GuiScreen.drawRect(tooltipX - 3, tooltipY - 3,
tooltipX + tooltipTextWidth + 3, tooltipY - 3 + 1, borderColor)
GuiScreen.drawRect(tooltipX - 3, tooltipY + tooltipHeight + 2,
tooltipX + tooltipTextWidth + 3, tooltipY + tooltipHeight + 3, borderColor)
GlStateManager.translate(0f, 0f, -100f)
GlStateManager.disableDepth()
for (line in textLines) {
fr.drawString(line, tooltipX.toFloat(), tooltipY.toFloat(), 0xffffff, true)
tooltipY += if (line == textLines[0]) 12 else 10
}
GlStateManager.enableDepth()
GlStateManager.enableLighting()
GlStateManager.enableRescaleNormal()
RenderHelper.enableStandardItemLighting()
}
GlStateManager.disableLighting()
}
fun drawTooltip(textLines: List<String>, mouseX: Int, mouseY: Int, screenHeight: Int) {
drawTooltip(textLines, mouseX, mouseY, screenHeight, Minecraft.getMinecraft().fontRendererObj)
}
fun isPointInRect(x: Int, y: Int, left: Int, top: Int, width: Int, height: Int): Boolean {
return left <= x && x < left + width && top <= y && y < top + height
}
fun drawProgressBar(x: Int, y: Int, barWidth: Int, progress: Float) {
GuiScreen.drawRect(x, y, x + barWidth, y + 6, 0xFF43464B.toInt())
val width = barWidth * progress
GuiScreen.drawRect(x + 1, y + 1, (x + width).toInt() + 1, y + 5, 0xFF00FF00.toInt())
if (progress != 1f) GuiScreen.drawRect((x + width).toInt() + 1, y + 1, x + barWidth - 1, y + 5, 0xFF013220.toInt())
}
fun renderItemAndTip(item: ItemStack?, x: Int, y: Int, mouseX: Int, mouseY: Int, color: Int = 0xFF43464B.toInt()) {
GuiScreen.drawRect(x, y, x + 16, y + 16, color)
if (item != null) {
renderItemStack(item, x, y)
if (isPointInRect(mouseX, mouseY, x, y, 16, 16)) {
val tt: List<String> = item.getTooltip(Minecraft.getMinecraft().thePlayer, false)
FFGuideGUI.tooltipToDisplay.addAll(tt)
}
}
}
// assuming 70% font size
fun drawFarmingBar(
label: String,
tooltip: String,
currentValue: Number,
maxValue: Number,
xPos: Int,
yPos: Int,
width: Int,
mouseX: Int,
mouseY: Int,
output: MutableList<String>,
textScale: Float = .7f
) {
var currentVal = currentValue.toDouble()
currentVal = if (currentVal < 0) 0.0 else currentVal
var barProgress = currentVal / maxValue.toFloat()
if (maxValue == 0) barProgress = 1.0
barProgress = when {
barProgress > 1 -> 1.0
barProgress < 0 -> 0.0
else -> barProgress
}
val filledWidth = (width * barProgress).toInt()
val current = DecimalFormat("0.##").format(currentVal.round(2))
val progressPercentage = (barProgress * 10000).roundToInt() / 100
val inverseScale = 1 / textScale
val textWidth: Int = Minecraft.getMinecraft().fontRendererObj.getStringWidth("$progressPercentage%")
val barColor = barColorGradient(barProgress)
GlStateManager.scale(textScale, textScale, textScale)
drawString(label, xPos * inverseScale, yPos * inverseScale)
drawString("§2$current / $maxValue☘", xPos * inverseScale, (yPos + 8) * inverseScale)
drawString("§2$progressPercentage%", (xPos + width - textWidth * textScale) * inverseScale, (yPos + 8) * inverseScale)
GlStateManager.scale(inverseScale, inverseScale, inverseScale)
GuiScreen.drawRect(xPos, yPos + 16, xPos + width, yPos + 20, 0xFF43464B.toInt())
GuiScreen.drawRect(xPos + 1, yPos + 17, xPos + width - 1, yPos + 19, barColor.darkenColor())
GuiScreen.drawRect(xPos + 1, yPos + 17,
if (filledWidth < 2) xPos + 1 else xPos + filledWidth - 1, yPos + 19, barColor)
if (tooltip != "") {
if (isPointInRect(mouseX, mouseY, xPos - 2, yPos - 2, width + 4, 20 + 4)) {
val split = tooltip.split("\n")
for (line in split) {
output.add(line)
}
}
}
}
private fun barColorGradient(double: Double): Int {
var newDouble = (double - .5) * 2
if (newDouble < 0) newDouble = 0.0
return Color((255 * (1 - newDouble)).toInt(), (255 * newDouble).toInt(), 0).rgb
}
fun Int.darkenColor(): Int {
val color = Color(this)
return Color(color.red / 5, color.green / 5, color.blue / 5).rgb
}
}
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