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package at.hannibal2.skyhanni.utils

import at.hannibal2.skyhanni.utils.LorenzUtils.matchRegex
import at.hannibal2.skyhanni.utils.LorenzUtils.removeColorCodes
import net.minecraft.client.Minecraft
import net.minecraft.client.gui.inventory.GuiChest
import net.minecraft.item.ItemStack

object ItemUtils {

    fun ItemStack.cleanName() = this.displayName.removeColorCodes()

    fun getItemsInOpenChest(): List<ItemStack> {
        val list = mutableListOf<ItemStack>()
        val guiChest = Minecraft.getMinecraft().currentScreen as GuiChest
        val inventorySlots = guiChest.inventorySlots.inventorySlots
        val skipAt = inventorySlots.size - 9 * 4
        var i = 0
        for (slot in inventorySlots) {
            val stack = slot.stack
            if (stack != null) {
                list.add(stack)
            }
            i++
            if (i == skipAt) break
        }
        return list
    }

    fun isSack(name: String): Boolean = name.endsWith(" Sack")

    fun ItemStack.getLore() = ItemUtil.getItemLore(this)

    fun isSoulBound(stack: ItemStack): Boolean = stack.getLore().any { it.contains(" Soulbound ") }

    fun isRecombobulated(stack: ItemStack): Boolean = stack.getLore().any { it.contains("§k") }

    fun isPet(name: String): Boolean = name.matchRegex("\\[Lvl (.*)] (.*)") && !listOf(
        "Archer",
        "Berserk",
        "Mage",
        "Tank",
        "Healer",
        "➡",
    ).any { name.contains(it) }

    fun maxPetLevel(name: String) = if (name.contains("Golden Dragon")) 200 else 100

    fun getItemsInInventoryWithSlots(withCursorItem: Boolean = false): Map<ItemStack, Int> {
        val map: LinkedHashMap<ItemStack, Int> = LinkedHashMap()
        val player = Minecraft.getMinecraft().thePlayer
        if (player == null) {
            LorenzUtils.warning("getItemsInInventoryWithSlots: player is null!")
            return map
        }
        for (slot in player.openContainer.inventorySlots) {
            if (slot.hasStack) {
                map[slot.stack] = slot.slotNumber
            }
        }

        if (withCursorItem) {
            if (player.inventory != null) {
                if (player.inventory.itemStack != null) {
                    map[player.inventory.itemStack] = -1
                }
            }
        }

        return map
    }
}