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package at.hannibal2.skyhanni.utils
import net.minecraft.client.Minecraft
import net.minecraft.entity.Entity
import net.minecraft.util.AxisAlignedBB
object LocationUtils {
fun canSee(a: LorenzVec, b: LorenzVec) =
Minecraft.getMinecraft().theWorld.rayTraceBlocks(a.toVec3(), b.toVec3(), false, true, false) == null
fun playerLocation() = Minecraft.getMinecraft().thePlayer.getLorenzVec()
fun LorenzVec.distanceToPlayer() = distance(playerLocation())
fun LorenzVec.distanceToPlayerIgnoreY() = distanceIgnoreY(playerLocation())
fun LorenzVec.distanceSqToPlayer() = distanceSq(playerLocation())
fun LorenzVec.distanceToPlayerSqIgnoreY() = distanceSqIgnoreY(playerLocation())
fun Entity.distanceToPlayer() = getLorenzVec().distance(playerLocation())
fun Entity.distanceTo(location: LorenzVec) = getLorenzVec().distance(location)
fun playerEyeLocation(): LorenzVec {
val player = Minecraft.getMinecraft().thePlayer
val vec = player.getLorenzVec()
return vec.add(y = player.getEyeHeight().toDouble())
}
fun AxisAlignedBB.isInside(vec: LorenzVec) = isVecInside(vec.toVec3())
fun AxisAlignedBB.isPlayerInside() = isInside(playerLocation())
fun LorenzVec.canBeSeen(radius: Double = 150.0): Boolean {
val a = playerEyeLocation()
val b = this
val noBlocks = canSee(a, b)
val notTooFar = a.distance(b) < radius
val inFov = true // TODO add Frustum "Frustum().isBoundingBoxInFrustum(entity.entityBoundingBox)"
return noBlocks && notTooFar && inFov
}
}
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