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package at.hannibal2.skyhanni.utils
import at.hannibal2.skyhanni.data.mob.Mob
import at.hannibal2.skyhanni.data.mob.MobData
import at.hannibal2.skyhanni.utils.EntityUtils.cleanName
import at.hannibal2.skyhanni.utils.LocationUtils.distanceTo
import at.hannibal2.skyhanni.utils.LocationUtils.rayIntersects
import net.minecraft.entity.Entity
import net.minecraft.entity.EntityLivingBase
import net.minecraft.entity.item.EntityArmorStand
import net.minecraft.entity.player.EntityPlayer
object MobUtils {
private const val defaultArmorStandName = "Armor Stand"
// The corresponding ArmorStand for a mob has always the ID + 1 (with some exceptions)
fun getArmorStand(entity: Entity, offset: Int = 1) = getNextEntity(entity, offset) as? EntityArmorStand
fun getNextEntity(entity: Entity, offset: Int) = EntityUtils.getEntityByID(entity.entityId + offset)
fun getArmorStandByRangeAll(entity: Entity, range: Double) =
EntityUtils.getEntitiesNearby<EntityArmorStand>(entity.getLorenzVec(), range)
fun getClosedArmorStand(entity: Entity, range: Double) =
getArmorStandByRangeAll(entity, range).sortedBy { it.distanceTo(entity) }.firstOrNull()
fun getClosedArmorStandWithName(entity: Entity, range: Double, name: String) =
getArmorStandByRangeAll(entity, range).filter { it.cleanName().startsWith(name) }
.sortedBy { it.distanceTo(entity) }.firstOrNull()
fun EntityArmorStand.isDefaultValue() = this.name == defaultArmorStandName
fun EntityArmorStand?.takeNonDefault() = this?.takeIf { !it.isDefaultValue() }
class OwnerShip(val ownerName: String) {
val ownerPlayer = MobData.players.firstOrNull { it.name == ownerName }
override fun equals(other: Any?): Boolean {
if (other is EntityPlayer) return ownerPlayer == other || ownerName == other.name
if (other is String) return ownerName == other
return false
}
override fun hashCode(): Int {
return ownerName.hashCode()
}
}
fun rayTraceForMob(entity: Entity, distance: Double, partialTicks: Float, offset: LorenzVec = LorenzVec()) =
rayTraceForMob(entity, partialTicks, offset)?.takeIf {
it.baseEntity.distanceTo(entity.getLorenzVec()) <= distance
}
fun rayTraceForMobs(
entity: Entity,
distance: Double,
partialTicks: Float,
offset: LorenzVec = LorenzVec()
) =
rayTraceForMobs(entity, partialTicks, offset)?.filter {
it.baseEntity.distanceTo(entity.getLorenzVec()) <= distance
}.takeIf { it?.isNotEmpty() ?: false }
fun rayTraceForMob(entity: Entity, partialTicks: Float, offset: LorenzVec = LorenzVec()) =
rayTraceForMobs(entity, partialTicks, offset)?.firstOrNull()
fun rayTraceForMobs(entity: Entity, partialTicks: Float, offset: LorenzVec = LorenzVec()): List<Mob>? {
val pos = entity.getPositionEyes(partialTicks).toLorenzVec().add(offset)
val look = entity.getLook(partialTicks).toLorenzVec().normalize()
val possibleEntities = MobData.entityToMob.filterKeys {
it !is EntityArmorStand && it.entityBoundingBox.rayIntersects(
pos, look
)
}.values
if (possibleEntities.isEmpty()) return null
return possibleEntities.distinct().sortedBy { it.baseEntity.distanceTo(pos) }
}
val EntityLivingBase.mob get() = MobData.entityToMob[this]
}
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