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package at.hannibal2.skyhanni.utils
import net.minecraft.client.Minecraft
import net.minecraft.client.gui.Gui
import net.minecraft.client.renderer.GlStateManager
import net.minecraft.client.renderer.Tessellator
import net.minecraft.client.renderer.vertex.DefaultVertexFormats
import net.minecraft.inventory.Slot
import net.minecraft.util.AxisAlignedBB
import net.minecraft.util.MathHelper
import net.minecraft.util.ResourceLocation
import net.minecraft.util.Vec3
import net.minecraftforge.client.event.RenderWorldLastEvent
import org.lwjgl.opengl.GL11
import java.awt.Color
import kotlin.math.cos
import kotlin.math.sin
import kotlin.math.sqrt
object RenderUtils {
val beaconBeam = ResourceLocation("textures/entity/beacon_beam.png")
infix fun Slot.highlight(color: LorenzColor) {
Gui.drawRect(
this.xDisplayPosition,
this.yDisplayPosition,
this.xDisplayPosition + 16,
this.yDisplayPosition + 16,
color.toColor().rgb
)
}
fun RenderWorldLastEvent.drawColor(location: LorenzVec, color: LorenzColor, beacon: Boolean = false) {
val (viewerX, viewerY, viewerZ) = getViewerPos(partialTicks)
val x = location.x - viewerX
val y = location.y - viewerY
val z = location.z - viewerZ
val distSq = x * x + y * y + z * z
GlStateManager.disableDepth()
GlStateManager.disableCull()
drawFilledBoundingBox(
AxisAlignedBB(x, y, z, x + 1, y + 1, z + 1).expandBlock(),
color.toColor(),
(0.1f + 0.005f * distSq.toFloat()).coerceAtLeast(0.2f)
)
GlStateManager.disableTexture2D()
if (distSq > 5 * 5 && beacon) renderBeaconBeam(x, y + 1, z, color.toColor().rgb, 1.0f, partialTicks)
GlStateManager.disableLighting()
GlStateManager.enableTexture2D()
GlStateManager.enableDepth()
GlStateManager.enableCull()
}
fun getViewerPos(partialTicks: Float): LorenzVec {
val viewer = Minecraft.getMinecraft().renderViewEntity
val viewerX = viewer.lastTickPosX + (viewer.posX - viewer.lastTickPosX) * partialTicks
val viewerY = viewer.lastTickPosY + (viewer.posY - viewer.lastTickPosY) * partialTicks
val viewerZ = viewer.lastTickPosZ + (viewer.posZ - viewer.lastTickPosZ) * partialTicks
return LorenzVec(viewerX, viewerY, viewerZ)
}
/**
* Taken from NotEnoughUpdates under Creative Commons Attribution-NonCommercial 3.0
* https://github.com/Moulberry/NotEnoughUpdates/blob/master/LICENSE
* @author Moulberry
* @author Mojang
*/
private fun drawFilledBoundingBox(aabb: AxisAlignedBB, c: Color, alphaMultiplier: Float = 1f) {
GlStateManager.enableBlend()
GlStateManager.disableLighting()
GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0)
GlStateManager.disableTexture2D()
val tessellator = Tessellator.getInstance()
val worldRenderer = tessellator.worldRenderer
GlStateManager.color(c.red / 255f, c.green / 255f, c.blue / 255f, c.alpha / 255f * alphaMultiplier)
//vertical
worldRenderer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION)
worldRenderer.pos(aabb.minX, aabb.minY, aabb.minZ).endVertex()
worldRenderer.pos(aabb.maxX, aabb.minY, aabb.minZ).endVertex()
worldRenderer.pos(aabb.maxX, aabb.minY, aabb.maxZ).endVertex()
worldRenderer.pos(aabb.minX, aabb.minY, aabb.maxZ).endVertex()
tessellator.draw()
worldRenderer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION)
worldRenderer.pos(aabb.minX, aabb.maxY, aabb.maxZ).endVertex()
worldRenderer.pos(aabb.maxX, aabb.maxY, aabb.maxZ).endVertex()
worldRenderer.pos(aabb.maxX, aabb.maxY, aabb.minZ).endVertex()
worldRenderer.pos(aabb.minX, aabb.maxY, aabb.minZ).endVertex()
tessellator.draw()
GlStateManager.color(
c.red / 255f * 0.8f,
c.green / 255f * 0.8f,
c.blue / 255f * 0.8f,
c.alpha / 255f * alphaMultiplier
)
//x
worldRenderer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION)
worldRenderer.pos(aabb.minX, aabb.minY, aabb.maxZ).endVertex()
worldRenderer.pos(aabb.minX, aabb.maxY, aabb.maxZ).endVertex()
worldRenderer.pos(aabb.minX, aabb.maxY, aabb.minZ).endVertex()
worldRenderer.pos(aabb.minX, aabb.minY, aabb.minZ).endVertex()
tessellator.draw()
worldRenderer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION)
worldRenderer.pos(aabb.maxX, aabb.minY, aabb.minZ).endVertex()
worldRenderer.pos(aabb.maxX, aabb.maxY, aabb.minZ).endVertex()
worldRenderer.pos(aabb.maxX, aabb.maxY, aabb.maxZ).endVertex()
worldRenderer.pos(aabb.maxX, aabb.minY, aabb.maxZ).endVertex()
tessellator.draw()
GlStateManager.color(
c.red / 255f * 0.9f,
c.green / 255f * 0.9f,
c.blue / 255f * 0.9f,
c.alpha / 255f * alphaMultiplier
)
//z
worldRenderer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION)
worldRenderer.pos(aabb.minX, aabb.maxY, aabb.minZ).endVertex()
worldRenderer.pos(aabb.maxX, aabb.maxY, aabb.minZ).endVertex()
worldRenderer.pos(aabb.maxX, aabb.minY, aabb.minZ).endVertex()
worldRenderer.pos(aabb.minX, aabb.minY, aabb.minZ).endVertex()
tessellator.draw()
worldRenderer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION)
worldRenderer.pos(aabb.minX, aabb.minY, aabb.maxZ).endVertex()
worldRenderer.pos(aabb.maxX, aabb.minY, aabb.maxZ).endVertex()
worldRenderer.pos(aabb.maxX, aabb.maxY, aabb.maxZ).endVertex()
worldRenderer.pos(aabb.minX, aabb.maxY, aabb.maxZ).endVertex()
tessellator.draw()
GlStateManager.enableTexture2D()
GlStateManager.disableBlend()
}
fun AxisAlignedBB.expandBlock() = expand(0.0020000000949949026, 0.0020000000949949026, 0.0020000000949949026)
/**
* Taken from NotEnoughUpdates under Creative Commons Attribution-NonCommercial 3.0
* https://github.com/Moulberry/NotEnoughUpdates/blob/master/LICENSE
* @author Moulberry
* @author Mojang
*/
fun renderBeaconBeam(x: Double, y: Double, z: Double, rgb: Int, alphaMultiplier: Float, partialTicks: Float) {
val height = 300
val bottomOffset = 0
val topOffset = bottomOffset + height
val tessellator = Tessellator.getInstance()
val worldrenderer = tessellator.worldRenderer
Minecraft.getMinecraft().textureManager.bindTexture(beaconBeam)
GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, 10497.0f)
GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, 10497.0f)
GlStateManager.disableLighting()
GlStateManager.enableCull()
GlStateManager.enableTexture2D()
GlStateManager.tryBlendFuncSeparate(770, 1, 1, 0)
GlStateManager.enableBlend()
GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0)
val time = Minecraft.getMinecraft().theWorld.totalWorldTime + partialTicks.toDouble()
val d1 = MathHelper.func_181162_h(
-time * 0.2 - MathHelper.floor_double(-time * 0.1)
.toDouble()
)
val r = (rgb shr 16 and 0xFF) / 255f
val g = (rgb shr 8 and 0xFF) / 255f
val b = (rgb and 0xFF) / 255f
val d2 = time * 0.025 * -1.5
val d4 = 0.5 + cos(d2 + 2.356194490192345) * 0.2
val d5 = 0.5 + sin(d2 + 2.356194490192345) * 0.2
val d6 = 0.5 + cos(d2 + Math.PI / 4.0) * 0.2
val d7 = 0.5 + sin(d2 + Math.PI / 4.0) * 0.2
val d8 = 0.5 + cos(d2 + 3.9269908169872414) * 0.2
val d9 = 0.5 + sin(d2 + 3.9269908169872414) * 0.2
val d10 = 0.5 + cos(d2 + 5.497787143782138) * 0.2
val d11 = 0.5 + sin(d2 + 5.497787143782138) * 0.2
val d14 = -1.0 + d1
val d15 = height.toDouble() * 2.5 + d14
worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR)
worldrenderer.pos(x + d4, y + topOffset, z + d5).tex(1.0, d15).color(r, g, b, 1.0f * alphaMultiplier)
.endVertex()
worldrenderer.pos(x + d4, y + bottomOffset, z + d5).tex(1.0, d14).color(r, g, b, 1.0f).endVertex()
worldrenderer.pos(x + d6, y + bottomOffset, z + d7).tex(0.0, d14).color(r, g, b, 1.0f).endVertex()
worldrenderer.pos(x + d6, y + topOffset, z + d7).tex(0.0, d15).color(r, g, b, 1.0f * alphaMultiplier)
.endVertex()
worldrenderer.pos(x + d10, y + topOffset, z + d11).tex(1.0, d15).color(r, g, b, 1.0f * alphaMultiplier)
.endVertex()
worldrenderer.pos(x + d10, y + bottomOffset, z + d11).tex(1.0, d14).color(r, g, b, 1.0f).endVertex()
worldrenderer.pos(x + d8, y + bottomOffset, z + d9).tex(0.0, d14).color(r, g, b, 1.0f).endVertex()
worldrenderer.pos(x + d8, y + topOffset, z + d9).tex(0.0, d15).color(r, g, b, 1.0f * alphaMultiplier)
.endVertex()
worldrenderer.pos(x + d6, y + topOffset, z + d7).tex(1.0, d15).color(r, g, b, 1.0f * alphaMultiplier)
.endVertex()
worldrenderer.pos(x + d6, y + bottomOffset, z + d7).tex(1.0, d14).color(r, g, b, 1.0f).endVertex()
worldrenderer.pos(x + d10, y + bottomOffset, z + d11).tex(0.0, d14).color(r, g, b, 1.0f).endVertex()
worldrenderer.pos(x + d10, y + topOffset, z + d11).tex(0.0, d15).color(r, g, b, 1.0f * alphaMultiplier)
.endVertex()
worldrenderer.pos(x + d8, y + topOffset, z + d9).tex(1.0, d15).color(r, g, b, 1.0f * alphaMultiplier)
.endVertex()
worldrenderer.pos(x + d8, y + bottomOffset, z + d9).tex(1.0, d14).color(r, g, b, 1.0f).endVertex()
worldrenderer.pos(x + d4, y + bottomOffset, z + d5).tex(0.0, d14).color(r, g, b, 1.0f).endVertex()
worldrenderer.pos(x + d4, y + topOffset, z + d5).tex(0.0, d15).color(r, g, b, 1.0f * alphaMultiplier)
.endVertex()
tessellator.draw()
GlStateManager.disableCull()
val d12 = -1.0 + d1
val d13 = height + d12
worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR)
worldrenderer.pos(x + 0.2, y + topOffset, z + 0.2).tex(1.0, d13).color(r, g, b, 0.25f * alphaMultiplier)
.endVertex()
worldrenderer.pos(x + 0.2, y + bottomOffset, z + 0.2).tex(1.0, d12).color(r, g, b, 0.25f).endVertex()
worldrenderer.pos(x + 0.8, y + bottomOffset, z + 0.2).tex(0.0, d12).color(r, g, b, 0.25f).endVertex()
worldrenderer.pos(x + 0.8, y + topOffset, z + 0.2).tex(0.0, d13).color(r, g, b, 0.25f * alphaMultiplier)
.endVertex()
worldrenderer.pos(x + 0.8, y + topOffset, z + 0.8).tex(1.0, d13).color(r, g, b, 0.25f * alphaMultiplier)
.endVertex()
worldrenderer.pos(x + 0.8, y + bottomOffset, z + 0.8).tex(1.0, d12).color(r, g, b, 0.25f).endVertex()
worldrenderer.pos(x + 0.2, y + bottomOffset, z + 0.8).tex(0.0, d12).color(r, g, b, 0.25f).endVertex()
worldrenderer.pos(x + 0.2, y + topOffset, z + 0.8).tex(0.0, d13).color(r, g, b, 0.25f * alphaMultiplier)
.endVertex()
worldrenderer.pos(x + 0.8, y + topOffset, z + 0.2).tex(1.0, d13).color(r, g, b, 0.25f * alphaMultiplier)
.endVertex()
worldrenderer.pos(x + 0.8, y + bottomOffset, z + 0.2).tex(1.0, d12).color(r, g, b, 0.25f).endVertex()
worldrenderer.pos(x + 0.8, y + bottomOffset, z + 0.8).tex(0.0, d12).color(r, g, b, 0.25f).endVertex()
worldrenderer.pos(x + 0.8, y + topOffset, z + 0.8).tex(0.0, d13).color(r, g, b, 0.25f * alphaMultiplier)
.endVertex()
worldrenderer.pos(x + 0.2, y + topOffset, z + 0.8).tex(1.0, d13).color(r, g, b, 0.25f * alphaMultiplier)
.endVertex()
worldrenderer.pos(x + 0.2, y + bottomOffset, z + 0.8).tex(1.0, d12).color(r, g, b, 0.25f).endVertex()
worldrenderer.pos(x + 0.2, y + bottomOffset, z + 0.2).tex(0.0, d12).color(r, g, b, 0.25f).endVertex()
worldrenderer.pos(x + 0.2, y + topOffset, z + 0.2).tex(0.0, d13).color(r, g, b, 0.25f * alphaMultiplier)
.endVertex()
tessellator.draw()
}
fun RenderWorldLastEvent.drawString(location: LorenzVec, text: String, seeThroughBlocks: Boolean = false) {
GlStateManager.alphaFunc(516, 0.1f)
GlStateManager.pushMatrix()
val viewer = Minecraft.getMinecraft().renderViewEntity
val renderManager = Minecraft.getMinecraft().renderManager
var x = location.x - renderManager.viewerPosX
var y = location.y - renderManager.viewerPosY - viewer.eyeHeight
var z = location.z - renderManager.viewerPosZ
val distSq = x * x + y * y + z * z
val dist = sqrt(distSq)
if (distSq > 144) {
x *= 12 / dist
y *= 12 / dist
z *= 12 / dist
}
if (seeThroughBlocks) {
GlStateManager.disableDepth()
GlStateManager.disableCull()
}
GlStateManager.translate(x, y, z)
GlStateManager.translate(0f, viewer.eyeHeight, 0f)
drawNametag(text)
GlStateManager.rotate(-renderManager.playerViewY, 0.0f, 1.0f, 0.0f)
GlStateManager.rotate(renderManager.playerViewX, 1.0f, 0.0f, 0.0f)
GlStateManager.translate(0f, -0.25f, 0f)
GlStateManager.rotate(-renderManager.playerViewX, 1.0f, 0.0f, 0.0f)
GlStateManager.rotate(renderManager.playerViewY, 0.0f, 1.0f, 0.0f)
// RenderUtil.drawNametag(EnumChatFormatting.YELLOW.toString() + dist.roundToInt() + "m")
GlStateManager.popMatrix()
GlStateManager.disableLighting()
if (seeThroughBlocks) {
GlStateManager.enableDepth()
GlStateManager.enableCull()
}
}
/**
* @author Mojang
*/
fun drawNametag(str: String?) {
val fontRenderer = Minecraft.getMinecraft().fontRendererObj
val f1 = 0.02666667f
GlStateManager.pushMatrix()
GL11.glNormal3f(0.0f, 1.0f, 0.0f)
GlStateManager.rotate(-Minecraft.getMinecraft().renderManager.playerViewY, 0.0f, 1.0f, 0.0f)
GlStateManager.rotate(
Minecraft.getMinecraft().renderManager.playerViewX,
1.0f,
0.0f,
0.0f
)
GlStateManager.scale(-f1, -f1, f1)
GlStateManager.disableLighting()
GlStateManager.depthMask(false)
GlStateManager.enableBlend()
GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0)
val tessellator = Tessellator.getInstance()
val worldrenderer = tessellator.worldRenderer
val i = 0
val j = fontRenderer.getStringWidth(str) / 2
GlStateManager.disableTexture2D()
worldrenderer.begin(7, DefaultVertexFormats.POSITION_COLOR)
worldrenderer.pos((-j - 1).toDouble(), (-1 + i).toDouble(), 0.0).color(0.0f, 0.0f, 0.0f, 0.25f).endVertex()
worldrenderer.pos((-j - 1).toDouble(), (8 + i).toDouble(), 0.0).color(0.0f, 0.0f, 0.0f, 0.25f).endVertex()
worldrenderer.pos((j + 1).toDouble(), (8 + i).toDouble(), 0.0).color(0.0f, 0.0f, 0.0f, 0.25f).endVertex()
worldrenderer.pos((j + 1).toDouble(), (-1 + i).toDouble(), 0.0).color(0.0f, 0.0f, 0.0f, 0.25f).endVertex()
tessellator.draw()
GlStateManager.enableTexture2D()
fontRenderer.drawString(str, -j, i, 553648127)
GlStateManager.depthMask(true)
fontRenderer.drawString(str, -j, i, -1)
GlStateManager.enableBlend()
GlStateManager.color(1.0f, 1.0f, 1.0f, 1.0f)
GlStateManager.popMatrix()
}
/**
* @author Mojang
*/
fun drawLabel(
pos: Vec3,
text: String,
color: Color,
partialTicks: Float,
shadow: Boolean = false,
scale: Float = 1f
) {
var mc = Minecraft.getMinecraft()
val player = mc.thePlayer
val x =
pos.xCoord - player.lastTickPosX + (pos.xCoord - player.posX - (pos.xCoord - player.lastTickPosX)) * partialTicks
val y =
pos.yCoord - player.lastTickPosY + (pos.yCoord - player.posY - (pos.yCoord - player.lastTickPosY)) * partialTicks
val z =
pos.zCoord - player.lastTickPosZ + (pos.zCoord - player.posZ - (pos.zCoord - player.lastTickPosZ)) * partialTicks
val renderManager = mc.renderManager
val f1 = 0.0266666688
val width = mc.fontRendererObj.getStringWidth(text) / 2
GlStateManager.pushMatrix()
GlStateManager.translate(x, y, z)
GL11.glNormal3f(0f, 1f, 0f)
GlStateManager.rotate(-renderManager.playerViewY, 0f, 1f, 0f)
GlStateManager.rotate(renderManager.playerViewX, 1f, 0f, 0f)
GlStateManager.scale(-f1, -f1, -f1)
GlStateManager.scale(scale, scale, scale)
GlStateManager.enableBlend()
GlStateManager.disableLighting()
GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0)
GlStateManager.enableTexture2D()
mc.fontRendererObj.drawString(text, (-width).toFloat(), 0f, color.rgb, shadow)
GlStateManager.disableBlend()
GlStateManager.popMatrix()
}
fun interpolate(currentValue: Double, lastValue: Double, multiplier: Float): Double {
return lastValue + (currentValue - lastValue) * multiplier
}
}
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