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path: root/src/main/resources/assets/skyhanni/shaders/rounded_texture.vsh
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#version 120

varying vec2 outTextureCoords;
varying vec4 outColor;

void main(){
    gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
    outColor = gl_Color;
    outTextureCoords = gl_MultiTexCoord0.st;
}