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// Textured Chroma Vertex Shader
// Credit: https://github.com/BiscuitDevelopment/SkyblockAddons/blob/main/src/main/resources/assets/skyblockaddons/shaders/program/chroma_screen_textured.vsh
#version 120
varying vec2 outTextureCoords;
varying vec4 outColor;
void main() {
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
// Pass the color & texture coords to the fragment shader
outColor = gl_Color;
outTextureCoords = gl_MultiTexCoord0.st;
}
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