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author | Linnea Gräf <nea@nea.moe> | 2024-04-17 16:17:52 +0200 |
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committer | Linnea Gräf <nea@nea.moe> | 2024-04-17 16:17:52 +0200 |
commit | fbe94315a45082bdf50d0a95583725352e3f20ec (patch) | |
tree | 7ff4018c9edab6a36dba78b79b8b3c19e86b7ec1 /docs/Texture Pack Format.md | |
parent | 749f2571614a8e8cf57080518518b686ee983b8c (diff) | |
download | firmament-fbe94315a45082bdf50d0a95583725352e3f20ec.tar.gz firmament-fbe94315a45082bdf50d0a95583725352e3f20ec.tar.bz2 firmament-fbe94315a45082bdf50d0a95583725352e3f20ec.zip |
Add armor retexturing for skyblock items
Diffstat (limited to 'docs/Texture Pack Format.md')
-rw-r--r-- | docs/Texture Pack Format.md | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/docs/Texture Pack Format.md b/docs/Texture Pack Format.md index 9b5a66e..5e466bf 100644 --- a/docs/Texture Pack Format.md +++ b/docs/Texture Pack Format.md @@ -143,3 +143,17 @@ specify one of these other matchers and one color preserving property. } ``` +## Armor textures + +You can re-*texture* armors, but not re-*model* them with firmament. + +To do so, simply place the layer 1 and layer 2 armor +texture files at `assets/firmskyblock/textures/models/armor/{skyblock_id}_layer_1.png` and +`assets/firmskyblock/textures/models/armor/{skyblock_id}_layer_2.png` respectively. + +If you want to re-texture a leather +armor you can use `assets/firmskyblock/textures/models/armor/{skyblock_id}_layer_1_overlay.png` and +`assets/firmskyblock/textures/models/armor/{skyblock_id}_layer_2_overlay.png` instead. Doing this will cancel out the +regular leather colors. If you want the leather colors to be applied, supply the normal non-`_overlay` variant, and +also supply a blank `_overlay` variant. You can also put non-color-affected parts into the `_overlay` variant. + |