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author | Linnea Gräf <nea@nea.moe> | 2024-10-26 18:37:15 +0200 |
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committer | Linnea Gräf <nea@nea.moe> | 2024-10-26 18:37:15 +0200 |
commit | 928f6a45017df8aeb467e6879b350ade89c73d9a (patch) | |
tree | 3577f376246315c7805a85cc189c5da73bdaf3f6 /docs | |
parent | 4308a09f8929da42cab420d7254c0981d74bd651 (diff) | |
download | firmament-928f6a45017df8aeb467e6879b350ade89c73d9a.tar.gz firmament-928f6a45017df8aeb467e6879b350ade89c73d9a.tar.bz2 firmament-928f6a45017df8aeb467e6879b350ade89c73d9a.zip |
Isolate Wildfire Female Gender Mod Support
[no changelog]
Diffstat (limited to 'docs')
-rw-r--r-- | docs/Texture Pack Format.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/Texture Pack Format.md b/docs/Texture Pack Format.md index 9d61ce0..23dd7a1 100644 --- a/docs/Texture Pack Format.md +++ b/docs/Texture Pack Format.md @@ -21,7 +21,7 @@ Find the texture id of a skull. This is the hash part of an url like `https://textures.minecraft.net/texture/bc8ea1f51f253ff5142ca11ae45193a4ad8c3ab5e9c6eec8ba7a4fcb7bac40` (so after the /texture/). You can find it in game for placed skulls using the keybinding in the Power User Config. Then place the replacement texture at `firmskyblock:textures/placedskulls/<thathash>.png`. Keep in mind that you will probably replace -the texture with another skin texture, meaning that skin texture has it's own hash. Do not mix those up, you need to use +the texture with another skin texture, meaning that skin texture has its own hash. Do not mix those up, you need to use the hash of the old skin. ## Armor Skull Models |