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authornea <nea@nea.moe>2023-10-28 04:07:47 +0200
committernea <nea@nea.moe>2023-10-28 04:07:47 +0200
commitad490f2ea7967cb6bb97cb797b33aa3554de46a5 (patch)
treec45cf7f4b8a6d60399fcc46f793c75bd8387211d /src/main/java/moe/nea/firmament/mixins/HudRenderEvents.java
parent9e7da2829cdc949d211ef5021131b4a48ddc3054 (diff)
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Rename mixins after what they do, rather than where they do it
[no changelog] Mixins are now named after what they do, and mixins for the same class that do different things should be in two separate mixins now.
Diffstat (limited to 'src/main/java/moe/nea/firmament/mixins/HudRenderEvents.java')
-rw-r--r--src/main/java/moe/nea/firmament/mixins/HudRenderEvents.java32
1 files changed, 32 insertions, 0 deletions
diff --git a/src/main/java/moe/nea/firmament/mixins/HudRenderEvents.java b/src/main/java/moe/nea/firmament/mixins/HudRenderEvents.java
new file mode 100644
index 0000000..5ed969d
--- /dev/null
+++ b/src/main/java/moe/nea/firmament/mixins/HudRenderEvents.java
@@ -0,0 +1,32 @@
+/*
+ * SPDX-FileCopyrightText: 2023 Linnea Gräf <nea@nea.moe>
+ *
+ * SPDX-License-Identifier: GPL-3.0-or-later
+ */
+
+package moe.nea.firmament.mixins;
+
+import moe.nea.firmament.events.HotbarItemRenderEvent;
+import moe.nea.firmament.events.HudRenderEvent;
+import net.minecraft.client.gui.DrawContext;
+import net.minecraft.client.gui.hud.InGameHud;
+import net.minecraft.entity.player.PlayerEntity;
+import net.minecraft.item.ItemStack;
+import org.spongepowered.asm.mixin.Mixin;
+import org.spongepowered.asm.mixin.injection.At;
+import org.spongepowered.asm.mixin.injection.Inject;
+import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
+
+@Mixin(InGameHud.class)
+public class HudRenderEvents {
+ @Inject(method = "render", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/network/ClientPlayerEntity;getSleepTimer()I"))
+ public void renderCallBack(DrawContext context, float tickDelta, CallbackInfo ci) {
+ HudRenderEvent.Companion.publish(new HudRenderEvent(context, tickDelta));
+ }
+
+ @Inject(method = "renderHotbarItem", at = @At("HEAD"))
+ public void onRenderHotbarItem(DrawContext context, int x, int y, float tickDelta, PlayerEntity player, ItemStack stack, int seed,CallbackInfo ci) {
+ if (stack != null)
+ HotbarItemRenderEvent.Companion.publish(new HotbarItemRenderEvent(stack, context, x, y, tickDelta));
+ }
+}