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author | nea <nea@nea.moe> | 2023-06-08 00:11:46 +0200 |
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committer | nea <nea@nea.moe> | 2023-06-08 00:11:46 +0200 |
commit | f98a1f5d53792c026c3688fa89dea3e69910cb3a (patch) | |
tree | 873ee14abe51b1d229149c62f4958252026505fa /src/main/java/moe/nea/firmament/mixins/MixinWorldRenderer.java | |
parent | b65382a7b74836e13d8d9c9104971737288d1496 (diff) | |
download | firmament-f98a1f5d53792c026c3688fa89dea3e69910cb3a.tar.gz firmament-f98a1f5d53792c026c3688fa89dea3e69910cb3a.tar.bz2 firmament-f98a1f5d53792c026c3688fa89dea3e69910cb3a.zip |
Update to 1.20
- Remove some devenv mods that are not updated yet
- Replace lib39 with fletchingtable for automixins
- Use non kotlin entrypoints
- Make use of DrawContext in a bunch of places
Diffstat (limited to 'src/main/java/moe/nea/firmament/mixins/MixinWorldRenderer.java')
-rw-r--r-- | src/main/java/moe/nea/firmament/mixins/MixinWorldRenderer.java | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/main/java/moe/nea/firmament/mixins/MixinWorldRenderer.java b/src/main/java/moe/nea/firmament/mixins/MixinWorldRenderer.java index 3d9d408..2aebd8e 100644 --- a/src/main/java/moe/nea/firmament/mixins/MixinWorldRenderer.java +++ b/src/main/java/moe/nea/firmament/mixins/MixinWorldRenderer.java @@ -32,7 +32,7 @@ import org.spongepowered.asm.mixin.injection.callback.CallbackInfo; @Mixin(WorldRenderer.class) public class MixinWorldRenderer { - @Inject(method = "render", at = @At(value = "INVOKE", target = "Lcom/mojang/blaze3d/systems/RenderSystem;applyModelViewMatrix()V", shift = At.Shift.AFTER)) + @Inject(method = "render", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/render/WorldRenderer;renderChunkDebugInfo(Lnet/minecraft/client/util/math/MatrixStack;Lnet/minecraft/client/render/VertexConsumerProvider;Lnet/minecraft/client/render/Camera;)V", shift = At.Shift.BEFORE)) public void onWorldRenderLast(MatrixStack matrices, float tickDelta, long limitTime, boolean renderBlockOutline, Camera camera, GameRenderer gameRenderer, LightmapTextureManager lightmapTextureManager, Matrix4f positionMatrix, CallbackInfo ci) { var event = new WorldRenderLastEvent( matrices, tickDelta, renderBlockOutline, |