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author | Linnea Gräf <nea@nea.moe> | 2024-08-28 19:04:24 +0200 |
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committer | Linnea Gräf <nea@nea.moe> | 2024-08-28 19:04:24 +0200 |
commit | d2f240ff0ca0d27f417f837e706c781a98c31311 (patch) | |
tree | 0db7aff6cc14deaf36eed83889d59fd6b3a6f599 /src/main/kotlin/moe/nea/firmament/util/render/RenderInWorldContext.kt | |
parent | a6906308163aa3b2d18fa1dc1aa71ac9bbcc83ab (diff) | |
download | firmament-d2f240ff0ca0d27f417f837e706c781a98c31311.tar.gz firmament-d2f240ff0ca0d27f417f837e706c781a98c31311.tar.bz2 firmament-d2f240ff0ca0d27f417f837e706c781a98c31311.zip |
Refactor source layout
Introduce compat source sets and move all kotlin sources to the main directory
[no changelog]
Diffstat (limited to 'src/main/kotlin/moe/nea/firmament/util/render/RenderInWorldContext.kt')
-rw-r--r-- | src/main/kotlin/moe/nea/firmament/util/render/RenderInWorldContext.kt | 294 |
1 files changed, 0 insertions, 294 deletions
diff --git a/src/main/kotlin/moe/nea/firmament/util/render/RenderInWorldContext.kt b/src/main/kotlin/moe/nea/firmament/util/render/RenderInWorldContext.kt deleted file mode 100644 index 7faa499..0000000 --- a/src/main/kotlin/moe/nea/firmament/util/render/RenderInWorldContext.kt +++ /dev/null @@ -1,294 +0,0 @@ - - -package moe.nea.firmament.util.render - -import com.mojang.blaze3d.systems.RenderSystem -import io.github.notenoughupdates.moulconfig.platform.next -import java.lang.Math.pow -import org.joml.Matrix4f -import org.joml.Vector3f -import net.minecraft.client.gl.VertexBuffer -import net.minecraft.client.render.BufferBuilder -import net.minecraft.client.render.BufferRenderer -import net.minecraft.client.render.Camera -import net.minecraft.client.render.GameRenderer -import net.minecraft.client.render.RenderLayer -import net.minecraft.client.render.RenderPhase -import net.minecraft.client.render.RenderTickCounter -import net.minecraft.client.render.Tessellator -import net.minecraft.client.render.VertexConsumerProvider -import net.minecraft.client.render.VertexFormat -import net.minecraft.client.render.VertexFormats -import net.minecraft.client.texture.Sprite -import net.minecraft.client.util.math.MatrixStack -import net.minecraft.text.Text -import net.minecraft.util.Identifier -import net.minecraft.util.math.BlockPos -import net.minecraft.util.math.Vec3d -import moe.nea.firmament.events.WorldRenderLastEvent -import moe.nea.firmament.util.FirmFormatters -import moe.nea.firmament.util.MC - -@RenderContextDSL -class RenderInWorldContext private constructor( - private val tesselator: Tessellator, - val matrixStack: MatrixStack, - private val camera: Camera, - private val tickCounter: RenderTickCounter, - val vertexConsumers: VertexConsumerProvider.Immediate, -) { - - object RenderLayers { - val TRANSLUCENT_TRIS = RenderLayer.of("firmament_translucent_tris", - VertexFormats.POSITION_COLOR, - VertexFormat.DrawMode.TRIANGLES, - RenderLayer.DEFAULT_BUFFER_SIZE, - false, true, - RenderLayer.MultiPhaseParameters.builder() - .depthTest(RenderPhase.ALWAYS_DEPTH_TEST) - .transparency(RenderPhase.TRANSLUCENT_TRANSPARENCY) - .program(RenderPhase.COLOR_PROGRAM) - .build(false)) - } - - fun color(color: me.shedaniel.math.Color) { - color(color.red / 255F, color.green / 255f, color.blue / 255f, color.alpha / 255f) - } - - fun color(red: Float, green: Float, blue: Float, alpha: Float) { - RenderSystem.setShaderColor(red, green, blue, alpha) - } - - fun block(blockPos: BlockPos) { - matrixStack.push() - matrixStack.translate(blockPos.x.toFloat(), blockPos.y.toFloat(), blockPos.z.toFloat()) - buildCube(matrixStack.peek().positionMatrix, tesselator) - matrixStack.pop() - } - - enum class VerticalAlign { - TOP, BOTTOM, CENTER; - - fun align(index: Int, count: Int): Float { - return when (this) { - CENTER -> (index - count / 2F) * (1 + MC.font.fontHeight.toFloat()) - BOTTOM -> (index - count) * (1 + MC.font.fontHeight.toFloat()) - TOP -> (index) * (1 + MC.font.fontHeight.toFloat()) - } - } - } - - fun waypoint(position: BlockPos, vararg label: Text) { - text( - position.toCenterPos(), - *label, - Text.literal("§e${FirmFormatters.formatDistance(MC.player?.pos?.distanceTo(position.toCenterPos()) ?: 42069.0)}"), - background = 0xAA202020.toInt() - ) - } - - fun withFacingThePlayer(position: Vec3d, block: FacingThePlayerContext.() -> Unit) { - matrixStack.push() - matrixStack.translate(position.x, position.y, position.z) - val actualCameraDistance = position.distanceTo(camera.pos) - val distanceToMoveTowardsCamera = if (actualCameraDistance < 10) 0.0 else -(actualCameraDistance - 10.0) - val vec = position.subtract(camera.pos).multiply(distanceToMoveTowardsCamera / actualCameraDistance) - matrixStack.translate(vec.x, vec.y, vec.z) - matrixStack.multiply(camera.rotation) - matrixStack.scale(0.025F, -0.025F, 1F) - - FacingThePlayerContext(this).run(block) - - matrixStack.pop() - vertexConsumers.drawCurrentLayer() - } - - fun sprite(position: Vec3d, sprite: Sprite, width: Int, height: Int) { - texture( - position, sprite.atlasId, width, height, sprite.minU, sprite.minV, sprite.maxU, sprite.maxV - ) - } - - fun texture( - position: Vec3d, texture: Identifier, width: Int, height: Int, - u1: Float, v1: Float, - u2: Float, v2: Float, - ) { - withFacingThePlayer(position) { - texture(texture, width, height, u1, v1, u2, v2) - } - } - - fun text(position: Vec3d, vararg texts: Text, verticalAlign: VerticalAlign = VerticalAlign.CENTER, background: Int = 0x70808080) { - withFacingThePlayer(position) { - text(*texts, verticalAlign = verticalAlign, background = background) - } - } - - fun tinyBlock(vec3d: Vec3d, size: Float) { - RenderSystem.setShader(GameRenderer::getPositionColorProgram) - matrixStack.push() - matrixStack.translate(vec3d.x, vec3d.y, vec3d.z) - matrixStack.scale(size, size, size) - matrixStack.translate(-.5, -.5, -.5) - buildCube(matrixStack.peek().positionMatrix, tesselator) - matrixStack.pop() - } - - fun wireframeCube(blockPos: BlockPos, lineWidth: Float = 10F) { - RenderSystem.setShader(GameRenderer::getRenderTypeLinesProgram) - matrixStack.push() - RenderSystem.lineWidth(lineWidth / pow(camera.pos.squaredDistanceTo(blockPos.toCenterPos()), 0.25).toFloat()) - matrixStack.translate(blockPos.x.toFloat(), blockPos.y.toFloat(), blockPos.z.toFloat()) - buildWireFrameCube(matrixStack.peek(), tesselator) - matrixStack.pop() - } - - fun line(vararg points: Vec3d, lineWidth: Float = 10F) { - line(points.toList(), lineWidth) - } - - fun tracer(toWhere: Vec3d, lineWidth: Float = 3f) { - val cameraForward = Vector3f(0f, 0f, 1f).rotate(camera.rotation) - line(camera.pos.add(Vec3d(cameraForward)), toWhere, lineWidth = lineWidth) - } - - fun line(points: List<Vec3d>, lineWidth: Float = 10F) { - RenderSystem.setShader(GameRenderer::getRenderTypeLinesProgram) - RenderSystem.lineWidth(lineWidth) - val buffer = tesselator.begin(VertexFormat.DrawMode.LINES, VertexFormats.LINES) - - val matrix = matrixStack.peek() - var lastNormal: Vector3f? = null - points.zipWithNext().forEach { (a, b) -> - val normal = Vector3f(b.x.toFloat(), b.y.toFloat(), b.z.toFloat()) - .sub(a.x.toFloat(), a.y.toFloat(), a.z.toFloat()) - .normalize() - val lastNormal0 = lastNormal ?: normal - lastNormal = normal - buffer.vertex(matrix.positionMatrix, a.x.toFloat(), a.y.toFloat(), a.z.toFloat()) - .color(-1) - .normal(matrix, lastNormal0.x, lastNormal0.y, lastNormal0.z) - .next() - buffer.vertex(matrix.positionMatrix, b.x.toFloat(), b.y.toFloat(), b.z.toFloat()) - .color(-1) - .normal(matrix, normal.x, normal.y, normal.z) - .next() - } - - BufferRenderer.drawWithGlobalProgram(buffer.end()) - } - - companion object { - private fun doLine( - matrix: MatrixStack.Entry, - buf: BufferBuilder, - i: Float, - j: Float, - k: Float, - x: Float, - y: Float, - z: Float - ) { - val normal = Vector3f(x, y, z) - .sub(i, j, k) - .normalize() - buf.vertex(matrix.positionMatrix, i, j, k) - .normal(matrix, normal.x, normal.y, normal.z) - .color(-1) - .next() - buf.vertex(matrix.positionMatrix, x, y, z) - .normal(matrix, normal.x, normal.y, normal.z) - .color(-1) - .next() - } - - - private fun buildWireFrameCube(matrix: MatrixStack.Entry, tessellator: Tessellator) { - val buf = tessellator.begin(VertexFormat.DrawMode.LINES, VertexFormats.LINES) - - for (i in 0..1) { - for (j in 0..1) { - val i = i.toFloat() - val j = j.toFloat() - doLine(matrix, buf, 0F, i, j, 1F, i, j) - doLine(matrix, buf, i, 0F, j, i, 1F, j) - doLine(matrix, buf, i, j, 0F, i, j, 1F) - } - } - BufferRenderer.drawWithGlobalProgram(buf.end()) - } - - private fun buildCube(matrix: Matrix4f, tessellator: Tessellator) { - val buf = tessellator.begin(VertexFormat.DrawMode.TRIANGLES, VertexFormats.POSITION_COLOR) - buf.vertex(matrix, 0.0F, 0.0F, 0.0F).color(-1).next() - buf.vertex(matrix, 0.0F, 0.0F, 1.0F).color(-1).next() - buf.vertex(matrix, 0.0F, 1.0F, 1.0F).color(-1).next() - buf.vertex(matrix, 1.0F, 1.0F, 0.0F).color(-1).next() - buf.vertex(matrix, 0.0F, 0.0F, 0.0F).color(-1).next() - buf.vertex(matrix, 0.0F, 1.0F, 0.0F).color(-1).next() - buf.vertex(matrix, 1.0F, 0.0F, 1.0F).color(-1).next() - buf.vertex(matrix, 0.0F, 0.0F, 0.0F).color(-1).next() - buf.vertex(matrix, 1.0F, 0.0F, 0.0F).color(-1).next() - buf.vertex(matrix, 1.0F, 1.0F, 0.0F).color(-1).next() - buf.vertex(matrix, 1.0F, 0.0F, 0.0F).color(-1).next() - buf.vertex(matrix, 0.0F, 0.0F, 0.0F).color(-1).next() - buf.vertex(matrix, 0.0F, 0.0F, 0.0F).color(-1).next() - buf.vertex(matrix, 0.0F, 1.0F, 1.0F).color(-1).next() - buf.vertex(matrix, 0.0F, 1.0F, 0.0F).color(-1).next() - buf.vertex(matrix, 1.0F, 0.0F, 1.0F).color(-1).next() - buf.vertex(matrix, 0.0F, 0.0F, 1.0F).color(-1).next() - buf.vertex(matrix, 0.0F, 0.0F, 0.0F).color(-1).next() - buf.vertex(matrix, 0.0F, 1.0F, 1.0F).color(-1).next() - buf.vertex(matrix, 0.0F, 0.0F, 1.0F).color(-1).next() - buf.vertex(matrix, 1.0F, 0.0F, 1.0F).color(-1).next() - buf.vertex(matrix, 1.0F, 1.0F, 1.0F).color(-1).next() - buf.vertex(matrix, 1.0F, 0.0F, 0.0F).color(-1).next() - buf.vertex(matrix, 1.0F, 1.0F, 0.0F).color(-1).next() - buf.vertex(matrix, 1.0F, 0.0F, 0.0F).color(-1).next() - buf.vertex(matrix, 1.0F, 1.0F, 1.0F).color(-1).next() - buf.vertex(matrix, 1.0F, 0.0F, 1.0F).color(-1).next() - buf.vertex(matrix, 1.0F, 1.0F, 1.0F).color(-1).next() - buf.vertex(matrix, 1.0F, 1.0F, 0.0F).color(-1).next() - buf.vertex(matrix, 0.0F, 1.0F, 0.0F).color(-1).next() - buf.vertex(matrix, 1.0F, 1.0F, 1.0F).color(-1).next() - buf.vertex(matrix, 0.0F, 1.0F, 0.0F).color(-1).next() - buf.vertex(matrix, 0.0F, 1.0F, 1.0F).color(-1).next() - buf.vertex(matrix, 1.0F, 1.0F, 1.0F).color(-1).next() - buf.vertex(matrix, 0.0F, 1.0F, 1.0F).color(-1).next() - buf.vertex(matrix, 1.0F, 0.0F, 1.0F).color(-1).next() - RenderLayers.TRANSLUCENT_TRIS.draw(buf.end()) - } - - - fun renderInWorld(event: WorldRenderLastEvent, block: RenderInWorldContext. () -> Unit) { - RenderSystem.disableDepthTest() - RenderSystem.enableBlend() - RenderSystem.defaultBlendFunc() - RenderSystem.disableCull() - - event.matrices.push() - event.matrices.translate(-event.camera.pos.x, -event.camera.pos.y, -event.camera.pos.z) - - val ctx = RenderInWorldContext( - RenderSystem.renderThreadTesselator(), - event.matrices, - event.camera, - event.tickCounter, - event.vertexConsumers - ) - - block(ctx) - - event.matrices.pop() - - RenderSystem.setShaderColor(1F, 1F, 1F, 1F) - VertexBuffer.unbind() - RenderSystem.enableDepthTest() - RenderSystem.enableCull() - RenderSystem.disableBlend() - } - } -} - - |