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authorLinnea Gräf <nea@nea.moe>2024-08-28 19:04:24 +0200
committerLinnea Gräf <nea@nea.moe>2024-08-28 19:04:24 +0200
commitd2f240ff0ca0d27f417f837e706c781a98c31311 (patch)
tree0db7aff6cc14deaf36eed83889d59fd6b3a6f599 /src/main/kotlin/moe/nea/firmament/util/render/RenderInWorldContext.kt
parenta6906308163aa3b2d18fa1dc1aa71ac9bbcc83ab (diff)
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Refactor source layout
Introduce compat source sets and move all kotlin sources to the main directory [no changelog]
Diffstat (limited to 'src/main/kotlin/moe/nea/firmament/util/render/RenderInWorldContext.kt')
-rw-r--r--src/main/kotlin/moe/nea/firmament/util/render/RenderInWorldContext.kt294
1 files changed, 0 insertions, 294 deletions
diff --git a/src/main/kotlin/moe/nea/firmament/util/render/RenderInWorldContext.kt b/src/main/kotlin/moe/nea/firmament/util/render/RenderInWorldContext.kt
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--- a/src/main/kotlin/moe/nea/firmament/util/render/RenderInWorldContext.kt
+++ /dev/null
@@ -1,294 +0,0 @@
-
-
-package moe.nea.firmament.util.render
-
-import com.mojang.blaze3d.systems.RenderSystem
-import io.github.notenoughupdates.moulconfig.platform.next
-import java.lang.Math.pow
-import org.joml.Matrix4f
-import org.joml.Vector3f
-import net.minecraft.client.gl.VertexBuffer
-import net.minecraft.client.render.BufferBuilder
-import net.minecraft.client.render.BufferRenderer
-import net.minecraft.client.render.Camera
-import net.minecraft.client.render.GameRenderer
-import net.minecraft.client.render.RenderLayer
-import net.minecraft.client.render.RenderPhase
-import net.minecraft.client.render.RenderTickCounter
-import net.minecraft.client.render.Tessellator
-import net.minecraft.client.render.VertexConsumerProvider
-import net.minecraft.client.render.VertexFormat
-import net.minecraft.client.render.VertexFormats
-import net.minecraft.client.texture.Sprite
-import net.minecraft.client.util.math.MatrixStack
-import net.minecraft.text.Text
-import net.minecraft.util.Identifier
-import net.minecraft.util.math.BlockPos
-import net.minecraft.util.math.Vec3d
-import moe.nea.firmament.events.WorldRenderLastEvent
-import moe.nea.firmament.util.FirmFormatters
-import moe.nea.firmament.util.MC
-
-@RenderContextDSL
-class RenderInWorldContext private constructor(
- private val tesselator: Tessellator,
- val matrixStack: MatrixStack,
- private val camera: Camera,
- private val tickCounter: RenderTickCounter,
- val vertexConsumers: VertexConsumerProvider.Immediate,
-) {
-
- object RenderLayers {
- val TRANSLUCENT_TRIS = RenderLayer.of("firmament_translucent_tris",
- VertexFormats.POSITION_COLOR,
- VertexFormat.DrawMode.TRIANGLES,
- RenderLayer.DEFAULT_BUFFER_SIZE,
- false, true,
- RenderLayer.MultiPhaseParameters.builder()
- .depthTest(RenderPhase.ALWAYS_DEPTH_TEST)
- .transparency(RenderPhase.TRANSLUCENT_TRANSPARENCY)
- .program(RenderPhase.COLOR_PROGRAM)
- .build(false))
- }
-
- fun color(color: me.shedaniel.math.Color) {
- color(color.red / 255F, color.green / 255f, color.blue / 255f, color.alpha / 255f)
- }
-
- fun color(red: Float, green: Float, blue: Float, alpha: Float) {
- RenderSystem.setShaderColor(red, green, blue, alpha)
- }
-
- fun block(blockPos: BlockPos) {
- matrixStack.push()
- matrixStack.translate(blockPos.x.toFloat(), blockPos.y.toFloat(), blockPos.z.toFloat())
- buildCube(matrixStack.peek().positionMatrix, tesselator)
- matrixStack.pop()
- }
-
- enum class VerticalAlign {
- TOP, BOTTOM, CENTER;
-
- fun align(index: Int, count: Int): Float {
- return when (this) {
- CENTER -> (index - count / 2F) * (1 + MC.font.fontHeight.toFloat())
- BOTTOM -> (index - count) * (1 + MC.font.fontHeight.toFloat())
- TOP -> (index) * (1 + MC.font.fontHeight.toFloat())
- }
- }
- }
-
- fun waypoint(position: BlockPos, vararg label: Text) {
- text(
- position.toCenterPos(),
- *label,
- Text.literal("§e${FirmFormatters.formatDistance(MC.player?.pos?.distanceTo(position.toCenterPos()) ?: 42069.0)}"),
- background = 0xAA202020.toInt()
- )
- }
-
- fun withFacingThePlayer(position: Vec3d, block: FacingThePlayerContext.() -> Unit) {
- matrixStack.push()
- matrixStack.translate(position.x, position.y, position.z)
- val actualCameraDistance = position.distanceTo(camera.pos)
- val distanceToMoveTowardsCamera = if (actualCameraDistance < 10) 0.0 else -(actualCameraDistance - 10.0)
- val vec = position.subtract(camera.pos).multiply(distanceToMoveTowardsCamera / actualCameraDistance)
- matrixStack.translate(vec.x, vec.y, vec.z)
- matrixStack.multiply(camera.rotation)
- matrixStack.scale(0.025F, -0.025F, 1F)
-
- FacingThePlayerContext(this).run(block)
-
- matrixStack.pop()
- vertexConsumers.drawCurrentLayer()
- }
-
- fun sprite(position: Vec3d, sprite: Sprite, width: Int, height: Int) {
- texture(
- position, sprite.atlasId, width, height, sprite.minU, sprite.minV, sprite.maxU, sprite.maxV
- )
- }
-
- fun texture(
- position: Vec3d, texture: Identifier, width: Int, height: Int,
- u1: Float, v1: Float,
- u2: Float, v2: Float,
- ) {
- withFacingThePlayer(position) {
- texture(texture, width, height, u1, v1, u2, v2)
- }
- }
-
- fun text(position: Vec3d, vararg texts: Text, verticalAlign: VerticalAlign = VerticalAlign.CENTER, background: Int = 0x70808080) {
- withFacingThePlayer(position) {
- text(*texts, verticalAlign = verticalAlign, background = background)
- }
- }
-
- fun tinyBlock(vec3d: Vec3d, size: Float) {
- RenderSystem.setShader(GameRenderer::getPositionColorProgram)
- matrixStack.push()
- matrixStack.translate(vec3d.x, vec3d.y, vec3d.z)
- matrixStack.scale(size, size, size)
- matrixStack.translate(-.5, -.5, -.5)
- buildCube(matrixStack.peek().positionMatrix, tesselator)
- matrixStack.pop()
- }
-
- fun wireframeCube(blockPos: BlockPos, lineWidth: Float = 10F) {
- RenderSystem.setShader(GameRenderer::getRenderTypeLinesProgram)
- matrixStack.push()
- RenderSystem.lineWidth(lineWidth / pow(camera.pos.squaredDistanceTo(blockPos.toCenterPos()), 0.25).toFloat())
- matrixStack.translate(blockPos.x.toFloat(), blockPos.y.toFloat(), blockPos.z.toFloat())
- buildWireFrameCube(matrixStack.peek(), tesselator)
- matrixStack.pop()
- }
-
- fun line(vararg points: Vec3d, lineWidth: Float = 10F) {
- line(points.toList(), lineWidth)
- }
-
- fun tracer(toWhere: Vec3d, lineWidth: Float = 3f) {
- val cameraForward = Vector3f(0f, 0f, 1f).rotate(camera.rotation)
- line(camera.pos.add(Vec3d(cameraForward)), toWhere, lineWidth = lineWidth)
- }
-
- fun line(points: List<Vec3d>, lineWidth: Float = 10F) {
- RenderSystem.setShader(GameRenderer::getRenderTypeLinesProgram)
- RenderSystem.lineWidth(lineWidth)
- val buffer = tesselator.begin(VertexFormat.DrawMode.LINES, VertexFormats.LINES)
-
- val matrix = matrixStack.peek()
- var lastNormal: Vector3f? = null
- points.zipWithNext().forEach { (a, b) ->
- val normal = Vector3f(b.x.toFloat(), b.y.toFloat(), b.z.toFloat())
- .sub(a.x.toFloat(), a.y.toFloat(), a.z.toFloat())
- .normalize()
- val lastNormal0 = lastNormal ?: normal
- lastNormal = normal
- buffer.vertex(matrix.positionMatrix, a.x.toFloat(), a.y.toFloat(), a.z.toFloat())
- .color(-1)
- .normal(matrix, lastNormal0.x, lastNormal0.y, lastNormal0.z)
- .next()
- buffer.vertex(matrix.positionMatrix, b.x.toFloat(), b.y.toFloat(), b.z.toFloat())
- .color(-1)
- .normal(matrix, normal.x, normal.y, normal.z)
- .next()
- }
-
- BufferRenderer.drawWithGlobalProgram(buffer.end())
- }
-
- companion object {
- private fun doLine(
- matrix: MatrixStack.Entry,
- buf: BufferBuilder,
- i: Float,
- j: Float,
- k: Float,
- x: Float,
- y: Float,
- z: Float
- ) {
- val normal = Vector3f(x, y, z)
- .sub(i, j, k)
- .normalize()
- buf.vertex(matrix.positionMatrix, i, j, k)
- .normal(matrix, normal.x, normal.y, normal.z)
- .color(-1)
- .next()
- buf.vertex(matrix.positionMatrix, x, y, z)
- .normal(matrix, normal.x, normal.y, normal.z)
- .color(-1)
- .next()
- }
-
-
- private fun buildWireFrameCube(matrix: MatrixStack.Entry, tessellator: Tessellator) {
- val buf = tessellator.begin(VertexFormat.DrawMode.LINES, VertexFormats.LINES)
-
- for (i in 0..1) {
- for (j in 0..1) {
- val i = i.toFloat()
- val j = j.toFloat()
- doLine(matrix, buf, 0F, i, j, 1F, i, j)
- doLine(matrix, buf, i, 0F, j, i, 1F, j)
- doLine(matrix, buf, i, j, 0F, i, j, 1F)
- }
- }
- BufferRenderer.drawWithGlobalProgram(buf.end())
- }
-
- private fun buildCube(matrix: Matrix4f, tessellator: Tessellator) {
- val buf = tessellator.begin(VertexFormat.DrawMode.TRIANGLES, VertexFormats.POSITION_COLOR)
- buf.vertex(matrix, 0.0F, 0.0F, 0.0F).color(-1).next()
- buf.vertex(matrix, 0.0F, 0.0F, 1.0F).color(-1).next()
- buf.vertex(matrix, 0.0F, 1.0F, 1.0F).color(-1).next()
- buf.vertex(matrix, 1.0F, 1.0F, 0.0F).color(-1).next()
- buf.vertex(matrix, 0.0F, 0.0F, 0.0F).color(-1).next()
- buf.vertex(matrix, 0.0F, 1.0F, 0.0F).color(-1).next()
- buf.vertex(matrix, 1.0F, 0.0F, 1.0F).color(-1).next()
- buf.vertex(matrix, 0.0F, 0.0F, 0.0F).color(-1).next()
- buf.vertex(matrix, 1.0F, 0.0F, 0.0F).color(-1).next()
- buf.vertex(matrix, 1.0F, 1.0F, 0.0F).color(-1).next()
- buf.vertex(matrix, 1.0F, 0.0F, 0.0F).color(-1).next()
- buf.vertex(matrix, 0.0F, 0.0F, 0.0F).color(-1).next()
- buf.vertex(matrix, 0.0F, 0.0F, 0.0F).color(-1).next()
- buf.vertex(matrix, 0.0F, 1.0F, 1.0F).color(-1).next()
- buf.vertex(matrix, 0.0F, 1.0F, 0.0F).color(-1).next()
- buf.vertex(matrix, 1.0F, 0.0F, 1.0F).color(-1).next()
- buf.vertex(matrix, 0.0F, 0.0F, 1.0F).color(-1).next()
- buf.vertex(matrix, 0.0F, 0.0F, 0.0F).color(-1).next()
- buf.vertex(matrix, 0.0F, 1.0F, 1.0F).color(-1).next()
- buf.vertex(matrix, 0.0F, 0.0F, 1.0F).color(-1).next()
- buf.vertex(matrix, 1.0F, 0.0F, 1.0F).color(-1).next()
- buf.vertex(matrix, 1.0F, 1.0F, 1.0F).color(-1).next()
- buf.vertex(matrix, 1.0F, 0.0F, 0.0F).color(-1).next()
- buf.vertex(matrix, 1.0F, 1.0F, 0.0F).color(-1).next()
- buf.vertex(matrix, 1.0F, 0.0F, 0.0F).color(-1).next()
- buf.vertex(matrix, 1.0F, 1.0F, 1.0F).color(-1).next()
- buf.vertex(matrix, 1.0F, 0.0F, 1.0F).color(-1).next()
- buf.vertex(matrix, 1.0F, 1.0F, 1.0F).color(-1).next()
- buf.vertex(matrix, 1.0F, 1.0F, 0.0F).color(-1).next()
- buf.vertex(matrix, 0.0F, 1.0F, 0.0F).color(-1).next()
- buf.vertex(matrix, 1.0F, 1.0F, 1.0F).color(-1).next()
- buf.vertex(matrix, 0.0F, 1.0F, 0.0F).color(-1).next()
- buf.vertex(matrix, 0.0F, 1.0F, 1.0F).color(-1).next()
- buf.vertex(matrix, 1.0F, 1.0F, 1.0F).color(-1).next()
- buf.vertex(matrix, 0.0F, 1.0F, 1.0F).color(-1).next()
- buf.vertex(matrix, 1.0F, 0.0F, 1.0F).color(-1).next()
- RenderLayers.TRANSLUCENT_TRIS.draw(buf.end())
- }
-
-
- fun renderInWorld(event: WorldRenderLastEvent, block: RenderInWorldContext. () -> Unit) {
- RenderSystem.disableDepthTest()
- RenderSystem.enableBlend()
- RenderSystem.defaultBlendFunc()
- RenderSystem.disableCull()
-
- event.matrices.push()
- event.matrices.translate(-event.camera.pos.x, -event.camera.pos.y, -event.camera.pos.z)
-
- val ctx = RenderInWorldContext(
- RenderSystem.renderThreadTesselator(),
- event.matrices,
- event.camera,
- event.tickCounter,
- event.vertexConsumers
- )
-
- block(ctx)
-
- event.matrices.pop()
-
- RenderSystem.setShaderColor(1F, 1F, 1F, 1F)
- VertexBuffer.unbind()
- RenderSystem.enableDepthTest()
- RenderSystem.enableCull()
- RenderSystem.disableBlend()
- }
- }
-}
-
-