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author | Linnea Gräf <nea@nea.moe> | 2023-11-12 14:45:05 +0100 |
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committer | Linnea Gräf <nea@nea.moe> | 2023-11-12 14:45:05 +0100 |
commit | 2c9c38868345d5e133179597936f8e584075b8de (patch) | |
tree | a055cd6224d71058821558db33296a4900068216 /src/main/kotlin/moe/nea/firmament/util/render | |
parent | 897ab0f06b06e4c14eab31a1bf45365671471c8c (diff) | |
download | firmament-2c9c38868345d5e133179597936f8e584075b8de.tar.gz firmament-2c9c38868345d5e133179597936f8e584075b8de.tar.bz2 firmament-2c9c38868345d5e133179597936f8e584075b8de.zip |
Add temporary waypoints and /firm sendcoords
Diffstat (limited to 'src/main/kotlin/moe/nea/firmament/util/render')
-rw-r--r-- | src/main/kotlin/moe/nea/firmament/util/render/RenderInWorldContext.kt | 30 |
1 files changed, 28 insertions, 2 deletions
diff --git a/src/main/kotlin/moe/nea/firmament/util/render/RenderInWorldContext.kt b/src/main/kotlin/moe/nea/firmament/util/render/RenderInWorldContext.kt index f636529..aa54979 100644 --- a/src/main/kotlin/moe/nea/firmament/util/render/RenderInWorldContext.kt +++ b/src/main/kotlin/moe/nea/firmament/util/render/RenderInWorldContext.kt @@ -8,8 +8,10 @@ package moe.nea.firmament.util.render import com.mojang.blaze3d.systems.RenderSystem import java.lang.Math.pow +import java.lang.Math.toRadians import org.joml.Matrix4f import org.joml.Vector3f +import kotlin.math.tan import net.minecraft.client.font.TextRenderer import net.minecraft.client.gl.VertexBuffer import net.minecraft.client.render.BufferBuilder @@ -28,6 +30,8 @@ import net.minecraft.text.Text import net.minecraft.util.math.BlockPos import net.minecraft.util.math.Vec3d import moe.nea.firmament.events.WorldRenderLastEvent +import moe.nea.firmament.mixins.accessor.AccessorGameRenderer +import moe.nea.firmament.util.FirmFormatters import moe.nea.firmament.util.MC import moe.nea.firmament.util.assertTrueOr @@ -35,9 +39,12 @@ class RenderInWorldContext private constructor( private val tesselator: Tessellator, private val matrixStack: MatrixStack, private val camera: Camera, + private val tickDelta: Float, private val vertexConsumers: VertexConsumerProvider.Immediate, ) { private val buffer = tesselator.buffer + val effectiveFov = (MC.instance.gameRenderer as AccessorGameRenderer).getFov_firmament(camera, tickDelta, true) + val effectiveFovScaleFactor = 1 / tan(toRadians(effectiveFov) / 2) fun color(red: Float, green: Float, blue: Float, alpha: Float) { RenderSystem.setShaderColor(red, green, blue, alpha) @@ -65,15 +72,24 @@ class RenderInWorldContext private constructor( } fun waypoint(position: BlockPos, label: Text) { - text(position.toCenterPos(), label, Text.literal("§e${MC.player?.pos?.distanceTo(position.toCenterPos())}m")) + text( + position.toCenterPos(), + label, + Text.literal("§e${FirmFormatters.formatDistance(MC.player?.pos?.distanceTo(position.toCenterPos()) ?: 42069.0)}") + ) } fun text(position: Vec3d, vararg texts: Text, verticalAlign: VerticalAlign = VerticalAlign.CENTER) { assertTrueOr(texts.isNotEmpty()) { return@text } matrixStack.push() matrixStack.translate(position.x, position.y, position.z) + val actualCameraDistance = position.distanceTo(camera.pos) + val distanceToMoveTowardsCamera = if (actualCameraDistance < 10) 0.0 else -(actualCameraDistance - 10.0) + val vec = position.subtract(camera.pos).multiply(distanceToMoveTowardsCamera / actualCameraDistance) + matrixStack.translate(vec.x, vec.y, vec.z) matrixStack.multiply(camera.rotation) matrixStack.scale(-0.025F, -0.025F, -1F) + for ((index, text) in texts.withIndex()) { matrixStack.push() val width = MC.font.getWidth(text) @@ -145,7 +161,16 @@ class RenderInWorldContext private constructor( } companion object { - private fun doLine(matrix: Entry, buf: BufferBuilder, i: Number, j: Number, k: Number, x: Number, y: Number, z: Number) { + private fun doLine( + matrix: Entry, + buf: BufferBuilder, + i: Number, + j: Number, + k: Number, + x: Number, + y: Number, + z: Number + ) { val normal = Vector3f(x.toFloat(), y.toFloat(), z.toFloat()) .sub(i.toFloat(), j.toFloat(), k.toFloat()) .mul(-1F) @@ -226,6 +251,7 @@ class RenderInWorldContext private constructor( RenderSystem.renderThreadTesselator(), event.matrices, event.camera, + event.tickDelta, event.vertexConsumers ) |