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author | Linnea Gräf <nea@nea.moe> | 2024-04-26 18:04:45 +0200 |
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committer | Linnea Gräf <nea@nea.moe> | 2024-04-26 18:15:54 +0200 |
commit | 7e0151569477df63601be50c82177ecfd21e5deb (patch) | |
tree | f30e5440a1855de92d2b424ef79339d3d6cf5f34 /src/main/kotlin/moe/nea/firmament/util/render | |
parent | 041da7c7d179df01c4048a81ddf40a9f13c3ce77 (diff) | |
download | firmament-7e0151569477df63601be50c82177ecfd21e5deb.tar.gz firmament-7e0151569477df63601be50c82177ecfd21e5deb.tar.bz2 firmament-7e0151569477df63601be50c82177ecfd21e5deb.zip |
Bump to 1.20.5
Diffstat (limited to 'src/main/kotlin/moe/nea/firmament/util/render')
-rw-r--r-- | src/main/kotlin/moe/nea/firmament/util/render/RenderInWorldContext.kt | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/src/main/kotlin/moe/nea/firmament/util/render/RenderInWorldContext.kt b/src/main/kotlin/moe/nea/firmament/util/render/RenderInWorldContext.kt index ecaf3f9..d5fb464 100644 --- a/src/main/kotlin/moe/nea/firmament/util/render/RenderInWorldContext.kt +++ b/src/main/kotlin/moe/nea/firmament/util/render/RenderInWorldContext.kt @@ -23,7 +23,6 @@ import net.minecraft.client.render.VertexFormat import net.minecraft.client.render.VertexFormats import net.minecraft.client.texture.Sprite import net.minecraft.client.util.math.MatrixStack -import net.minecraft.client.util.math.MatrixStack.Entry import net.minecraft.text.Text import net.minecraft.util.Identifier import net.minecraft.util.math.BlockPos @@ -166,7 +165,7 @@ class RenderInWorldContext private constructor( companion object { private fun doLine( - matrix: Entry, + matrix: MatrixStack.Entry, buf: BufferBuilder, i: Number, j: Number, @@ -179,9 +178,9 @@ class RenderInWorldContext private constructor( .sub(i.toFloat(), j.toFloat(), k.toFloat()) .normalize() buf.vertex(matrix.positionMatrix, i.toFloat(), j.toFloat(), k.toFloat()) - .normal(matrix.normalMatrix, normal.x, normal.y, normal.z).next() + .normal(matrix, normal.x, normal.y, normal.z).next() buf.vertex(matrix.positionMatrix, x.toFloat(), y.toFloat(), z.toFloat()) - .normal(matrix.normalMatrix, normal.x, normal.y, normal.z).next() + .normal(matrix, normal.x, normal.y, normal.z).next() } |