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authornea <nea@nea.moe>2023-05-03 20:02:10 +0200
committernea <nea@nea.moe>2023-05-03 20:02:10 +0200
commite9f9ad1ac087066c1e597054fafc55e95f2ccb1e (patch)
tree2e17d890a4bf661e83ee262245c8af3c4222eb2b /src/main/kotlin/moe/nea/notenoughupdates/util/render/block.kt
parentf844feba1b874a946f020574fee06c5926d042f8 (diff)
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Fix color not being reset after block highlights
Diffstat (limited to 'src/main/kotlin/moe/nea/notenoughupdates/util/render/block.kt')
-rw-r--r--src/main/kotlin/moe/nea/notenoughupdates/util/render/block.kt3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/main/kotlin/moe/nea/notenoughupdates/util/render/block.kt b/src/main/kotlin/moe/nea/notenoughupdates/util/render/block.kt
index 487a264..5fc70ef 100644
--- a/src/main/kotlin/moe/nea/notenoughupdates/util/render/block.kt
+++ b/src/main/kotlin/moe/nea/notenoughupdates/util/render/block.kt
@@ -12,7 +12,7 @@ import net.minecraft.client.render.VertexFormats
import net.minecraft.client.util.math.MatrixStack
import net.minecraft.util.math.BlockPos
-class RenderBlockContext(private val tesselator: Tessellator, private val matrixStack: MatrixStack) {
+class RenderBlockContext private constructor(private val tesselator: Tessellator, private val matrixStack: MatrixStack) {
private val buffer = tesselator.buffer
fun color(red: Float, green: Float, blue: Float, alpha: Float) {
RenderSystem.setShaderColor(red, green, blue, alpha)
@@ -83,6 +83,7 @@ class RenderBlockContext(private val tesselator: Tessellator, private val matrix
matrices.pop()
+ RenderSystem.setShaderColor(1F,1F,1F,1F)
VertexBuffer.unbind()
RenderSystem.enableDepthTest()
RenderSystem.disableBlend()