diff options
Diffstat (limited to 'src/main/java/moe/nea/firmament/mixins/custompayload/InjectCustomCodecIntoC2SCustomPayloadPacket.java')
-rw-r--r-- | src/main/java/moe/nea/firmament/mixins/custompayload/InjectCustomCodecIntoC2SCustomPayloadPacket.java | 29 |
1 files changed, 0 insertions, 29 deletions
diff --git a/src/main/java/moe/nea/firmament/mixins/custompayload/InjectCustomCodecIntoC2SCustomPayloadPacket.java b/src/main/java/moe/nea/firmament/mixins/custompayload/InjectCustomCodecIntoC2SCustomPayloadPacket.java deleted file mode 100644 index baa091e..0000000 --- a/src/main/java/moe/nea/firmament/mixins/custompayload/InjectCustomCodecIntoC2SCustomPayloadPacket.java +++ /dev/null @@ -1,29 +0,0 @@ - -package moe.nea.firmament.mixins.custompayload; - -import com.llamalad7.mixinextras.injector.wrapoperation.Operation; -import com.llamalad7.mixinextras.injector.wrapoperation.WrapOperation; -import moe.nea.firmament.apis.ingame.InGameCodecWrapper; -import net.minecraft.network.PacketByteBuf; -import net.minecraft.network.codec.PacketCodec; -import net.minecraft.network.packet.CustomPayload; -import net.minecraft.network.packet.c2s.common.CustomPayloadC2SPacket; -import org.spongepowered.asm.mixin.Mixin; -import org.spongepowered.asm.mixin.injection.At; - -import java.util.List; - -@Mixin(priority = 1001, value = CustomPayloadC2SPacket.class) -public class InjectCustomCodecIntoC2SCustomPayloadPacket { - - @WrapOperation(method = "<clinit>", at = @At(value = "INVOKE", target = "Lnet/minecraft/network/packet/CustomPayload;createCodec(Lnet/minecraft/network/packet/CustomPayload$CodecFactory;Ljava/util/List;)Lnet/minecraft/network/codec/PacketCodec;")) - private static PacketCodec<PacketByteBuf, CustomPayload> wrapFactory( - CustomPayload.CodecFactory<PacketByteBuf> unknownCodecFactory, - List<CustomPayload.Type<PacketByteBuf, ?>> types, - Operation<PacketCodec<PacketByteBuf, CustomPayload>> original) { - - var originalCodec = original.call(unknownCodecFactory, types); - - return new InGameCodecWrapper(originalCodec, InGameCodecWrapper.Direction.C2S); - } -} |