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-rw-r--r--src/main/kotlin/util/CommonSoundEffects.kt26
1 files changed, 26 insertions, 0 deletions
diff --git a/src/main/kotlin/util/CommonSoundEffects.kt b/src/main/kotlin/util/CommonSoundEffects.kt
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+++ b/src/main/kotlin/util/CommonSoundEffects.kt
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+
+
+package moe.nea.firmament.util
+
+import net.minecraft.client.sound.PositionedSoundInstance
+import net.minecraft.sound.SoundEvent
+import net.minecraft.util.Identifier
+
+// TODO: Replace these with custom sound events that just re use the vanilla ogg s
+object CommonSoundEffects {
+ fun playSound(identifier: Identifier) {
+ MC.soundManager.play(PositionedSoundInstance.master(SoundEvent.of(identifier), 1F))
+ }
+
+ fun playFailure() {
+ playSound(Identifier.of("minecraft", "block.anvil.place"))
+ }
+
+ fun playSuccess() {
+ playDing()
+ }
+
+ fun playDing() {
+ playSound(Identifier.of("minecraft", "entity.arrow.hit_player"))
+ }
+}