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path: root/src/main/kotlin/events/registration/ChatEvents.kt
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package moe.nea.firmament.events.registration

import net.fabricmc.fabric.api.client.message.v1.ClientReceiveMessageEvents
import net.fabricmc.fabric.api.event.player.AttackBlockCallback
import net.fabricmc.fabric.api.event.player.UseBlockCallback
import net.minecraft.text.Text
import net.minecraft.util.ActionResult
import moe.nea.firmament.events.AllowChatEvent
import moe.nea.firmament.events.AttackBlockEvent
import moe.nea.firmament.events.ModifyChatEvent
import moe.nea.firmament.events.ProcessChatEvent
import moe.nea.firmament.events.UseBlockEvent

private var lastReceivedMessage: Text? = null

fun registerFirmamentEvents() {
    ClientReceiveMessageEvents.ALLOW_CHAT.register(ClientReceiveMessageEvents.AllowChat { message, signedMessage, sender, params, receptionTimestamp ->
        lastReceivedMessage = message
        !ProcessChatEvent.publish(ProcessChatEvent(message, false)).cancelled
            && !AllowChatEvent.publish(AllowChatEvent(message)).cancelled
    })
    ClientReceiveMessageEvents.ALLOW_GAME.register(ClientReceiveMessageEvents.AllowGame { message, overlay ->
        lastReceivedMessage = message
        overlay || (!ProcessChatEvent.publish(ProcessChatEvent(message, false)).cancelled &&
            !AllowChatEvent.publish(AllowChatEvent(message)).cancelled)
    })
    ClientReceiveMessageEvents.MODIFY_GAME.register(ClientReceiveMessageEvents.ModifyGame { message, overlay ->
        if (overlay) message
        else ModifyChatEvent.publish(ModifyChatEvent(message)).replaceWith
    })
    ClientReceiveMessageEvents.GAME_CANCELED.register(ClientReceiveMessageEvents.GameCanceled { message, overlay ->
        if (!overlay && lastReceivedMessage !== message) {
            ProcessChatEvent.publish(ProcessChatEvent(message, true))
        }
    })
    ClientReceiveMessageEvents.CHAT_CANCELED.register(ClientReceiveMessageEvents.ChatCanceled { message, signedMessage, sender, params, receptionTimestamp ->
        if (lastReceivedMessage !== message) {
            ProcessChatEvent.publish(ProcessChatEvent(message, true))
        }
    })

    AttackBlockCallback.EVENT.register(AttackBlockCallback { player, world, hand, pos, direction ->
        if (AttackBlockEvent.publish(AttackBlockEvent(player, world, hand, pos, direction)).cancelled)
            ActionResult.CONSUME
        else ActionResult.PASS
    })
    UseBlockCallback.EVENT.register(UseBlockCallback { player, world, hand, hitResult ->
        if (UseBlockEvent.publish(UseBlockEvent(player, world, hand, hitResult)).cancelled)
            ActionResult.CONSUME
        else ActionResult.PASS
    })
}