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package moe.nea.firmament.features.inventory.storageoverlay
import me.shedaniel.math.Point
import me.shedaniel.math.Rectangle
import net.minecraft.client.gui.DrawContext
import net.minecraft.client.gui.screen.Screen
import net.minecraft.screen.slot.Slot
import net.minecraft.text.Text
import net.minecraft.util.Identifier
import moe.nea.firmament.util.MC
import moe.nea.firmament.util.assertTrueOr
class StorageOverlayScreen : Screen(Text.literal("")) {
companion object {
val PLAYER_WIDTH = 184
val PLAYER_HEIGHT = 91
val PLAYER_Y_INSET = 3
val SLOT_SIZE = 18
val PADDING = 10
val PAGE_WIDTH = SLOT_SIZE * 9
val HOTBAR_X = 12
val HOTBAR_Y = 67
val MAIN_INVENTORY_Y = 9
val SCROLL_BAR_WIDTH = 8
val SCROLL_BAR_HEIGHT = 16
}
var isExiting: Boolean = false
var scroll: Float = 0F
var pageWidthCount = StorageOverlay.TConfig.columns
inner class Measurements {
val innerScrollPanelWidth = PAGE_WIDTH * pageWidthCount + (pageWidthCount - 1) * PADDING
val overviewWidth = innerScrollPanelWidth + 3 * PADDING + SCROLL_BAR_WIDTH
val x = width / 2 - overviewWidth / 2
val overviewHeight = minOf(3 * 18 * 6, height - PLAYER_HEIGHT - minOf(80, height / 10))
val innerScrollPanelHeight = overviewHeight - PADDING * 2
val y = height / 2 - (overviewHeight + PLAYER_HEIGHT) / 2
val playerX = width / 2 - PLAYER_WIDTH / 2
val playerY = y + overviewHeight - PLAYER_Y_INSET
val totalWidth = overviewWidth
val totalHeight = overviewHeight - PLAYER_Y_INSET + PLAYER_HEIGHT
}
var measurements = Measurements()
var lastRenderedInnerHeight = 0
public override fun init() {
super.init()
pageWidthCount = StorageOverlay.TConfig.columns
.coerceAtMost((width - PADDING) / (PAGE_WIDTH + PADDING))
.coerceAtLeast(1)
measurements = Measurements()
scroll = scroll.coerceAtMost(getMaxScroll()).coerceAtLeast(0F)
}
override fun mouseScrolled(
mouseX: Double,
mouseY: Double,
horizontalAmount: Double,
verticalAmount: Double
): Boolean {
scroll = (scroll + StorageOverlay.adjustScrollSpeed(verticalAmount)).toFloat()
.coerceAtMost(getMaxScroll())
.coerceAtLeast(0F)
return true
}
fun getMaxScroll() = lastRenderedInnerHeight.toFloat() - getScrollPanelInner().height
val playerInventorySprite = Identifier.of("firmament:storageoverlay/player_inventory")
val upperBackgroundSprite = Identifier.of("firmament:storageoverlay/upper_background")
val slotRowSprite = Identifier.of("firmament:storageoverlay/storage_row")
val scrollbarBackground = Identifier.of("firmament:storageoverlay/scroll_bar_background")
val scrollbarKnob = Identifier.of("firmament:storageoverlay/scroll_bar_knob")
override fun close() {
isExiting = true
super.close()
}
override fun render(context: DrawContext, mouseX: Int, mouseY: Int, delta: Float) {
super.render(context, mouseX, mouseY, delta)
drawBackgrounds(context)
drawPages(context, mouseX, mouseY, delta, null, null, Point())
drawScrollBar(context)
drawPlayerInventory(context, mouseX, mouseY, delta)
}
fun getScrollbarPercentage(): Float {
return scroll / getMaxScroll()
}
fun drawScrollBar(context: DrawContext) {
val sbRect = getScrollBarRect()
context.drawGuiTexture(
scrollbarBackground,
sbRect.minX, sbRect.minY,
sbRect.width, sbRect.height,
)
context.drawGuiTexture(
scrollbarKnob,
sbRect.minX, sbRect.minY + (getScrollbarPercentage() * (sbRect.height - SCROLL_BAR_HEIGHT)).toInt(),
SCROLL_BAR_WIDTH, SCROLL_BAR_HEIGHT
)
}
fun drawBackgrounds(context: DrawContext) {
context.drawGuiTexture(upperBackgroundSprite,
measurements.x,
measurements.y,
0,
measurements.overviewWidth,
measurements.overviewHeight)
context.drawGuiTexture(playerInventorySprite,
measurements.playerX,
measurements.playerY,
0,
PLAYER_WIDTH,
PLAYER_HEIGHT)
}
fun getPlayerInventorySlotPosition(int: Int): Pair<Int, Int> {
if (int < 9) {
return Pair(measurements.playerX + int * SLOT_SIZE + HOTBAR_X, HOTBAR_Y + measurements.playerY)
}
return Pair(
measurements.playerX + (int % 9) * SLOT_SIZE + HOTBAR_X,
measurements.playerY + (int / 9 - 1) * SLOT_SIZE + MAIN_INVENTORY_Y
)
}
fun drawPlayerInventory(context: DrawContext, mouseX: Int, mouseY: Int, delta: Float) {
val items = MC.player?.inventory?.main ?: return
items.withIndex().forEach { (index, item) ->
val (x, y) = getPlayerInventorySlotPosition(index)
context.drawItem(item, x, y, 0)
context.drawItemInSlot(textRenderer, item, x, y)
}
}
fun getScrollBarRect(): Rectangle {
return Rectangle(measurements.x + PADDING + measurements.innerScrollPanelWidth + PADDING,
measurements.y + PADDING,
SCROLL_BAR_WIDTH,
measurements.innerScrollPanelHeight)
}
fun getScrollPanelInner(): Rectangle {
return Rectangle(measurements.x + PADDING,
measurements.y + PADDING,
measurements.innerScrollPanelWidth,
measurements.innerScrollPanelHeight)
}
fun createScissors(context: DrawContext) {
val rect = getScrollPanelInner()
context.enableScissor(
rect.minX, rect.minY,
rect.maxX, rect.maxY
)
}
fun drawPages(
context: DrawContext, mouseX: Int, mouseY: Int, delta: Float,
excluding: StoragePageSlot?,
slots: List<Slot>?,
slotOffset: Point
) {
createScissors(context)
val data = StorageOverlay.Data.data ?: StorageData()
layoutedForEach(data) { rect, page, inventory ->
drawPage(context,
rect.x,
rect.y,
page, inventory,
if (excluding == page) slots else null,
slotOffset
)
}
context.disableScissor()
}
var knobGrabbed = false
override fun mouseClicked(mouseX: Double, mouseY: Double, button: Int): Boolean {
return mouseClicked(mouseX, mouseY, button, null)
}
override fun mouseReleased(mouseX: Double, mouseY: Double, button: Int): Boolean {
if (knobGrabbed) {
knobGrabbed = false
return true
}
return super.mouseReleased(mouseX, mouseY, button)
}
override fun mouseDragged(mouseX: Double, mouseY: Double, button: Int, deltaX: Double, deltaY: Double): Boolean {
if (knobGrabbed) {
val sbRect = getScrollBarRect()
val percentage = (mouseY - sbRect.getY()) / sbRect.getHeight()
scroll = (getMaxScroll() * percentage).toFloat()
mouseScrolled(0.0, 0.0, 0.0, 0.0)
return true
}
return super.mouseDragged(mouseX, mouseY, button, deltaX, deltaY)
}
fun mouseClicked(mouseX: Double, mouseY: Double, button: Int, activePage: StoragePageSlot?): Boolean {
if (getScrollPanelInner().contains(mouseX, mouseY)) {
val data = StorageOverlay.Data.data ?: StorageData()
layoutedForEach(data) { rect, page, _ ->
if (rect.contains(mouseX, mouseY) && activePage != page && button == 0) {
page.navigateTo()
return true
}
}
return false
}
val sbRect = getScrollBarRect()
if (sbRect.contains(mouseX, mouseY)) {
val percentage = (mouseY - sbRect.getY()) / sbRect.getHeight()
scroll = (getMaxScroll() * percentage).toFloat()
mouseScrolled(0.0, 0.0, 0.0, 0.0)
knobGrabbed = true
return true
}
return false
}
private inline fun layoutedForEach(
data: StorageData,
func: (
rectangle: Rectangle,
page: StoragePageSlot, inventory: StorageData.StorageInventory,
) -> Unit
) {
var yOffset = -scroll.toInt()
var xOffset = 0
var maxHeight = 0
for ((page, inventory) in data.storageInventories.entries) {
val currentHeight = inventory.inventory?.let { it.rows * SLOT_SIZE + 4 + textRenderer.fontHeight }
?: 18
maxHeight = maxOf(maxHeight, currentHeight)
val rect = Rectangle(
measurements.x + PADDING + (PAGE_WIDTH + PADDING) * xOffset,
yOffset + measurements.y + PADDING,
PAGE_WIDTH,
currentHeight
)
func(rect, page, inventory)
xOffset++
if (xOffset >= pageWidthCount) {
yOffset += maxHeight
xOffset = 0
maxHeight = 0
}
}
lastRenderedInnerHeight = maxHeight + yOffset + scroll.toInt()
}
fun drawPage(
context: DrawContext,
x: Int,
y: Int,
page: StoragePageSlot,
inventory: StorageData.StorageInventory,
slots: List<Slot>?,
slotOffset: Point,
): Int {
val inv = inventory.inventory
if (inv == null) {
context.drawGuiTexture(upperBackgroundSprite, x, y, PAGE_WIDTH, 18)
context.drawText(textRenderer,
Text.literal("TODO: open this page"),
x + 4,
y + 4,
-1,
true)
return 18
}
assertTrueOr(slots == null || slots.size == inv.stacks.size) { return 0 }
val name = page.defaultName()
context.drawText(textRenderer, Text.literal(name), x + 4, y + 2,
if (slots == null) 0xFFFFFFFF.toInt() else 0xFFFFFF00.toInt(), true)
context.drawGuiTexture(slotRowSprite, x, y + 4 + textRenderer.fontHeight, PAGE_WIDTH, inv.rows * SLOT_SIZE)
inv.stacks.forEachIndexed { index, stack ->
val slotX = (index % 9) * SLOT_SIZE + x + 1
val slotY = (index / 9) * SLOT_SIZE + y + 4 + textRenderer.fontHeight + 1
if (slots == null) {
context.drawItem(stack, slotX, slotY)
context.drawItemInSlot(textRenderer, stack, slotX, slotY)
} else {
val slot = slots[index]
slot.x = slotX - slotOffset.x
slot.y = slotY - slotOffset.y
}
}
return inv.rows * SLOT_SIZE + 4 + textRenderer.fontHeight
}
fun getBounds(): List<Rectangle> {
return listOf(
Rectangle(measurements.x,
measurements.y,
measurements.overviewWidth,
measurements.overviewHeight),
Rectangle(measurements.playerX,
measurements.playerY,
PLAYER_WIDTH,
PLAYER_HEIGHT))
}
}
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