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package moe.nea.firmament.events

import net.minecraft.entity.Entity
import net.minecraft.entity.LivingEntity
import net.minecraft.entity.data.DataTracker
import net.minecraft.network.packet.s2c.play.EntityAttributesS2CPacket

/**
 * This event is fired when some entity properties are updated.
 * It is not fired for common changes like position, but is for less common ones,
 * like health, tracked data, names, equipment. It is always fired
 * *after* the values have been applied to the entity.
 */
sealed class EntityUpdateEvent : FirmamentEvent() {
    companion object : FirmamentEventBus<EntityUpdateEvent>()

    abstract val entity: Entity

    data class AttributeUpdate(
        override val entity: LivingEntity,
        val attributes: List<EntityAttributesS2CPacket.Entry>,
    ) : EntityUpdateEvent()

    data class TrackedDataUpdate(
        override val entity: Entity,
        val trackedValues: List<DataTracker.SerializedEntry<*>>,
    ) : EntityUpdateEvent()

// TODO: onEntityPassengersSet, onEntityAttach?, onEntityEquipmentUpdate, onEntityStatusEffect
}